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    RobinsonX (Game ChangeLogs)

    Scheduled Pinned Locked Moved
    WIP and Showcase
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    • RobinsonXR
      RobinsonX
      last edited by

      55158089-85FD-43BF-A5EB-D1505AA7F6F4.png
      Check out my submission to the Halloween Game Jam! It's currently a W.I.P, need some work and suggestions from users. 👍

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      • RobinsonXR
        RobinsonX
        last edited by

        0C7765DA-E697-4F3E-B3DD-1F05005C464E.png
        Obstacles now emit a faint glow of red to make it easier for them to spot.

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        • RobinsonXR
          RobinsonX
          last edited by

          🚀
          F8F653E3-F37E-4F6D-9FD0-184692C2AA1B.gif

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          • RobinsonXR
            RobinsonX
            last edited by

            158A7290-AA51-4F81-B2C2-F606EAAC46FD.png
            Check out my 3D project! 😄

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            • Aidan_FireA
              Aidan_Fire
              last edited by

              This reminds me of how I was going to update my 3D because I thought I found a more efficient way to do it, then gave up because I realised it actually ended up being the same before. I didn't have perspective though yet, and I think I might know another way to do it if I can be bothered.

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              • RobinsonXR
                RobinsonX
                last edited by

                I've started my 3D project from scratch and updated it. Check out my new and improved 3D project! 😄
                7E99AB1D-537E-4154-A708-F0EC5E19222D.png

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                • Aidan_FireA
                  Aidan_Fire
                  last edited by

                  I branched your 3D and became confused. How are you calculating the positions of the points without sine and cosine? I think maybe I have a tiny idea of how you're doing it but I only have a guess at the moment.

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                  • RobinsonXR
                    RobinsonX
                    last edited by

                    @Aidan-Oxley I use the Calculate Direction behavior, which is simply Sine and Cosine put together. I've figured Sine and Cosine is used for calculating direction, so I've used the Calculate Direction behavior.

                    For the horizontal position, simply calculate the angle from the point to the player and take the x_vector. Imagine a top down view. (This is a huge simplification, there's some other things involved)

                    For the vertical position, take the distance from the point and the height of the player and point. Imagine a right triangle, the bottom leg is the length of the distance, the other leg is the difference in height and the hypotenuse has the vertical angle from the player to the point. Now we can take the y_vector and use that for the vertical position.

                    Notice that the horizontal and vertical axises are perpendicular to each other.

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                    • RobinsonXR
                      RobinsonX
                      last edited by

                      ECD1A551-C504-4B05-92FD-F54C270D1A34.jpeg
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                      • Aidan_FireA
                        Aidan_Fire
                        last edited by

                        Does this mean to use calculate distance/direction you need multiple simulation kind of things running in your game for those two different planes?

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                        • RobinsonXR
                          RobinsonX
                          last edited by

                          @Aidan-Oxley Yeah.... Currently trying to find an easier and less laggy way of rendering 3D. Once the rendering system is fixed, it's just a matter of waiting for the new bitmap feature to come out.

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                          • RobinsonXR
                            RobinsonX
                            last edited by

                            I'm still having issues with the how the rendering system works, because sometimes the points stretch out too much or something like that.

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                            • Aidan_FireA
                              Aidan_Fire
                              last edited by Aidan_Fire

                              If I can motivate myself, I'll keep working on mine cause it works well on any rotation, just doesn't have perspective yet, and maybe it could help.

                              You seem to be having a similar problem to what I used to have when I first tried to make 3D like 3-4 years ago, rotate horizontally and it's fine but rotating vertically messed it up.

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                              • RobinsonXR
                                RobinsonX
                                last edited by

                                New minecrafty styled project on the line!
                                Try out the beta. ;)

                                http://bit.ly/37httws

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                                • RobinsonXR
                                  RobinsonX
                                  last edited by

                                  https://www.hyperpad.com/projects/yaqfztp1/versions/beyond-beta
                                  You can now play it on the hub!

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                                  • RobinsonXR
                                    RobinsonX
                                    last edited by

                                    AF9310FF-0CFE-433C-8C9D-1605F2DE88A6.png
                                    I'm working on this. This requires a lot of server-side coding.

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                                    • RobinsonXR
                                      RobinsonX
                                      last edited by

                                      13EBD819-3113-47A5-B93D-49F968ABADBA.jpeg
                                      This is what I've done so far. You can already tell what's gonna be in my project!

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                                      • RobinsonXR
                                        RobinsonX
                                        last edited by

                                        You can see live updates on my project right here!

                                        https://trello.com/b/9FCYvHR9/botpixel-tournaments-development

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                                        • RobinsonXR
                                          RobinsonX
                                          last edited by

                                          Working on a new project that allows users to create their own socket.io server and deploy it directly from their mobile device. (If you know what that means.) In short, people can make their own socket.io URL that they can permanently use forever for free. (Of course, you can make multiplayer possible!)

                                          Here is a preview:
                                          459C3780-C64F-4A26-BC33-A35542B7A6AF.png

                                          If you want to know more about the project, you can join our fan-made hyperPad server. (Hamed and Murtaza are in it! 😱)

                                          https://discord.gg/RpXHJXq

                                          SplitMindGamingS 1 Reply Last reply Reply Quote 0
                                          • SplitMindGamingS
                                            SplitMindGaming @RobinsonX
                                            last edited by

                                            @RobinsonX whoaaa thats pretty unique good job.

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