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hyperPad

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  4. Imports wrong order of animation files

Imports wrong order of animation files

Scheduled Pinned Locked Moved Fixed
13 Posts 3 Posters 2.3k Views 1 Watching
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  • SplitMindGamingS SplitMindGaming

    Ok so this is a hit and miss for me. But i do have the animation set of files that will not import in the correct order regardless of how i name the file wether it be frame0 frame1 or frame-0 frame-1. It will import them in the wrong order and i would have to manually drag out the frames to the correct position after it is imported.

    This was tested on a 2020 ipad pro 12 inch on the new beta version. It was uploaded from the files app. @Hamed let me know if you would like the animation files sent to your email. I have 3 sets of them that constantly import in the wrong order.

    SplitMindGamingS Offline
    SplitMindGamingS Offline
    SplitMindGaming
    wrote on last edited by
    #2

    I added numbers to the frames to really see the mis order. 403DF532-96AF-4989-8A1C-B8774C4CEAB2.jpeg

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    • StanicaS Offline
      StanicaS Offline
      Stanica
      wrote on last edited by
      #3

      Can confirm this happens to me as well. It imports in a different order and I had to manually change it in the file system

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      • HamedH Offline
        HamedH Offline
        Hamed
        Admin
        wrote on last edited by
        #4

        @SplitMindGaming can you send me the animation files so i can test? Also is this only through files app? Is this happening in drop box import as well?

        SplitMindGamingS 1 Reply Last reply
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        • HamedH Hamed

          @SplitMindGaming can you send me the animation files so i can test? Also is this only through files app? Is this happening in drop box import as well?

          SplitMindGamingS Offline
          SplitMindGamingS Offline
          SplitMindGaming
          wrote on last edited by
          #5

          @Hamed just tested with dropbox and it imports correctly. Seems to be a files app issue. I just sent you the numbered animation files as well to your email.

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          • HamedH Offline
            HamedH Offline
            Hamed
            Admin
            wrote on last edited by
            #6

            so it looks like the best I can do to fix this issue is to order by name. It won't order by the order you selected, which is still better than a random order its doing now

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            • HamedH Offline
              HamedH Offline
              Hamed
              Admin
              wrote on last edited by
              #7

              fixed 1.26

              SplitMindGamingS 1 Reply Last reply
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              • HamedH Hamed

                fixed 1.26

                SplitMindGamingS Offline
                SplitMindGamingS Offline
                SplitMindGaming
                wrote on last edited by
                #8

                @Hamed is there an update to the beta? Whats the best way to rename the files?

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                • HamedH Offline
                  HamedH Offline
                  Hamed
                  Admin
                  wrote on last edited by
                  #9

                  Not yet, will try to push up beta later today

                  SplitMindGamingS 1 Reply Last reply
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                  • HamedH Hamed

                    Not yet, will try to push up beta later today

                    SplitMindGamingS Offline
                    SplitMindGamingS Offline
                    SplitMindGaming
                    wrote on last edited by
                    #10

                    @Hamed off topic from this post but is it possible for you to add the ability the have tags select tags? This would be so much of a time saver because i have multiple objects that respond to different objects. Would be so much easier for example under collide behavior if i could select “ falling objects collides with obstacles” because right now i have to manually go to each object and assign the behaviors 1 by 1.

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                    • HamedH Offline
                      HamedH Offline
                      Hamed
                      Admin
                      wrote on last edited by
                      #11

                      @SplitMindGaming you should be able to do this through with the get objects by tag behaviour https://hyperpad.zendesk.com/hc/en-us/articles/360016521831-Get-Object-By-Tag.

                      Drag the output of get objects by tag and drag it into each object in your collide behaviour.

                      However, you'll need to re-trigger get objects by tag and your collide behaviour whenever you spawn a new object with that tag

                      SplitMindGamingS 1 Reply Last reply
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                      • HamedH Hamed

                        @SplitMindGaming you should be able to do this through with the get objects by tag behaviour https://hyperpad.zendesk.com/hc/en-us/articles/360016521831-Get-Object-By-Tag.

                        Drag the output of get objects by tag and drag it into each object in your collide behaviour.

                        However, you'll need to re-trigger get objects by tag and your collide behaviour whenever you spawn a new object with that tag

                        SplitMindGamingS Offline
                        SplitMindGamingS Offline
                        SplitMindGaming
                        wrote on last edited by
                        #12

                        @Hamed thanks that works. I just now have a problem that it effects all objects with the tag even if it didnt collide with it. For example i have a falling object that when it hits an obstacle tagged with obstacle it will shoot out a particle. The problem is that it will shoot out the particle for all objects with that tag. I need to figure out for it to play just on that 1 object.

                        SplitMindGamingS 1 Reply Last reply
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                        • SplitMindGamingS SplitMindGaming

                          @Hamed thanks that works. I just now have a problem that it effects all objects with the tag even if it didnt collide with it. For example i have a falling object that when it hits an obstacle tagged with obstacle it will shoot out a particle. The problem is that it will shoot out the particle for all objects with that tag. I need to figure out for it to play just on that 1 object.

                          SplitMindGamingS Offline
                          SplitMindGamingS Offline
                          SplitMindGaming
                          wrote on last edited by
                          #13

                          I just figured it out. Thanks @Hamed lifesaver. Literally saved me hours of coding.

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