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hyperPad

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  4. Lag over time

Lag over time

Scheduled Pinned Locked Moved Fixed
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  • Aidan_FireA Offline
    Aidan_FireA Offline
    Aidan_Fire
    wrote on last edited by Aidan_Fire
    #1

    Over a fairly long time of playing a game, specifically a game that spawns lots of enemies, the game builds up lag and eventually becomes unplayable (I've checked and I am sure it's not spawning and then leaving objects behind). 2 examples are Space Shooter, it got unplayable laggy and usually crashed after less than 5 minutes of playing, this happens in Meteor as well but much less severely, I can play it for over 10 minutes (after 10 minutes my FPS is halved though), it very often crashes after a while in multiplayer and @Jack8680 said his was pretty much frozen half of the time after he reached a score of around 200 000. Is there any way to fix this? This was the reason I gave up on updating Space Shooter.

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    • Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by
      #2
      This post is deleted!
      1 Reply Last reply
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      • Aidan_FireA Offline
        Aidan_FireA Offline
        Aidan_Fire
        wrote on last edited by
        #3
        This post is deleted!
        1 Reply Last reply
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        • TutorialDoctorT Offline
          TutorialDoctorT Offline
          TutorialDoctor
          wrote on last edited by
          #4

          Sounds like somehow thes objects aren't being removed from memory. How are the spawned objects being removed in your game? You have the "recycle" switch on? Are they being destroyed after a collision?

          1 Reply Last reply
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          • Aidan_FireA Offline
            Aidan_FireA Offline
            Aidan_Fire
            wrote on last edited by Aidan_Fire
            #5

            For both games all spawned objects are being deleted after a time, they never build up. For meteor any enemy that hits your shield or flies off the screen gets deleted, for space Shooter there was a limit to how many enemies spawned and they get dleted when you kill them. I am 100% sure that all objects are either being deleted or not being spawned in a way that allows them to build up.

            Jack de WildeJ 1 Reply Last reply
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            • Aidan_FireA Aidan_Fire

              For both games all spawned objects are being deleted after a time, they never build up. For meteor any enemy that hits your shield or flies off the screen gets deleted, for space Shooter there was a limit to how many enemies spawned and they get dleted when you kill them. I am 100% sure that all objects are either being deleted or not being spawned in a way that allows them to build up.

              Jack de WildeJ Offline
              Jack de WildeJ Offline
              Jack de Wilde
              wrote on last edited by
              #6

              @Aidan-Oxley (unless hyperPad has some kind of memory buildup from objects even after they are destroyed)

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              • HamedH Offline
                HamedH Offline
                Hamed
                Admin
                wrote on last edited by
                #7

                Hmmm. I remember you sending us your meteor game a while ago telling us about this issue and we fixed it... It must have come back!

                I'll look into it again.

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                • Aidan_FireA Offline
                  Aidan_FireA Offline
                  Aidan_Fire
                  wrote on last edited by
                  #8

                  Yeah I thought I talked about this with you guys a while ago too, I sent an example project with objects just with the collided behaviour in them being spawned on a timer (I think that was the problem back then) and destroying themselves after a time. I'll try to make another example and see what behaviours cause a lag buildup.

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                  • ThisT Offline
                    ThisT Offline
                    This
                    wrote on last edited by
                    #9

                    Has there been any discovery on this? I have a similar issue that's just popped up. Sometimes spawn in one scene slows to a crawl even though all spawned are destroyed.

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                    • HamedH Offline
                      HamedH Offline
                      Hamed
                      Admin
                      wrote on last edited by
                      #10

                      Working on it!

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                      • Aidan_FireA Offline
                        Aidan_FireA Offline
                        Aidan_Fire
                        wrote on last edited by
                        #11

                        What behaviours do your spawned objects have? I'm getting confused with this now, I have absolutely no idea what's causing it but it feels like for my game it's a lag spike that reduces FPS from 50 to around 20, and because I keep spawning objects so quickly the game is having constant lag spikes.

                        1 Reply Last reply
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                        • HamedH Offline
                          HamedH Offline
                          Hamed
                          Admin
                          wrote on last edited by
                          #12

                          Fixed... Usually I don't brag... but that was a tricky one to fix!

                          MurtazaM 1 Reply Last reply
                          1
                          • HamedH Hamed

                            Fixed... Usually I don't brag... but that was a tricky one to fix!

                            MurtazaM Offline
                            MurtazaM Offline
                            Murtaza
                            Admin
                            wrote on last edited by
                            #13

                            @Hamed Nobody actually cares about you. We just want our HyperPad games faster. 🤣

                            1 Reply Last reply
                            0
                            • HamedH Offline
                              HamedH Offline
                              Hamed
                              Admin
                              wrote on last edited by
                              #14

                              Hostile work environment. I'm contacting HR.

                              1 Reply Last reply
                              0
                              • Aidan_FireA Offline
                                Aidan_FireA Offline
                                Aidan_Fire
                                wrote on last edited by
                                #15

                                Awesome! Surprised you figured this out because I couldn't even figure out the exact problem with this, what was causing it/how did you fix it?

                                1 Reply Last reply
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                                • HamedH Offline
                                  HamedH Offline
                                  Hamed
                                  Admin
                                  wrote on last edited by
                                  #16

                                  Bullets and spawned objects were not being deleted

                                  1 Reply Last reply
                                  0
                                  • Aidan_FireA Offline
                                    Aidan_FireA Offline
                                    Aidan_Fire
                                    wrote on last edited by Aidan_Fire
                                    #17

                                    So they were just like being disabled and hidden? If this is in next update, this is great. No more lag buildup in Meteor, or Space Shooter! (If I decide to continue on that game).

                                    1 Reply Last reply
                                    0
                                    • HamedH Offline
                                      HamedH Offline
                                      Hamed
                                      Admin
                                      wrote on last edited by
                                      #18

                                      Yes and will also be in the next update.

                                      ThisT 1 Reply Last reply
                                      2
                                      • HamedH Hamed

                                        Yes and will also be in the next update.

                                        ThisT Offline
                                        ThisT Offline
                                        This
                                        wrote on last edited by
                                        #19

                                        @Hamed So, to be clear, in the current version, if I have spawned objects set to be destroyed, they're not actually being destroyed? My issue is this: I have one scene that has many spawned objects. It plays completely fine if the user picks that scene first. If, however, the user picks another scene first, plays with it for a while, and then picks the heavy spawned scene, the spawned objects are at a crawl.

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                                        • HamedH Offline
                                          HamedH Offline
                                          Hamed
                                          Admin
                                          wrote on last edited by
                                          #20

                                          When you switch scenes it does the cleanup process properly. It maybe because your spawned objects have a lot of timers or complicated logic

                                          iTap DevelopmentI 1 Reply Last reply
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