How can I make a smooth d-pad
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@iTap-Development Yeah I'm still not used to that, I'm still stuck in the old way of using box containers lol before they let you have multiple storages.
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Ok thanks
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@Aidan-Oxley yeah I found it out by trying to put an output in the default value input field, and when it move up to its own input field I tried again and found you could do multiple. Lol
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@Aidan-Oxley I SOOO did not know box containers could do this. How do you access one of the values?
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@TutorialDoctor I'd like to know that too 😛 never used it.
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Does anyone know how I could make a 2x2 grid for a player to move on?
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Yes, look for my project on the hub called something like grid lock (although I don't think it works properly for negative coordinates). I think for that I would make the joystick player invisible and add a second scenery player that just moves to the invisible player, on a grid.
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@Stephenn you can divid the position by the grid size, round that number. And then multiply by the grid size.
So an x position of 7.4 would move to an x position of 8 since 7.4/2 is 3.7 rounded is 4 and 4*2 =8 -
Ok thanks, I was over complicating by using modulus and subtract.
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@Stephenn Lol my grid lock is actually very old, round number didn't even exist when I made it.
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We actually have a grid demo we use for our internal testing. I thought we uploaded it to the hub but I guess not. I'll get @Hamed to upload it when he gets a minute free.
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It's on the hub!
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Ok thanks, I actually want be able to move between blocks on the grid. I am trying to make a bomberman game.
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Ok actually I just got an idea from your example thanks.
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The game gets glitchy when I add particals, is there a way to prevent this?
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It depends on what type of particle you are using (especially the number of particles slider when editing, more particles = more lag) and how many objects are playing particles.
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@Stephenn You are probably adding a lot of particles. Or just not doing them with enough time in between. Totally unnecessary.
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Ok thanks, I want a bomberman type explosion
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@Stephenn Try and limit the particles and effects that you use when you do explosions. So for a bomberman explosion, you could use the default Hyperpad explosion particle, and enhance it with colors of your own. You could also tweak its size in proportion to the game.
For other help with game appearance and lag, make sure to check this post of mine: https://forum.hyperpad.com/topic/121/how-professional-is-your-game
And for help regarding how you are making and what your goals should be, try and follow this post: https://forum.hyperpad.com/topic/121/how-professional-is-your-game
In general, you should try and avoid changing your project idea before you have finished. If you are even a little bit like me, you will never finish that way - or at least get something good done.
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Ok thanks, I want it to blow up in a plus shape.