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  • Announcements regarding hyperPad and our community

    55 Topics
    399 Posts
    KrystalYeeK
    [image: 99a09548-6a33-48d6-a615-307112712884.png] You built this with us. The latest hyperPad combines your Beta feedback with new tools that make no code game creation on iPad faster and more powerful than ever. Test it out, share your thoughts, and keep shaping the future of game development on iPad with hyperPad. Thank you for making amazing games with us. hyperPad Team šŸ’š About Version 2.3 Your favorite game engine on iPad just leveled up. Introducing Prefabs. Reusable logic that changes how you build in hyperPad, plus major behavior upgrades and fixes! The all-new Prefabs and Templates system is here. Build games with reusable logic, share game behaviors across different scenes, and even export objects to other game projects. Combine that with reworked Joystick and Tilt controls, new Hover, Debounce, and Shake behaviors, and dozens of fixes and polish throughout, and this is one of hyperPad’s biggest updates yet. New Features: • Added Prefabs and Templates: you can now have behavior logic shared across objects in multiple scenes, and export object files to use in other projects. • Reworked If behaviors: the If behavior will now have an additional nub on the right that triggers if the condition is not met. • Revamped the Joystick Controlled and Tilt Controlled behaviors: these behaviors now offer more granular control over movement and rotation. • Added a Hover Event behavior that triggers other behaviors on hover events: On Hover, While Hovering and On Exit. • Added a Debounce behavior that limits how often behaviors can execute. • Added a new Ad Banner Event behavior that triggers on ad banner events: Ad Loaded, Ad Clicked, Received Error, and Impression Recorded. • Added a Shake Object behavior. • Added regular expression support in the split operation in the Text Operation behavior. • The Set Sound Settings behavior can now affect Sound objects. Bug Fixes & Improvements: • The camera boundaries will now be visible when selecting objects and areas from the behavior editor. • Fixed transparency loss in imported animations. • Fixed the "Auto" Aspect Ratio, miscalculating the nearest aspect ratio in portrait mode. • Fixed a crash in the editor with iPadOS 26. • Fixed freezing caused by advertisement banners. • Fixed advertisement banners requesting ads too frequently. • Fixed performance drops caused by drawing an uncached graphic into a Render Texture. • Fixed an issue that caused the Shoot behavior to be unable to play sound effects. • Fixed crash when pressing x in the activity feed. • Fixed the visual notification being hidden behind the top toolbar. • Fixed the behavior toolbar being visible in the particle and sound editors. • Fixed the asset library not returning to its original state when returning from the particle and sound editors. • Fixed the selection box having a visual offset when selecting objects from the behavior editor. • Fixed crashes when playing projects on iOS 13. • Fixed behaviors without output nubs being unable to be snapped into position. • Fixed visual bugs in the some menus in the editor that were introduced in the previous update. • Fixed the Alert title in the Open URL behavior when opening websites in Safari. • Fixed inconsistent style of search bars between iOS 16 and iOS 26. • Fixed more project permission errors.
  • Ask Questions about hyperPad or provide cool tips and tricks to other users.

    658 Topics
    5k Posts
    Imxbox973I
    @RobinsonX I use iOS 18.6.2 and I have the iPad Air 4th gen
  • Find a bug with hyperPad? Let us know here!

    318 Topics
    2k Posts
    RobinsonXR
    @KoresGames Hello, the update is live in the App Store now. Do let us know if there are still issues!
  • Got a suggestion, or have feedback for hyperPad? Let us know!

    327 Topics
    2k Posts
    RobinsonXR
    @BuiltLord You can already do this. You can select the Global UI layer on the right sidebar and from there you can drag graphics from the Asset Dock to add elements to the screen. You can program the elements to act as buttons.
  • Let the community see what you're working on before it hits the Hub or App Store

    225 Topics
    1k Posts
    KrystalYeeK
    @themerpygirl this is so cool! Keep up the great work :)
  • Discuss anything that doesn't fit anywhere else

    206 Topics
    916 Posts
    KrystalYeeK
    Okay, this new hyperPad update is wild. Prefabs are finally here, the joystick/tilt controls feel way smoother, and there’s even a new Hover Event and Shake Object behavior. Plus, a ton of annoying bugs were fixed (shout out to the dev team). The highlight is definitely Prefabs & Templates. Being able to reuse behavior logic across scenes and projects changes everything. You can literally build your own reusable systems now, like custom player controllers, UI setups, or enemy logic. Reuse objects and behaviors across multiple scenes and share them with other users. Build once, use everywhere, or even create shareable ā€œpluginsā€ for the community. But that’s not all. Dislikes have made a comeback, and Coins have arrived! šŸŖ™ Coins: Give coins to other creators to show love, or receive them from another user’s personal stash. No monetary value, cannot be purchased. Only earned by being awesome. šŸ‘Ž Dislikes: Dislikes are back in the Hub; use it to give constructive feedback on projects that need improvement. [image: 3b5a9a2c-4d7a-40bb-963c-344ac743344c.PNG] [image: 3fef98e0-df0e-4c57-b6fe-ff8166e03d23.PNG] Also, the Debounce behavior and Ad Banner Events are seriously underrated. Debounce stops rapid-fire triggers, so no more accidental infinite button presses, while Ad Banner Events give you control over ad loading, clicks, and impressions. Another new behavior that can shake an object! This does not affect the object’s position and is only a visual effect. A new awesome way to make an object shake easily. šŸŽ® Joystick & Tilt Revamp Your controls just got way smoother. The Joystick Controlled and Tilt Controlled behaviors have been rebuilt for ultra-precise control of movement and rotation. Get ready for buttery-smooth gameplay. [image: c455c897-78e8-44cf-b1f5-54d12340bafc.png] ā±ļø Debounce Everything Say goodbye to spammy triggers. The new Debounce behavior keeps your logic clean by limiting how often behaviors can fire. šŸ’° Ad Banner Events [image: f22904b9-acfb-4646-9c55-c2973ccff0ab.png] You now have full control over your ad banners with new triggers: Ad Loaded, Ad Clicked, Error Received, and Impression Recorded. Monetization just leveled up. šŸ’¬ Text Gets Smarter You can now use regular expressions in the Text Operation behavior’s split function. Text manipulation pros, this one’s for you. 🧹 Bug Fixes & Polish Camera boundaries now visible when selecting in the behavior editor. Fixed transparency loss in imported animations. Fixed crashes, freezes, and weird UI ghosts haunting the toolbar. iPadOS 26 and iOS 13 users. You’re back in action. Better performance, fewer crashes, smoother everything. So, out of curiosity What’s your favorite new feature so far? Have you started experimenting with prefabs, the revamped controls, and hover events? Any weird bugs or creative uses you’ve discovered already? Let’s share setups, screenshots, or even mini tutorials. This update opens up a ton of new possibilities for advanced projects. Go crazy devs, Happy Halloween šŸ’„ šŸŽƒ