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  • Announcements regarding hyperPad and our community

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    KrystalYeeK
    Dates: October 1–10, 2026 Theme: Haunted You have 10 days to create a playable hyperPad project inspired by Haunted. How you interpret the theme is up to you. Your project can be spooky, funny, strange, atmospheric, or something we didn't expect. Rules Create your project using hyperPad. Make it around the Haunted theme. You may use existing assets and logic. Your project must be playable. Add #2026HAUNTEDJAM to your project keywords when you Publish it to the Hub. Deadline: October 10, 2026 Use this thread to share your ideas, screenshots, work in progress, and questions while you build. We'd love to see what haunted games you make. Good luck! 👻 hyperPad Team
  • Ask Questions about hyperPad or provide cool tips and tricks to other users.

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    MurtazaM
    Also, only 2.8 for the hub has been released. The hyperPad app and hyperPad starter are stuck waiting for apples review. Can you try testing your project in the hyperPad hub 2.8 from the app store.
  • Find a bug with hyperPad? Let us know here!

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    MurtazaM
    It has been submitted to apple and we're waiting for their review.
  • Got a suggestion, or have feedback for hyperPad? Let us know!

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    MurtazaM
    Hmmm, this is pretty good idea. I think this can be split into 2 uses. Make a project setting of supported devices. This shares to the hub, and when you play it in the hub it also preserves the device it is desiged for (I think in this case it should auto default to the one closest to your current aspect ratio). An editor setting, to automatically select the desired aspect ratio when running the project from the editor. This way you can quickly test with out always having to switch aspect ratios. Of course in both situations the available aspect ratios will be selectable from the in game menu as it is now. Does this idea solve your problem?
  • Let the community see what you're working on before it hits the Hub or App Store

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    MurtazaM
    A sneak peek at whats coming: physical game controllers! You will now be able to pair a bluetooth controller to your device, and use it in hyperPad! You can create custom controls using the Controller Event behaviour. This works similar to how existing keyboard inputs work. But we've also added a "Map Controller Inputs" behaviour which allow you to take your existing game, and map the touch controls to a controller. Heres a tutorial as a sneak peek to see how it works: https://www.hyperpad.com/documentation/add-controller-support-to-your-game
  • Discuss anything that doesn't fit anywhere else

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    KrystalYeeK
    Game development is about small wins. What’s one thing you got working in hyperPad this week? Maybe you fixed a movement problem, made a menu, added an animation, figured out some behaviors, or finally solved that bug that was driving you crazy. Big or small, share your win below in a screenshot!👇