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  3. Broadcast/Receive Event Key: Can be Variable/Else?

Broadcast/Receive Event Key: Can be Variable/Else?

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  • iTap DevelopmentI Offline
    iTap DevelopmentI Offline
    iTap Development
    wrote on last edited by
    #19

    @Hamed will you check my project and check out the dynamic key setting issues?

    D 1 Reply Last reply
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    • iTap DevelopmentI iTap Development

      @Hamed will you check my project and check out the dynamic key setting issues?

      D Offline
      D Offline
      Deeeds
      wrote on last edited by
      #20

      @iTap-Development Yes, but as I say... I'm battling with the duplicate scene not being the same.... gimme some time to figure this out, as it's my "backup" way... so that I can move on and know that my backup is fine and my new "working" scene is the same. At the moment they're not the same, so I'm a little worried, because this is not only how I work but the only scene I have this process (above) actually working properly... in the duplicate it's no longer working properly.

      iTap DevelopmentI 1 Reply Last reply
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      • HamedH Offline
        HamedH Offline
        Hamed
        Admin
        wrote on last edited by
        #21

        @iTap-Development it sounds like a bug let me take a look.

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        • D Deeeds

          @iTap-Development Yes, but as I say... I'm battling with the duplicate scene not being the same.... gimme some time to figure this out, as it's my "backup" way... so that I can move on and know that my backup is fine and my new "working" scene is the same. At the moment they're not the same, so I'm a little worried, because this is not only how I work but the only scene I have this process (above) actually working properly... in the duplicate it's no longer working properly.

          iTap DevelopmentI Offline
          iTap DevelopmentI Offline
          iTap Development
          wrote on last edited by
          #22

          @Deeeds I was asking @hamed😄

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          • iTap DevelopmentI iTap Development

            @Deeeds I was asking @hamed😄

            D Offline
            D Offline
            Deeeds
            wrote on last edited by
            #23

            @iTap-Development oops...

            D 1 Reply Last reply
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            • D Deeeds

              @iTap-Development oops...

              D Offline
              D Offline
              Deeeds
              wrote on last edited by
              #24

              @iTap-Development My working scene is no longer working. Nothing changed in it... I was experimenting in the duplicate that was broken. Now both are broken.

              iTap DevelopmentI KamdroidK 2 Replies Last reply
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              • D Deeeds

                @iTap-Development My working scene is no longer working. Nothing changed in it... I was experimenting in the duplicate that was broken. Now both are broken.

                iTap DevelopmentI Offline
                iTap DevelopmentI Offline
                iTap Development
                wrote on last edited by
                #25

                @Deeeds that sucks! @Hamed have you had a chance to check out the broadcast key bug?

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                • HamedH Offline
                  HamedH Offline
                  Hamed
                  Admin
                  wrote on last edited by
                  #26

                  Not yet. I've added it to my tasks. Will let you know if I have any questions.

                  @Deeeds its usually not a good idea to keep building on a broken project like that. As soon as you notice a problem like that, you may be cascading issues that are hidden, but may cause problems down the road. Let us know right away and send the project when we ask for it that way we can fix it and send it back. However, when you take too long to do this, it gets really hard to pin point the problem and usually impossible to track down.

                  iTap DevelopmentI 1 Reply Last reply
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                  • D Deeeds

                    @iTap-Development My working scene is no longer working. Nothing changed in it... I was experimenting in the duplicate that was broken. Now both are broken.

                    KamdroidK Offline
                    KamdroidK Offline
                    Kamdroid
                    wrote on last edited by
                    #27

                    @Deeeds @iTap-Development Just made a buddy and parent spawn system based off of what I did for the new KrystalOS, and it works fine, seems like iTaps was doing it differently, I guess.

                    Try this, it always works for me

                    http://bit.ly/2hFH6hl

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                    • HamedH Hamed

                      Not yet. I've added it to my tasks. Will let you know if I have any questions.

                      @Deeeds its usually not a good idea to keep building on a broken project like that. As soon as you notice a problem like that, you may be cascading issues that are hidden, but may cause problems down the road. Let us know right away and send the project when we ask for it that way we can fix it and send it back. However, when you take too long to do this, it gets really hard to pin point the problem and usually impossible to track down.

                      iTap DevelopmentI Offline
                      iTap DevelopmentI Offline
                      iTap Development
                      wrote on last edited by
                      #28

                      @Hamed ok.
                      @Kamdroid my only issue was with dynamically setting broadcast keys. If I typed in the identical string, it worked....even if others were dynamically set, only one had to be typed in.

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                      • HamedH Offline
                        HamedH Offline
                        Hamed
                        Admin
                        wrote on last edited by
                        #29

                        Sorry guys for the SUPER delayed response...

                        I took a look at your project and it looks like in the "Buddy Original" object, "Broadcast Message3" has event key "My name (2) - combined text", which would be something like "buddy#1". You mentioned that one set of buddy and mate will work if you replace the key with "mate#1", but the Broadcast Message behaviour isn't broadcasting "mate#x" in the first place. I think this is the problem, but let me know if you still have issues.

                        D 1 Reply Last reply
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                        • HamedH Hamed

                          Sorry guys for the SUPER delayed response...

                          I took a look at your project and it looks like in the "Buddy Original" object, "Broadcast Message3" has event key "My name (2) - combined text", which would be something like "buddy#1". You mentioned that one set of buddy and mate will work if you replace the key with "mate#1", but the Broadcast Message behaviour isn't broadcasting "mate#x" in the first place. I think this is the problem, but let me know if you still have issues.

                          D Offline
                          D Offline
                          Deeeds
                          wrote on last edited by
                          #30

                          @hamed To you and anyone else wondering why, the duplicate scenes not working the same as the original is due to the bug wherein loaded scenes revert to 60Hz physics update. I was/am using 240Hz physics. So can't have more than one scene, due to this bug. I reported this discovery in the final comment, here: https://forum.hyperpad.com/topic/828/scenes-are-broken

                          On subject, I have found a way to get combining incrementation to uniquely identify and somewhat reference objects so a parent can instruct its child and a child can report back. It was messy, and contrived, and a pain in the butt. And needs to be completely rewritten for every type of object desiring relationships... so copy/paste would help. A lot. Or split screen.

                          Glad to see you back, @Hamed

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