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Dictionary load and save tutorials

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  • MrAeon1111M Offline
    MrAeon1111M Offline
    MrAeon1111
    wrote last edited by
    #26

    How to delete a spawned object from the array?
    I pick up an object and that object appears in the inventory. I want to remove the object from the inventory and from the array at the same time. Destroying the inventory object itself is easy, but I don’t know how to remove the source object (the one that was used to spawn the inventory object) from the array.
    The problem is that the object I pick up and the object in the inventory do not share the same object ID. Every time I pick something up, the inventory gets a new object instance with a new ID.
    How can I delete the original source object (the one that was used to spawn the inventory object) from the array when I destroy the inventory object?

    RobinsonXR 1 Reply Last reply
    0
    • MrAeon1111M Offline
      MrAeon1111M Offline
      MrAeon1111
      wrote last edited by
      #27

      Here I found it

      IMG_2821.jpeg

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      • MrAeon1111M MrAeon1111

        How do I put an object at the next index value place?
        It’s not append and not prepend. And I am not supposed to know the current index.

        After the A9. How can I put my next object there? Is there any function to put things one after the other?

        IMG_2807.jpeg

        RobinsonXR Offline
        RobinsonXR Offline
        RobinsonX
        wrote last edited by
        #28

        @MrAeon1111 said:

        How do I put an object at the next index value place?
        It’s not append and not prepend. And I am not supposed to know the current index.

        After the A9. How can I put my next object there? Is there any function to put things one after the other?

        IMG_2807.jpeg

        You must find the index of the first occurrence of "".

        Loop loop through all elements of an array --> If check whether the current value is equal to "" --> Modify Array if the current value is equal to "", then you can replace the item given the current index of the Loop behavior -->Break you want to break out of the loop so it doesn't do it for the rest of the array.

        IMG_8527.jpeg IMG_8528.jpeg IMG_8529.jpeg IMG_8530.jpeg

        1 Reply Last reply
        0
        • MrAeon1111M MrAeon1111

          How to delete a spawned object from the array?
          I pick up an object and that object appears in the inventory. I want to remove the object from the inventory and from the array at the same time. Destroying the inventory object itself is easy, but I don’t know how to remove the source object (the one that was used to spawn the inventory object) from the array.
          The problem is that the object I pick up and the object in the inventory do not share the same object ID. Every time I pick something up, the inventory gets a new object instance with a new ID.
          How can I delete the original source object (the one that was used to spawn the inventory object) from the array when I destroy the inventory object?

          RobinsonXR Offline
          RobinsonXR Offline
          RobinsonX
          wrote last edited by
          #29

          @MrAeon1111 said:

          How to delete a spawned object from the array?
          I pick up an object and that object appears in the inventory. I want to remove the object from the inventory and from the array at the same time. Destroying the inventory object itself is easy, but I don’t know how to remove the source object (the one that was used to spawn the inventory object) from the array.
          The problem is that the object I pick up and the object in the inventory do not share the same object ID. Every time I pick something up, the inventory gets a new object instance with a new ID.
          How can I delete the original source object (the one that was used to spawn the inventory object) from the array when I destroy the inventory object?

          For this one you want to store the source object ID in the spawned object using attributes. You can use Set Attribute to set a key with the object ID as the value. Then when destroying the object, you can use Get Attribute to retrieve it from the object.

          Here's an example:

          Original Object

          The original object spawns another object (the red one). In the spawned object, we can set an attribute source object id with the original object id.

          IMG_8532.jpeg

          Spawned Object

          The spawned object can retrieve the original object that spawned it and destroy it.

          IMG_8533.jpeg IMG_8534.jpeg

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          • MrAeon1111M Offline
            MrAeon1111M Offline
            MrAeon1111
            wrote last edited by
            #30

            Thanks 😃

            1 Reply Last reply
            0
            • MrAeon1111M Offline
              MrAeon1111M Offline
              MrAeon1111
              wrote last edited by
              #31

              Yes but it is coming from a loop and a spawn the entire array. So what would you do?

              RobinsonXR 1 Reply Last reply
              0
              • MrAeon1111M Offline
                MrAeon1111M Offline
                MrAeon1111
                wrote last edited by
                #32

                A little option to destroy the source would be nice 😊

                1 Reply Last reply
                0
                • MrAeon1111M Offline
                  MrAeon1111M Offline
                  MrAeon1111
                  wrote last edited by
                  #33

                  It’s weird because sometimes it delete the source even if the ID is not the same… For that I do a modify array by doing a get array value at index when the spawn object is touched. But it doesn’t work every time. I don’t understand why.

                  RobinsonXR 1 Reply Last reply
                  0
                  • MrAeon1111M MrAeon1111

                    Yes but it is coming from a loop and a spawn the entire array. So what would you do?

                    RobinsonXR Offline
                    RobinsonXR Offline
                    RobinsonX
                    wrote last edited by
                    #34

                    @MrAeon1111 said:

                    Yes but it is coming from a loop and a spawn the entire array. So what would you do?

                    I'm not sure what you mean by this. Can you send a screenshot/picture?

                    1 Reply Last reply
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                    • MrAeon1111M MrAeon1111

                      It’s weird because sometimes it delete the source even if the ID is not the same… For that I do a modify array by doing a get array value at index when the spawn object is touched. But it doesn’t work every time. I don’t understand why.

                      RobinsonXR Offline
                      RobinsonXR Offline
                      RobinsonX
                      wrote last edited by
                      #35

                      @MrAeon1111 said:

                      It’s weird because sometimes it delete the source even if the ID is not the same… For that I do a modify array by doing a get array value at index when the spawn object is touched. But it doesn’t work every time. I don’t understand why.

                      It is worth noting that Get Array Value takes a number for the index. If you put text for the input, it treats it as 0 (getting the first element instead).

                      1 Reply Last reply
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