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hyperPad

hyperPad Forum

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Collaborations

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collaborations
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  • Jack de WildeJ Offline
    Jack de WildeJ Offline
    Jack de Wilde
    wrote on last edited by
    #1

    Find people to collaborate with here! I'll start:

    Looking for people to collaborate on a procedurally generated dungeon crawler, similar to The Binding of Isaac. Looking for people to come up with ideas, help make the game, and create assets. If this project ever goes to the AppStore, profits will be shared equally among the group members who wish to participate in the publishing process (sharing costs for hyperPad developer and Apple Developer licenses), and those who don't want to can just work on the game without any costs or profits. Reply below if you're interested.

    Michael KhalfinG RyanAndChadR 2 Replies Last reply
    0
    • Jack de WildeJ Jack de Wilde

      Find people to collaborate with here! I'll start:

      Looking for people to collaborate on a procedurally generated dungeon crawler, similar to The Binding of Isaac. Looking for people to come up with ideas, help make the game, and create assets. If this project ever goes to the AppStore, profits will be shared equally among the group members who wish to participate in the publishing process (sharing costs for hyperPad developer and Apple Developer licenses), and those who don't want to can just work on the game without any costs or profits. Reply below if you're interested.

      Michael KhalfinG Offline
      Michael KhalfinG Offline
      Michael Khalfin
      wrote on last edited by
      #2

      @Jack8680 I'm generally interested in collaborations. I've never heard of the Dungeon of Isaac though. I could work on simplistic graphics, and do a lot with behaviors. I'm interested, just don't know if I'm the greatest fit. If we all assume our own positions in the development then I should be able to help, as long as you explain the general concept.

      1 Reply Last reply
      0
      • Aidan_FireA Offline
        Aidan_FireA Offline
        Aidan_Fire
        wrote on last edited by
        #3

        It would be cool if there were some sort of real time collaboration in hyperPad, similar to Google Docs or iOS 10 new features, but behaviours rather than text. Otherwise everyone that collaborates has to constantly email the project to each other. I'm interested, i feel like i could do well in combat effects but maybe not so much in graphics (I'm no good at making a person for the player, would be better at making other visual effects maybe).

        Michael KhalfinG 1 Reply Last reply
        0
        • Aidan_FireA Aidan_Fire

          It would be cool if there were some sort of real time collaboration in hyperPad, similar to Google Docs or iOS 10 new features, but behaviours rather than text. Otherwise everyone that collaborates has to constantly email the project to each other. I'm interested, i feel like i could do well in combat effects but maybe not so much in graphics (I'm no good at making a person for the player, would be better at making other visual effects maybe).

          Michael KhalfinG Offline
          Michael KhalfinG Offline
          Michael Khalfin
          wrote on last edited by
          #4

          @Aidan-Oxley @Aidan-Oxley well I'm really bad at animation and person-vector, too. I could only experiment with more simple vector graphics and stuff you might find in a shop, text, logos, etc. When they come out with the private hub feature then people could collaborate from there (I think).

          1 Reply Last reply
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          • Jack de WildeJ Jack de Wilde

            Find people to collaborate with here! I'll start:

            Looking for people to collaborate on a procedurally generated dungeon crawler, similar to The Binding of Isaac. Looking for people to come up with ideas, help make the game, and create assets. If this project ever goes to the AppStore, profits will be shared equally among the group members who wish to participate in the publishing process (sharing costs for hyperPad developer and Apple Developer licenses), and those who don't want to can just work on the game without any costs or profits. Reply below if you're interested.

            RyanAndChadR Offline
            RyanAndChadR Offline
            RyanAndChad
            wrote on last edited by
            #5

            @Jack8680 I'll help. Has anyone considered multiplayer games with HTTP Requests?

            Michael KhalfinG Jack de WildeJ 2 Replies Last reply
            0
            • RyanAndChadR RyanAndChad

              @Jack8680 I'll help. Has anyone considered multiplayer games with HTTP Requests?

              Michael KhalfinG Offline
              Michael KhalfinG Offline
              Michael Khalfin
              wrote on last edited by
              #6

              @DomiNation ah yes, have you? :)

              1 Reply Last reply
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              • RyanAndChadR RyanAndChad

                @Jack8680 I'll help. Has anyone considered multiplayer games with HTTP Requests?

                Jack de WildeJ Offline
                Jack de WildeJ Offline
                Jack de Wilde
                wrote on last edited by
                #7

                @DomiNation HTTP requests aren't out yet, are they? I've wanted to use them for ages but I doubt live multiplayer games (like shooters) would work well because I'm pretty sure http requests are slow. It would work well for turn based games and for online highscore lists though.

                RyanAndChadR 1 Reply Last reply
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                • Jack de WildeJ Offline
                  Jack de WildeJ Offline
                  Jack de Wilde
                  wrote on last edited by Jack8680
                  #8

                  @GameCRAZY @DomiNation @Aidan-Oxley it's pretty much just a top down dungeon made up of multiple rooms. Each room is rectangular and contains enemies, loot, rocks, etc. The goal is to clear these rooms of enemies in order to advance to the next. You get multiple hearts and there are many items which each do different things, like teleporting, familiars, shot modifiers, etc. Your main way of attacking enemies is by shooting them. When you die, you lose all progress (except item and character unlocks, which you get for doing certain achievements). You can look up The Binding of Isaac online, but I don't want to make an exact replica anyway so the main idea is basically a top down procedurally generated shooter. If anyone is interested, just messages me at jackdew31@icloud.com via the messages app (aka iMessage) then I can start a group chat and we can share files through that and continue the discussion there.

                  1 Reply Last reply
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                  • Jack de WildeJ Jack de Wilde

                    @DomiNation HTTP requests aren't out yet, are they? I've wanted to use them for ages but I doubt live multiplayer games (like shooters) would work well because I'm pretty sure http requests are slow. It would work well for turn based games and for online highscore lists though.

                    RyanAndChadR Offline
                    RyanAndChadR Offline
                    RyanAndChad
                    wrote on last edited by
                    #9

                    @Jack8680 @GameCRAZY Yes, they are slow. But turn based games like chess or card games will work.

                    Jack de WildeJ 1 Reply Last reply
                    0
                    • RyanAndChadR RyanAndChad

                      @Jack8680 @GameCRAZY Yes, they are slow. But turn based games like chess or card games will work.

                      Jack de WildeJ Offline
                      Jack de WildeJ Offline
                      Jack de Wilde
                      wrote on last edited by
                      #10

                      @DomiNation iMessage me at jackdew31@icloud.com if you want to join the group chat for messages.

                      Michael KhalfinG 1 Reply Last reply
                      0
                      • Jack de WildeJ Jack de Wilde

                        @DomiNation iMessage me at jackdew31@icloud.com if you want to join the group chat for messages.

                        Michael KhalfinG Offline
                        Michael KhalfinG Offline
                        Michael Khalfin
                        wrote on last edited by
                        #11

                        @Jack8680 never mind texting me - just saw this response, going to send my "hello" in a second,

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                        • HamedH Offline
                          HamedH Offline
                          Hamed
                          Admin
                          wrote on last edited by
                          #12

                          The forum supports also live chat. You can view the forum in safari at forum.hyperpad.com

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                          • BenstarB Offline
                            BenstarB Offline
                            Benstar
                            wrote on last edited by
                            #13

                            I can try sound effects/ music. As long as I could get a general idea of what it should sound like :)

                            Jack de WildeJ 1 Reply Last reply
                            0
                            • BenstarB Benstar

                              I can try sound effects/ music. As long as I could get a general idea of what it should sound like :)

                              Jack de WildeJ Offline
                              Jack de WildeJ Offline
                              Jack de Wilde
                              wrote on last edited by
                              #14

                              @Hamed iMessage is an easy way to share the .tap file and images though and iOS gives notifications when you get a message instead of having to log into a forum. @Benstar we're not completely sure what the game will be like yet... You can iMessage me if you want but I don't think we'll add music and sounds until we're a bit more done with gameplay development. The only thing we're pretty sure of is that there's gonna be lava... If you can figure out what sound lava makes that's probably the only sound we know we'll use...

                              1 Reply Last reply
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                              • T Offline
                                T Offline
                                Thecheater887
                                wrote on last edited by
                                #15

                                I can help with the backend if needed.

                                Jack de WildeJ 1 Reply Last reply
                                0
                                • T Thecheater887

                                  I can help with the backend if needed.

                                  Jack de WildeJ Offline
                                  Jack de WildeJ Offline
                                  Jack de Wilde
                                  wrote on last edited by
                                  #16

                                  @Thecheater887 You wouldn't happen to know how to make a pathfinding AI? I don't mean as in neural networks or anything, just something that can get to the player without getting stuck on obstacles... I looked at the A* algorithm but anything I try to do in hyperPad just ends up being incredibly laggy... I feel like hyperPad isn't powerful enough to run a big game like this - I already had to fix a while colliding that was causing the game to drop to around 3 fps simply because it was running too many behaviours in a single tick (at least I think that's what was causing it)... Send me an iMessage at jackdew31@icloud.com or if you don't have iMessage, just email.

                                  1 Reply Last reply
                                  0
                                  • T Offline
                                    T Offline
                                    Thecheater887
                                    wrote on last edited by
                                    #17

                                    Use colliding, behavior off on start, and when done, behavior on on the colliding.

                                    No, I don't, but that's something that I need often, and I feel many people could use, so it's definitely worth a multi-person researching and development team. I haven't found anything useful on the arcade aside from move to object, so if I have to solo build, I have to solo build, but it needs done at some point regardless.

                                    I'll email you shortly.

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