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hyperPad

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  3. RobinsonX (Game ChangeLogs)

RobinsonX (Game ChangeLogs)

Scheduled Pinned Locked Moved WIP and Showcase
245 Posts 17 Posters 383.8k Views 5 Watching
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  • RobinsonXR
    RobinsonXR
    RobinsonX
    wrote on last edited by
    #204

    55158089-85FD-43BF-A5EB-D1505AA7F6F4.png
    Check out my submission to the Halloween Game Jam! It's currently a W.I.P, need some work and suggestions from users. 👍

    1 Reply Last reply
    0
    • RobinsonXR
      RobinsonXR
      RobinsonX
      wrote on last edited by
      #205

      0C7765DA-E697-4F3E-B3DD-1F05005C464E.png
      Obstacles now emit a faint glow of red to make it easier for them to spot.

      1 Reply Last reply
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      • RobinsonXR
        RobinsonXR
        RobinsonX
        wrote on last edited by
        #206

        🚀
        F8F653E3-F37E-4F6D-9FD0-184692C2AA1B.gif

        1 Reply Last reply
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        • RobinsonXR
          RobinsonXR
          RobinsonX
          wrote on last edited by
          #207

          158A7290-AA51-4F81-B2C2-F606EAAC46FD.png
          Check out my 3D project! 😄

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          • Aidan_FireA
            Aidan_FireA
            Aidan_Fire
            wrote on last edited by
            #208

            This reminds me of how I was going to update my 3D because I thought I found a more efficient way to do it, then gave up because I realised it actually ended up being the same before. I didn't have perspective though yet, and I think I might know another way to do it if I can be bothered.

            1 Reply Last reply
            1
            • RobinsonXR
              RobinsonXR
              RobinsonX
              wrote on last edited by
              #209

              I've started my 3D project from scratch and updated it. Check out my new and improved 3D project! 😄
              7E99AB1D-537E-4154-A708-F0EC5E19222D.png

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              • Aidan_FireA
                Aidan_FireA
                Aidan_Fire
                wrote on last edited by
                #210

                I branched your 3D and became confused. How are you calculating the positions of the points without sine and cosine? I think maybe I have a tiny idea of how you're doing it but I only have a guess at the moment.

                1 Reply Last reply
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                • RobinsonXR
                  RobinsonXR
                  RobinsonX
                  wrote on last edited by
                  #211

                  @Aidan-Oxley I use the Calculate Direction behavior, which is simply Sine and Cosine put together. I've figured Sine and Cosine is used for calculating direction, so I've used the Calculate Direction behavior.

                  For the horizontal position, simply calculate the angle from the point to the player and take the x_vector. Imagine a top down view. (This is a huge simplification, there's some other things involved)

                  For the vertical position, take the distance from the point and the height of the player and point. Imagine a right triangle, the bottom leg is the length of the distance, the other leg is the difference in height and the hypotenuse has the vertical angle from the player to the point. Now we can take the y_vector and use that for the vertical position.

                  Notice that the horizontal and vertical axises are perpendicular to each other.

                  1 Reply Last reply
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                  • RobinsonXR
                    RobinsonXR
                    RobinsonX
                    wrote on last edited by
                    #212

                    ECD1A551-C504-4B05-92FD-F54C270D1A34.jpeg
                    931F9E65-6558-4C73-9F5C-0574015484A0.jpeg

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                    • Aidan_FireA
                      Aidan_FireA
                      Aidan_Fire
                      wrote on last edited by
                      #213

                      Does this mean to use calculate distance/direction you need multiple simulation kind of things running in your game for those two different planes?

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                      • RobinsonXR
                        RobinsonXR
                        RobinsonX
                        wrote on last edited by
                        #214

                        @Aidan-Oxley Yeah.... Currently trying to find an easier and less laggy way of rendering 3D. Once the rendering system is fixed, it's just a matter of waiting for the new bitmap feature to come out.

                        1 Reply Last reply
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                        • RobinsonXR
                          RobinsonXR
                          RobinsonX
                          wrote on last edited by
                          #215

                          I'm still having issues with the how the rendering system works, because sometimes the points stretch out too much or something like that.

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                          • Aidan_FireA
                            Aidan_FireA
                            Aidan_Fire
                            wrote on last edited by Aidan_Fire
                            #216

                            If I can motivate myself, I'll keep working on mine cause it works well on any rotation, just doesn't have perspective yet, and maybe it could help.

                            You seem to be having a similar problem to what I used to have when I first tried to make 3D like 3-4 years ago, rotate horizontally and it's fine but rotating vertically messed it up.

                            1 Reply Last reply
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                            • RobinsonXR
                              RobinsonXR
                              RobinsonX
                              wrote on last edited by
                              #217

                              New minecrafty styled project on the line!
                              Try out the beta. ;)

                              http://bit.ly/37httws

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                              • RobinsonXR
                                RobinsonXR
                                RobinsonX
                                wrote on last edited by
                                #218

                                https://www.hyperpad.com/projects/yaqfztp1/versions/beyond-beta
                                You can now play it on the hub!

                                1 Reply Last reply
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                                • RobinsonXR
                                  RobinsonXR
                                  RobinsonX
                                  wrote on last edited by
                                  #219

                                  AF9310FF-0CFE-433C-8C9D-1605F2DE88A6.png
                                  I'm working on this. This requires a lot of server-side coding.

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                                  0
                                  • RobinsonXR
                                    RobinsonXR
                                    RobinsonX
                                    wrote on last edited by
                                    #220

                                    13EBD819-3113-47A5-B93D-49F968ABADBA.jpeg
                                    This is what I've done so far. You can already tell what's gonna be in my project!

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                                    • RobinsonXR
                                      RobinsonXR
                                      RobinsonX
                                      wrote on last edited by
                                      #221

                                      You can see live updates on my project right here!

                                      https://trello.com/b/9FCYvHR9/botpixel-tournaments-development

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                                      • RobinsonXR
                                        RobinsonXR
                                        RobinsonX
                                        wrote on last edited by
                                        #222

                                        Working on a new project that allows users to create their own socket.io server and deploy it directly from their mobile device. (If you know what that means.) In short, people can make their own socket.io URL that they can permanently use forever for free. (Of course, you can make multiplayer possible!)

                                        Here is a preview:
                                        459C3780-C64F-4A26-BC33-A35542B7A6AF.png

                                        If you want to know more about the project, you can join our fan-made hyperPad server. (Hamed and Murtaza are in it! 😱)

                                        https://discord.gg/RpXHJXq

                                        SplitMindGamingS 1 Reply Last reply
                                        0
                                        • RobinsonXR RobinsonX

                                          Working on a new project that allows users to create their own socket.io server and deploy it directly from their mobile device. (If you know what that means.) In short, people can make their own socket.io URL that they can permanently use forever for free. (Of course, you can make multiplayer possible!)

                                          Here is a preview:
                                          459C3780-C64F-4A26-BC33-A35542B7A6AF.png

                                          If you want to know more about the project, you can join our fan-made hyperPad server. (Hamed and Murtaza are in it! 😱)

                                          https://discord.gg/RpXHJXq

                                          SplitMindGamingS
                                          SplitMindGamingS
                                          SplitMindGaming
                                          wrote on last edited by
                                          #223

                                          @RobinsonX whoaaa thats pretty unique good job.

                                          1 Reply Last reply
                                          1

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                                          With your input, this post could be even better 💗

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