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  3. How to import SpriteSheets and their plist?

How to import SpriteSheets and their plist?

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  • HamedH Hamed

    Oh i see the confusion. Its not actually multiplying 2048 and 2048. Your final image must be less than 2048 on the x direction and 2048 in the y direction.

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    Deeeds
    wrote on last edited by
    #21

    @Hamed So you're doing this?

    0_1513271259809_grid8x8.png

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    • HamedH Offline
      HamedH Offline
      Hamed
      Admin
      wrote on last edited by
      #22

      Hmmm. No, but I see what you mean. I should definitely be able to fill up a 2048 by 2048 area.

      This is the final image its producing 0_1513271460638_IMG_0008-hd.png

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      • HamedH Offline
        HamedH Offline
        Hamed
        Admin
        wrote on last edited by Hamed
        #23

        And I can only add 7 and not 8.

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        • HamedH Offline
          HamedH Offline
          Hamed
          Admin
          wrote on last edited by
          #24

          Another bug to add to the list!

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          • HamedH Hamed

            Another bug to add to the list!

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            D Offline
            Deeeds
            wrote on last edited by
            #25

            @Hamed Cheers, if you can, aim for wrapping, like this:

            0_1513271708563_Screen Shot 2017-12-15 at 1.14.07 AM.png

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            • HamedH Hamed

              And I can only add 7 and not 8.

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              Deeeds
              wrote on last edited by
              #26

              @Hamed In the most basic version, just force users (me) to use square images, in square values (64x64, 128x128, 256x256, 512x512 etc) as this is a pretty common limitation. Most designers and artists for games are used to this limitation.

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