RobinsonX (Game ChangeLogs)
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@supersean There is a text input behavior. To get the output like what someone typed, you select an another behavior where you want the output to go to.
It's hard to explain and understand at first, you should read the manuals. :3 -
@supersean This manual. π
https://hyperpad.zendesk.com/hc/en-us -
@supersean said in RobinsonX (Game ChangeLogs):
What Manual? π€!
If you press the "Learn" button at the bottom of hyperPad the first option is the manual.
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@supersean said in RobinsonX (Game ChangeLogs):
What Manual? π€!
If you press the "Learn" button at the bottom of hyperPad the first option is the manual.
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Awesome! Got the login and sign up function to work, sync your data with your old BotPixel account or make a new account.

Also, main menu's looking good. (Obviously not all the features will work) I will release an update soon. π
Once the servers are working and going, I'll start working on the menus and then I'm onto game modes.I'll see what I'll do after... π€
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@robinsonx I'm a few days late, but make sure your login forms are secure and you don't store people's passwords in plain text.
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@robinsonx How smooth does the game run on your device?
I'm getting pretty bad lag and now sound stutters. Bit conserened about hyperPad's performance. -
@robinsonx How smooth does the game run on your device?
I'm getting pretty bad lag and now sound stutters. Bit conserened about hyperPad's performance.@kamdroid said in RobinsonX (Game ChangeLogs):
@robinsonx How smooth does the game run on your device?
I'm getting pretty bad lag and now sound stutters. Bit conserened about hyperPad's performance.What iPad are you running, what OS, and are you jailbroken?
We test hyperPad on iPads as old as the iPad 2. Obviously the iPad 2 won't be as fast as the latest iPads, but in our test it typically handles most smaller to medium projects decently well. It heavily depends on what you're doing as well. Large graphics, graphics with a lot of empty space/transparency, complicated logic (loops, spawning, etc.) lots of objects, and particles will all cause performance issues and should be used sparingly.
The graphics engine is not that bad, but it expects users to take some care in how they create their projects. Yes, we could implement features that handle a lot of stuff for you, but then it sacrifices power and you wouldn't be able to create awesome projects like this.
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@kamdroid said in RobinsonX (Game ChangeLogs):
@robinsonx How smooth does the game run on your device?
I'm getting pretty bad lag and now sound stutters. Bit conserened about hyperPad's performance.What iPad are you running, what OS, and are you jailbroken?
We test hyperPad on iPads as old as the iPad 2. Obviously the iPad 2 won't be as fast as the latest iPads, but in our test it typically handles most smaller to medium projects decently well. It heavily depends on what you're doing as well. Large graphics, graphics with a lot of empty space/transparency, complicated logic (loops, spawning, etc.) lots of objects, and particles will all cause performance issues and should be used sparingly.
The graphics engine is not that bad, but it expects users to take some care in how they create their projects. Yes, we could implement features that handle a lot of stuff for you, but then it sacrifices power and you wouldn't be able to create awesome projects like this.
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@Murtaza I am running iOS version 12.3.1 on iPad 5th generation, not jail broken.
@Kamdroid The global settings is what caused most of the lag, instead of having 120Hz and 10 iterations, I would use 60Hz and 1 iteration. Some other lag is from odd sources..
When you're touching or holding on the screen and the joystick(s), sometimes there's some stuttering... I know it's the While Touching and the Joystick Analog (behaviors that have constant outputs) that is causing the lag and I don't know how I can fix that...
I can just pray that it just gets fixed... π¬
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@robinsonx Thanks for laggy chaos fun π
It got so laggy that my chat wasn't going through, and then particles managed to stick around once you left

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@Kamdroid Oh, I can explain the lingering white beams. I was playing with new weapons that weren't released yet, so your game doesn't know what bullet I'm shooting. Yes, that's what blank bullets look like! White, and they don't fade away until they get recycled.
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With your input, this post could be even better π
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