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hyperPad

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  3. How can I make a smooth d-pad

How can I make a smooth d-pad

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  • S Stephenn

    The game gets glitchy when I add particals, is there a way to prevent this?

    Michael KhalfinG Offline
    Michael KhalfinG Offline
    Michael Khalfin
    wrote on last edited by
    #48

    @Stephenn You are probably adding a lot of particles. Or just not doing them with enough time in between. Totally unnecessary.

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    • S Offline
      S Offline
      Stephenn
      wrote on last edited by
      #49

      Ok thanks, I want a bomberman type explosion

      1 Reply Last reply
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      • Michael KhalfinG Offline
        Michael KhalfinG Offline
        Michael Khalfin
        wrote on last edited by
        #50

        @Stephenn Try and limit the particles and effects that you use when you do explosions. So for a bomberman explosion, you could use the default Hyperpad explosion particle, and enhance it with colors of your own. You could also tweak its size in proportion to the game.

        For other help with game appearance and lag, make sure to check this post of mine: https://forum.hyperpad.com/topic/121/how-professional-is-your-game

        And for help regarding how you are making and what your goals should be, try and follow this post: https://forum.hyperpad.com/topic/121/how-professional-is-your-game

        In general, you should try and avoid changing your project idea before you have finished. If you are even a little bit like me, you will never finish that way - or at least get something good done.

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        • S Offline
          S Offline
          Stephenn
          wrote on last edited by
          #51

          Ok thanks, I want it to blow up in a plus shape.

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          • Michael KhalfinG Offline
            Michael KhalfinG Offline
            Michael Khalfin
            wrote on last edited by
            #52

            @Stephenn When you are executing your plan, you have to make sure everything is achievable for you. If you are having so much trouble and you ask for so much help, it almost become's the peoples' game.

            Anyway, I would try using two particle effects - one going upwards and one downwards. I don't particularly understand the significance of making them into a plus sign though...?

            iTap DevelopmentI Jack de WildeJ 2 Replies Last reply
            0
            • Michael KhalfinG Michael Khalfin

              @Stephenn When you are executing your plan, you have to make sure everything is achievable for you. If you are having so much trouble and you ask for so much help, it almost become's the peoples' game.

              Anyway, I would try using two particle effects - one going upwards and one downwards. I don't particularly understand the significance of making them into a plus sign though...?

              iTap DevelopmentI Offline
              iTap DevelopmentI Offline
              iTap Development
              wrote on last edited by iTap Development
              #53

              @GameCRAZY if someone is new to hyperpad, they may need to ask a lot of questions. Because they may not even know if something is possible, and what any limitations may be. It's still his game and his idea. Also, who cares why he wants his explosion a certain way? Any ideas People have for him could also give other users ideas for their games. This topic has actually given me some good ideas!😆

              @Stephenn if particles doesn't work well, you could also use an animation for the explosion! It might be hard to do a plus shape explosion with particles.

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              • Michael KhalfinG Michael Khalfin

                @Stephenn When you are executing your plan, you have to make sure everything is achievable for you. If you are having so much trouble and you ask for so much help, it almost become's the peoples' game.

                Anyway, I would try using two particle effects - one going upwards and one downwards. I don't particularly understand the significance of making them into a plus sign though...?

                Jack de WildeJ Offline
                Jack de WildeJ Offline
                Jack de Wilde
                wrote on last edited by Jack8680
                #54

                @GameCRAZY in bomberman the explosions go in a plus shape in the grid, so you'd probably have to have an object for each square in the explosion so it doesn't go through walls. If each object plays a particle and there are, say 13 objects, I can see why spawning the objects and starting the particles all at once might cause a lag spike. Like @iTap-Development says, animations might work better, but still might cause lag if your explosions are made of many objects and are all being spawned at once.

                iTap DevelopmentI 1 Reply Last reply
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                • Jack de WildeJ Jack de Wilde

                  @GameCRAZY in bomberman the explosions go in a plus shape in the grid, so you'd probably have to have an object for each square in the explosion so it doesn't go through walls. If each object plays a particle and there are, say 13 objects, I can see why spawning the objects and starting the particles all at once might cause a lag spike. Like @iTap-Development says, animations might work better, but still might cause lag if your explosions are made of many objects and are all being spawned at once.

                  iTap DevelopmentI Offline
                  iTap DevelopmentI Offline
                  iTap Development
                  wrote on last edited by iTap Development
                  #55

                  @Jack8680 what I mean is you could have a plus shaped explosion animation with One object. So it wouldn't need to be a bunch objects or particles.

                  Jack de WildeJ 1 Reply Last reply
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                  • iTap DevelopmentI iTap Development

                    @Jack8680 what I mean is you could have a plus shaped explosion animation with One object. So it wouldn't need to be a bunch objects or particles.

                    Jack de WildeJ Offline
                    Jack de WildeJ Offline
                    Jack de Wilde
                    wrote on last edited by
                    #56

                    @iTap-Development but then the explosion would pass through walls. I'm assuming the explosions should stop when they hit a wall.

                    iTap DevelopmentI 1 Reply Last reply
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                    • Jack de WildeJ Jack de Wilde

                      @iTap-Development but then the explosion would pass through walls. I'm assuming the explosions should stop when they hit a wall.

                      iTap DevelopmentI Offline
                      iTap DevelopmentI Offline
                      iTap Development
                      wrote on last edited by
                      #57

                      @Jack8680 yeah I guess!

                      1 Reply Last reply
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                      • S Offline
                        S Offline
                        Stephenn
                        wrote on last edited by
                        #58

                        Yah, I was thinking I might be able to use shoot behaviors. I am trying to use loop and spawn behaviors for something else but I can't figure out how to work them, any suggestions. Thanks

                        1 Reply Last reply
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                        • S Offline
                          S Offline
                          Stephenn
                          wrote on last edited by
                          #59

                          I want to loop spawning objects in random places until there are a certain number of spawned objects. Can someone help me, thanks.

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                          • Aidan_FireA Offline
                            Aidan_FireA Offline
                            Aidan_Fire
                            wrote on last edited by Aidan_Fire
                            #60

                            So not spawning all the object at once? For spawn all at once you can use spawn on area, select the area then change number of object spawned. For spawning objects constantly on a timer until you reach a certain number, have the timer (however long you want it to be) seconds with the spawn ob object or area underneath, select your area then change max number of objects and make sure recycle is off. This will just keep spawning objects on your time until the max is reached, if an object gets destroyed then it will spawn a new one, unless you turn the timer off.

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                            • S Offline
                              S Offline
                              Stephenn
                              wrote on last edited by
                              #61

                              Thank you.

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                              • CAnesiaC Offline
                                CAnesiaC Offline
                                CAnesia
                                wrote on last edited by
                                #62

                                @Hamed Thanks! for posting the "Grid Movement" example.
                                Strange, it does not work as soon as you change the character "empty object" graphic in your project, none of the directions will work... I tried twice and at the end I had to recreate it from scratch in a new project. Well it worked fine a while till I changed a few times my character graphic and now the UP direction works as long as I do not do LEFT, as soon as I do left the UP will not work any more.
                                I posted a project on HUB (H2Oow) to show it ... can you look at it? or someone to reproduce the error.
                                Regards!

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                                • S Offline
                                  S Offline
                                  Stephenn
                                  wrote on last edited by
                                  #63

                                  Can I ask you guys an important question that I like to ask people I talk with, not about this game. Do you know you would go to heaven if you died today?

                                  Aidan_FireA 1 Reply Last reply
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                                  • S Stephenn

                                    Can I ask you guys an important question that I like to ask people I talk with, not about this game. Do you know you would go to heaven if you died today?

                                    Aidan_FireA Offline
                                    Aidan_FireA Offline
                                    Aidan_Fire
                                    wrote on last edited by Aidan_Fire
                                    #64

                                    @Stephenn The answer to that would differ depending on people's beliefs. I don't think talking about religion in hyperPad forums is a good idea.

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                                    • MurtazaM Offline
                                      MurtazaM Offline
                                      Murtaza
                                      Admin
                                      wrote on last edited by Murtaza
                                      #65

                                      I agree with @Aidan-Oxley. It's a bit of a touchy subject. Let's stick with making cool stuff.

                                      👻

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                                      • S Offline
                                        S Offline
                                        Stephenn
                                        wrote on last edited by
                                        #66

                                        Ok, but it is very important.

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                                        • Michael KhalfinG Offline
                                          Michael KhalfinG Offline
                                          Michael Khalfin
                                          wrote on last edited by
                                          #67

                                          @Stephenn It's very important to you... others may think differently, and Hyperpad forums really are not the right place for this...

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                                          With your input, this post could be even better 💗

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