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  3. How to import SpriteSheets and their plist?

How to import SpriteSheets and their plist?

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  • HamedH Offline
    HamedH Offline
    Hamed
    Admin
    wrote on last edited by Hamed
    #16

    So here are the steps I took:

    1. Import one of the images. It will have a graphic label in the assets library.

    2. Press and hold the graphic. Tap on Add animation.

    3. Since each image is 256 x 256 px, this means you can only select 8 images (Max 2048 x 2048 px).

    4. create a name for your your animation and press save.

    This creates a sprite sheet with your 8 images.

    If you wanted all 40 of the images, aim for 51px per image

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    • HamedH Hamed

      So here are the steps I took:

      1. Import one of the images. It will have a graphic label in the assets library.

      2. Press and hold the graphic. Tap on Add animation.

      3. Since each image is 256 x 256 px, this means you can only select 8 images (Max 2048 x 2048 px).

      4. create a name for your your animation and press save.

      This creates a sprite sheet with your 8 images.

      If you wanted all 40 of the images, aim for 51px per image

      D Offline
      D Offline
      Deeeds
      wrote on last edited by
      #17

      @Hamed How is 256x256x8 getting you to 2048x2048?

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      • HamedH Offline
        HamedH Offline
        Hamed
        Admin
        wrote on last edited by
        #18

        Its x :256 * 8, y: 256 * 8

        The axis are independent.

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        • HamedH Hamed

          Its x :256 * 8, y: 256 * 8

          The axis are independent.

          D Offline
          D Offline
          Deeeds
          wrote on last edited by
          #19

          @Hamed So you fill the sprite sheet in a diagonal line?

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          • HamedH Offline
            HamedH Offline
            Hamed
            Admin
            wrote on last edited by
            #20

            Oh i see the confusion. Its not actually multiplying 2048 and 2048. Your final image must be less than 2048 on the x direction and 2048 in the y direction.

            D 1 Reply Last reply
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            • HamedH Hamed

              Oh i see the confusion. Its not actually multiplying 2048 and 2048. Your final image must be less than 2048 on the x direction and 2048 in the y direction.

              D Offline
              D Offline
              Deeeds
              wrote on last edited by
              #21

              @Hamed So you're doing this?

              0_1513271259809_grid8x8.png

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              • HamedH Offline
                HamedH Offline
                Hamed
                Admin
                wrote on last edited by
                #22

                Hmmm. No, but I see what you mean. I should definitely be able to fill up a 2048 by 2048 area.

                This is the final image its producing 0_1513271460638_IMG_0008-hd.png

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                • HamedH Offline
                  HamedH Offline
                  Hamed
                  Admin
                  wrote on last edited by Hamed
                  #23

                  And I can only add 7 and not 8.

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                  • HamedH Offline
                    HamedH Offline
                    Hamed
                    Admin
                    wrote on last edited by
                    #24

                    Another bug to add to the list!

                    D 1 Reply Last reply
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                    • HamedH Hamed

                      Another bug to add to the list!

                      D Offline
                      D Offline
                      Deeeds
                      wrote on last edited by
                      #25

                      @Hamed Cheers, if you can, aim for wrapping, like this:

                      0_1513271708563_Screen Shot 2017-12-15 at 1.14.07 AM.png

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                      • HamedH Hamed

                        And I can only add 7 and not 8.

                        D Offline
                        D Offline
                        Deeeds
                        wrote on last edited by
                        #26

                        @Hamed In the most basic version, just force users (me) to use square images, in square values (64x64, 128x128, 256x256, 512x512 etc) as this is a pretty common limitation. Most designers and artists for games are used to this limitation.

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