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  • Announcements regarding hyperPad and our community

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    MurtazaM
    @TutorialDoctor Perfect time to check in. Lots of big stuff on the horizon :)
  • Ask Questions about hyperPad or provide cool tips and tricks to other users.

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    MurtazaM
    It's usually image sizes, thats the thing most people often overlook. Amount of objects, behaviours etc. Doesn't really affect it. Music, sounds, and images do. One thing hyperPad does when it runs your project is dynamically loads assets in memory and creates an image atlas on first load. So it's faster later with switching scenes, and spawning objects etc. Most people create super large images, and this is generally bad. 2D Game assets typically shouldn't exceed 256x256 px, and thats on the large size. Often times, most games can have a fully animated character fit on a 512x512 sprite sheet. And if you're doing pixel art, even smaller.
  • Find a bug with hyperPad? Let us know here!

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    MurtazaM
    @OminouzDreamz We will also be doing an ios27 pass soon, before ios27 is officially out. We'll do some testflight tests during that time and can add you to that.
  • Got a suggestion, or have feedback for hyperPad? Let us know!

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    MurtazaM
    Hmmm, this is pretty good idea. I think this can be split into 2 uses. Make a project setting of supported devices. This shares to the hub, and when you play it in the hub it also preserves the device it is desiged for (I think in this case it should auto default to the one closest to your current aspect ratio). An editor setting, to automatically select the desired aspect ratio when running the project from the editor. This way you can quickly test with out always having to switch aspect ratios. Of course in both situations the available aspect ratios will be selectable from the in game menu as it is now. Does this idea solve your problem?
  • Let the community see what you're working on before it hits the Hub or App Store

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    MurtazaM
    I've expanded the pixel editor to be a full art studio. It can now do larger graphics, and has various brush types like an air brush so you can create all sorts of graphics. I've also expanded on the animation tools by introducing Skeleton animation system. hyperPad doesn't currently support bones, so the plan here is that your created skeleton animation will flatten to a regular sprite sheet that works within hyperPad. Until we eventually offer bones. Screen Recording 2026-07-28 at 2.14.20 PM.mp4
  • Discuss anything that doesn't fit anywhere else

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    Paulo OrsuliP
    Nice I will join with you guys!