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  • Announcements regarding hyperPad and our community

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    KrystalYeeK
    We're 5 days into the Haunted Challenge. What are you making? Share a screenshot or work in progress with the community! If you haven't started yet, you still have until the 31st to make an amazing game. Theme: Haunted Deadline: October 31st Submit: Publish to the Hub with #2026HAUNTEDJAM Make a haunted game now!
  • Ask Questions about hyperPad or provide cool tips and tricks to other users.

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    KrystalYeeK
    What are you trying to achieve: make the object face its movement direction, toggle its direction, or flip its collision shape? Get Graphic Flip only reads the graphic’s current X and Y orientation. It does not change anything. Connect your event to Get Graphic Flip, pass the Flip X or Flip Y output into an If, then connect the matching Set Graphic Flip behavior after the If. Make sure both behaviors target the same object. One important detail: Set Graphic Flip changes only the artwork, not the collision shape. If the collision body must turn too, use Scale To and set the relevant scale to a negative value. Could you share a screenshot of your behavior chain and describe the result you want? That will make it easier to show the exact connections.
  • Find a bug with hyperPad? Let us know here!

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    MurtazaM
    It has been submitted to apple and we're waiting for their review.
  • Got a suggestion, or have feedback for hyperPad? Let us know!

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    MurtazaM
    Hmmm, this is pretty good idea. I think this can be split into 2 uses. Make a project setting of supported devices. This shares to the hub, and when you play it in the hub it also preserves the device it is desiged for (I think in this case it should auto default to the one closest to your current aspect ratio). An editor setting, to automatically select the desired aspect ratio when running the project from the editor. This way you can quickly test with out always having to switch aspect ratios. Of course in both situations the available aspect ratios will be selectable from the in game menu as it is now. Does this idea solve your problem?
  • Let the community see what you're working on before it hits the Hub or App Store

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    themerpygirlT
    I lied [image: IMG_1531.png] I WORKED ON THE CAKE GAME BECAUSE IT WAS fun It isn’t completely done yet, as you can see, but the basic fundamentals are there and I didn’t want to go too long without an update The next game update will probably be wave two of the cupcake revamps and I don’t even know what I’m gonna do next and I don’t want to say anything because I’ll probably change my mind like I did with this but. Next is cupcake part 2 with finished UI and a bajillion customers instead of 3 hope you like it. you. Or no one, I don’t know who reads these if anyone at all
  • Discuss anything that doesn't fit anywhere else

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    KrystalYeeK
    Game development is about small wins. What’s one thing you got working in hyperPad this week? Maybe you fixed a movement problem, made a menu, added an animation, figured out some behaviors, or finally solved that bug that was driving you crazy. Big or small, share your win below in a screenshot!👇