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  3. Thrusterpunch (WIP)

Thrusterpunch (WIP)

Scheduled Pinned Locked Moved WIP and Showcase
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  • bosswaveB Offline
    bosswaveB Offline
    bosswave
    wrote on last edited by bosswave
    #1

    Hello, everyone! Since maybe February, I’ve been working pretty hard on a new game. I have a thing for roguelikes/roguelites and I’ve been wanting to make one - start to finish - for quite a long time now.

    I love Nuclear Throne and Void Bastards so I decided to try and make a combination of the two games. So without further ado, I present Thrusterpunch.

    Thrusterpunch is a space-shmup bullet hell with roguelike elements and bosses you can “charm”. With simple two-button controls, destroy your enemies by firing projectiles from your thruster with roughly 20 different weapon types from rapid-firing bulletstorms to deployable proximity mines and even just... straight up boomerangs.

    With four different worlds planned (each with their own roster of enemies), random world generation, nine different planned bosses to fight, 30+ upgrades, and 20+ level modifiers, I’m aiming to make this game as replayable as possible.

    Current progress:
    -Player movement refined and polished
    -World generation fully functional
    -Destructible environment
    -Health and Oxygen pickups
    -(3) Different enemies
    -(2) Environmental hazard types
    -(18) Different weapons
    -(2) worlds playable

    https://s8.gifyu.com/images/66DAFBA4-4594-467E-B261-337CE18B5AC2.gif

    LinkoGamesL MelideM 2 Replies Last reply
    3
    • StanicaS Offline
      StanicaS Offline
      Stanica
      wrote on last edited by
      #2

      Dude your color palette is on point

      bosswaveB 1 Reply Last reply
      0
      • StanicaS Stanica

        Dude your color palette is on point

        bosswaveB Offline
        bosswaveB Offline
        bosswave
        wrote on last edited by
        #3

        @Stanica Thanks! That was one of the most difficult things to be honest. Especially considering that I’d like for each world to be completely different in terms of colors.

        1 Reply Last reply
        0
        • StanicaS Offline
          StanicaS Offline
          Stanica
          wrote on last edited by
          #4

          Have you looked into any palette generators? This one looks decent.

          bosswaveB 1 Reply Last reply
          0
          • StanicaS Stanica

            Have you looked into any palette generators? This one looks decent.

            bosswaveB Offline
            bosswaveB Offline
            bosswave
            wrote on last edited by
            #5

            @Stanica That’s a good idea. I think I actually found a reference photo with a neat color pallete a while back and tweaked the colors to my liking... but this seems like it’d be an easier way to go about it lol. Thank you!

            1 Reply Last reply
            0
            • StanicaS Offline
              StanicaS Offline
              Stanica
              wrote on last edited by
              #6

              Good luck :D

              1 Reply Last reply
              1
              • bosswaveB bosswave

                Hello, everyone! Since maybe February, I’ve been working pretty hard on a new game. I have a thing for roguelikes/roguelites and I’ve been wanting to make one - start to finish - for quite a long time now.

                I love Nuclear Throne and Void Bastards so I decided to try and make a combination of the two games. So without further ado, I present Thrusterpunch.

                Thrusterpunch is a space-shmup bullet hell with roguelike elements and bosses you can “charm”. With simple two-button controls, destroy your enemies by firing projectiles from your thruster with roughly 20 different weapon types from rapid-firing bulletstorms to deployable proximity mines and even just... straight up boomerangs.

                With four different worlds planned (each with their own roster of enemies), random world generation, nine different planned bosses to fight, 30+ upgrades, and 20+ level modifiers, I’m aiming to make this game as replayable as possible.

                Current progress:
                -Player movement refined and polished
                -World generation fully functional
                -Destructible environment
                -Health and Oxygen pickups
                -(3) Different enemies
                -(2) Environmental hazard types
                -(18) Different weapons
                -(2) worlds playable

                https://s8.gifyu.com/images/66DAFBA4-4594-467E-B261-337CE18B5AC2.gif

                LinkoGamesL Offline
                LinkoGamesL Offline
                LinkoGames
                wrote on last edited by
                #7

                @bosswave Wow! You really went all out with the game feel. Can’t wait to play it whenever it releases!

                bosswaveB 1 Reply Last reply
                1
                • LinkoGamesL LinkoGames

                  @bosswave Wow! You really went all out with the game feel. Can’t wait to play it whenever it releases!

                  bosswaveB Offline
                  bosswaveB Offline
                  bosswave
                  wrote on last edited by
                  #8

                  @LinkoGames Thanks! Game feel is everything to me lol

                  1 Reply Last reply
                  0
                  • bosswaveB Offline
                    bosswaveB Offline
                    bosswave
                    wrote on last edited by bosswave
                    #9

                    Boss fights will be preceded with dialogue trees between you and the boss you’re encountering. Say all the right things and you’ll “charm” them, skipping the fight entirely and having them join you on your adventure.

                    Here’s some rough early concept art for a few bosses and a rough concept (top middle) of the player.

                    FAE42AF1-22F0-4CDE-8E79-B2CB1805BE32.png

                    SplitMindGamingS LinkoGamesL 2 Replies Last reply
                    2
                    • bosswaveB bosswave

                      Boss fights will be preceded with dialogue trees between you and the boss you’re encountering. Say all the right things and you’ll “charm” them, skipping the fight entirely and having them join you on your adventure.

                      Here’s some rough early concept art for a few bosses and a rough concept (top middle) of the player.

                      FAE42AF1-22F0-4CDE-8E79-B2CB1805BE32.png

                      SplitMindGamingS Offline
                      SplitMindGamingS Offline
                      SplitMindGaming
                      wrote on last edited by
                      #10

                      @bosswave very impressive.

                      1 Reply Last reply
                      1
                      • bosswaveB bosswave

                        Boss fights will be preceded with dialogue trees between you and the boss you’re encountering. Say all the right things and you’ll “charm” them, skipping the fight entirely and having them join you on your adventure.

                        Here’s some rough early concept art for a few bosses and a rough concept (top middle) of the player.

                        FAE42AF1-22F0-4CDE-8E79-B2CB1805BE32.png

                        LinkoGamesL Offline
                        LinkoGamesL Offline
                        LinkoGames
                        wrote on last edited by
                        #11

                        @bosswave Ah I love the character designs! Do you happen to have a Twitter I could follow?

                        bosswaveB 1 Reply Last reply
                        0
                        • LinkoGamesL LinkoGames

                          @bosswave Ah I love the character designs! Do you happen to have a Twitter I could follow?

                          bosswaveB Offline
                          bosswaveB Offline
                          bosswave
                          wrote on last edited by bosswave
                          #12

                          @LinkoGames I just made one, actually! I think it’s breaddslap lol

                          1 Reply Last reply
                          1
                          • RobinsonXR Offline
                            RobinsonXR Offline
                            RobinsonX
                            wrote on last edited by
                            #13

                            Woah! This is one of the most impressive things I've ever seen.. It looks like an actual game that was made by a team, but it's Indie!

                            bosswaveB 1 Reply Last reply
                            1
                            • RobinsonXR RobinsonX

                              Woah! This is one of the most impressive things I've ever seen.. It looks like an actual game that was made by a team, but it's Indie!

                              bosswaveB Offline
                              bosswaveB Offline
                              bosswave
                              wrote on last edited by
                              #14

                              @RobinsonX Thanks, that means a lot! After 6-ish months, It’s still in pretty early stages lol. I suppose that’s the difference between working with a team and working independently.

                              1 Reply Last reply
                              0
                              • RobinsonXR Offline
                                RobinsonXR Offline
                                RobinsonX
                                wrote on last edited by
                                #15

                                You think this could take years? 😅

                                bosswaveB 1 Reply Last reply
                                0
                                • RobinsonXR RobinsonX

                                  You think this could take years? 😅

                                  bosswaveB Offline
                                  bosswaveB Offline
                                  bosswave
                                  wrote on last edited by
                                  #16

                                  @RobinsonX Oh probably not lol. Once I finish laying down the groundwork, I’m hoping things will start moving along more quickly. The game art is probably going to be the most time-consuming if I’m being completely honest

                                  1 Reply Last reply
                                  0
                                  • bosswaveB Offline
                                    bosswaveB Offline
                                    bosswave
                                    wrote on last edited by bosswave
                                    #17

                                    A peek at the second world in my game. Vines that slow your movement are scattered throughout the levels. Enemies in the gif are placeholder world 1 enemies.

                                    Also, I believe an upgrade is active in this gif that returns a second of oxygen for every gem collected. That’s why the timer does a little jump lol.

                                    7C972E07-7A19-4945-8732-AA22EBEAC1E2.gif

                                    1 Reply Last reply
                                    1
                                    • MurtazaM Offline
                                      MurtazaM Offline
                                      Murtaza
                                      Admin
                                      wrote on last edited by
                                      #18

                                      This looks awesome! I love the style and the colours.
                                      The little animations/effects are soo good, looks so satisfying.

                                      bosswaveB 1 Reply Last reply
                                      0
                                      • HamedH Online
                                        HamedH Online
                                        Hamed
                                        Admin
                                        wrote on last edited by
                                        #19

                                        Have we released masks? Because I'm trying to figure out how you did this!

                                        bosswaveB 1 Reply Last reply
                                        0
                                        • MurtazaM Murtaza

                                          This looks awesome! I love the style and the colours.
                                          The little animations/effects are soo good, looks so satisfying.

                                          bosswaveB Offline
                                          bosswaveB Offline
                                          bosswave
                                          wrote on last edited by
                                          #20

                                          @Murtaza Thanks! I’m glad you like it lol

                                          1 Reply Last reply
                                          0

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