Spawn object not exhibiting original behaviors
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This might be old news, but a spawned object will not exhibit behaviors of original object.
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@jonnyflapjack For me it does...?
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@jonnyflapjack What is happening differently?
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Need a bit more info here. What exactly are you experiencing, and what do you expect to happen.
Also how are you behaviours set up, and on what object.If your behaviours are on the spawned object itself, it should be executing. But if they are on another object and that object references the original object, it will not know about the new ones.
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@murtaza An enemy collides with player, player looses a health, enemy is spawned into a random area of play. That spawn does not exhibit original behaviors.
If the “spawn in area” behavior is used, how do you specifiy behavior for that spawn when it hasn’t been created?
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