logo hyperPad Forum
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Search
    • Login

    1.26 Beta

    Scheduled Pinned Locked Moved
    Announcements
    9
    42
    2.7k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • MurtazaM
      Murtaza Admin
      last edited by

      We're aiming to push out a new beta on Sunday.
      Includes some really cool new features. Render to texture, shaders, and more!

      Jack8680J KamdroidK 2 Replies Last reply Reply Quote 0
      • RobinsonXR
        RobinsonX
        last edited by

        WHAT?!? ALREADY?!?

        Am I dreaming..? 😱

        1 Reply Last reply Reply Quote 0
        • Jack8680J
          Jack8680 @Murtaza
          last edited by

          @Murtaza Render to texture sounds cool, would this be creating a single texture out of multiple game objects?

          1 Reply Last reply Reply Quote 0
          • KamdroidK
            Kamdroid @Murtaza
            last edited by

            @Murtaza still would be nice for some basic features to be added. Such as, string manipulation behaviours (if contains, split text, regular expressions)

            Also an "evaluate equation" behaviour to dynamically do equations (e.g. 5 + 5 * 2)

            1 Reply Last reply Reply Quote 0
            • HamedH
              Hamed Admin
              last edited by Hamed

              @RobinsonX yes. How it works is you create a “render texture” behaviour. And a draw behaviour where you can draw primitive shapes or stamp an image from a load image behaviour. Then there is an option to choose from a list of effects (shaders)

              Render texture can also be chained with other render textures so you can cascade effects

              @Kamdroid yes. We can add string manipulation behaviours not in this beta but the next one sure.

              SplitMindGamingS 1 Reply Last reply Reply Quote 0
              • SplitMindGamingS
                SplitMindGaming @Hamed
                last edited by

                Im waiting for this update also as mine says expired as well. Do we need to re enroll for the beta? Because the app disappeared under my test pilot.

                MelideM 1 Reply Last reply Reply Quote 1
                • MelideM
                  Melide @SplitMindGaming
                  last edited by

                  @SplitMindGaming I’m waiting too, I guess they will probably send a new link for it

                  1 Reply Last reply Reply Quote 0
                  • SplitMindGamingS
                    SplitMindGaming
                    last edited by

                    I just read that the beta was going to be pushed Sunday. Is there a new link we need to download?

                    1 Reply Last reply Reply Quote 0
                    • HamedH
                      Hamed Admin
                      last edited by

                      Hello friends new beta should be up

                      SplitMindGamingS 1 Reply Last reply Reply Quote 1
                      • SplitMindGamingS
                        SplitMindGaming @Hamed
                        last edited by

                        @Hamed was there any changes made to the “Get Graphic Flip’ and “Set Graphic Flip”? I notice my game mechanics are slightly broken with this new update. My player is no longer flipping to the correct orientation as it was with the previous build.

                        1 Reply Last reply Reply Quote 0
                        • HamedH
                          Hamed Admin
                          last edited by

                          @SplitMindGaming we didn't change anything with set Flip, but we did make changes to Animate behaviour. Could that be it?

                          SplitMindGamingS KamdroidK 2 Replies Last reply Reply Quote 0
                          • SplitMindGamingS
                            SplitMindGaming @Hamed
                            last edited by

                            @Hamed hmmm i think it has something to do with the screen touch mechanics. Because i thought it was just the character flip but i notice that certain actions wouldnt play correctly. It played perfect with the last build. I will send you the project to your email.

                            1 Reply Last reply Reply Quote 0
                            • KamdroidK
                              Kamdroid @Hamed
                              last edited by

                              @Hamed can you confirm if "set input field" behaviour exists in the new beta (or was it renamed)? I can't seem to find it anywhere.

                              RobinsonXR Patrick123P 2 Replies Last reply Reply Quote 0
                              • RobinsonXR
                                RobinsonX @Kamdroid
                                last edited by

                                @Kamdroid 7CB95374-572F-4FA3-973D-62938D0809A7.png

                                It's not in the behavior list, you press on the green icon next to input fields in behaviors. (In fact, this has been a thing for a long time 😅 probably since the release of hyperPad..)

                                When you create a change input field, you are given a behavior that changes the inputs of another behavior that you were manipulating.

                                KamdroidK 1 Reply Last reply Reply Quote 0
                                • KamdroidK
                                  Kamdroid @RobinsonX
                                  last edited by

                                  @RobinsonX thanks. In the past I've always just used get and set attributes, I had no idea

                                  1 Reply Last reply Reply Quote 1
                                  • KamdroidK
                                    Kamdroid
                                    last edited by

                                    @Murtaza @Hamed I sent you an email a few days ago, but if you didn't get it:

                                    Can you make a TestFlight version which is just the stable version of hyperPad with the bug fix for iPad Pro UI/global layer positioning bug (so people without beta can play my projects)

                                    That's the only reason I'm stuck using the beta, but it means I can't release or update any projects since most people don't use the beta.

                                    1 Reply Last reply Reply Quote 0
                                    • HamedH
                                      Hamed Admin
                                      last edited by

                                      @Kamdroid No because there are still some experimental things that some of the key fixes depend on. Unfortunately, needs to be part of the same build :(

                                      1 Reply Last reply Reply Quote 0
                                      • KamdroidK
                                        Kamdroid
                                        last edited by

                                        Really sad. Hope you can release an update soon. I think I've been waiting like 6 months 🙁

                                        MurtazaM 1 Reply Last reply Reply Quote 0
                                        • MurtazaM
                                          Murtaza Admin @Kamdroid
                                          last edited by

                                          @Kamdroid said in 1.26 Beta:

                                          Really sad. Hope you can release an update soon. I think I've been waiting like 6 months 🙁

                                          Yeah this update has taken a long time. Unfortunately COVID really slowed us down as we had to find how to adapt and change development strategies.

                                          1 Reply Last reply Reply Quote 0
                                          • Patrick123P
                                            Patrick123 @Kamdroid
                                            last edited by

                                            @Kamdroid I had a look through your project and I think I found what the issue is. I noticed that there is the stop touching behaviours to subtract from the Box container left/right but also the stop touching behaviour for objects with the tag "main controls". I think what is happening is that the stopped touching behaviour for the main controls is activating first. This then executes the "check if pressing both buttons". As a result, this is happening before the values in the box container left/right have been subtracted from. Try putting the execute "check if pressing both buttons" in the stopped touching events after you subtract the values as shown in the screenshot attached. This should fix the flip issue (This is in the game logic in The Caves - Door). I think in general the order of the execution of stop touching events is ambiguous which is something to look out for when using values from one event in the other. Let me know if you have any questions! Screen Shot 2020-11-18 at 10.15.37 AM.png

                                            KamdroidK 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post