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  • Announcements regarding hyperPad and our community

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    MurtazaM
    [image: rhdcz9xxc619jkphdt3u5jlzpkhx] hyperPad 2.9 is all about stability. This update brings more than 150 fixes to the editor, the player and the Hub. It fixes crashes, plugs memory leaks so long play and editing sessions stay smooth, and adds support for the latest versions of iPadOS. You can also now sign in with Google. New Features Sign in with Google on the login and sign-up screens. hyperPad now asks for your permission before tracking (App Tracking Transparency). Open iPhone photos (HEIC) and WebP images in hyperPad straight from Files and other apps. Opening a file hyperPad can't import now tells you so instead of doing nothing. Bug Fixes Fixed crashes when opening projects on iPadOS 26 and loading levels on iPadOS 27. Fixed a crash on iPadOS 15 when signing up, logging in, creating a project or sharing to the Hub. Fixed Facebook login failing when tracking isn't allowed. Fixed an issue that could sign you out when opening hyperPad without an internet connection. Fixed reordering scenes and overlays changing Load Level targets or opening the wrong scene. Fixed Branch doing nothing on Hub projects. Branched projects now open in the editor. Fixed the Library getting stuck after sharing or exporting a project. Fixed games ignoring touches after restarting from the pause menu. Fixed jumping only working on the bottom of objects with sideways or custom gravity. Fixed the Count Down behaviour showing the wrong time and running on after its object is destroyed. Fixed Load Image on spawned objects so each copy keeps its own image. Fixed Get Object returning zeros in layer mode. Fixed collision and hit-by-bullet outputs mixing up spawned objects. Fixed joystick-controlled objects playing the wrong direction animation. Fixed hidden ad banners reappearing after rotating the device. Fixed closed overlays that kept receiving messages and slowing games down. Fixed objects that kept blocking touches after a touch or drag behaviour ended. Fixed @-mentions and text formatting in Hub posts and comments that contain emoji. Fixed editor crashes involving undo, layers, collision shapes, particles, copy and cut, and behaviour connections. Fixed game crashes involving physics joints, Sort Array, HTTP requests, Spawn Object prefabs, audio effects and scene transitions. Fixed Hub crashes when following users, opening posts, uploading screenshots, viewing your wallet and loading comments. Fixed dozens more memory leaks across games, the editor and the Hub. Security improvements for links, downloads and imported projects. iPadOS Requirement hyperPad now requires iPadOS 15 or later. Plus 100+ more fixes and improvements.
  • Ask Questions about hyperPad or provide cool tips and tricks to other users.

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    MurtazaM
    Also, only 2.8 for the hub has been released. The hyperPad app and hyperPad starter are stuck waiting for apples review. Can you try testing your project in the hyperPad hub 2.8 from the app store.
  • Find a bug with hyperPad? Let us know here!

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    MurtazaM
    It has been submitted to apple and we're waiting for their review.
  • Got a suggestion, or have feedback for hyperPad? Let us know!

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    MurtazaM
    Hmmm, this is pretty good idea. I think this can be split into 2 uses. Make a project setting of supported devices. This shares to the hub, and when you play it in the hub it also preserves the device it is desiged for (I think in this case it should auto default to the one closest to your current aspect ratio). An editor setting, to automatically select the desired aspect ratio when running the project from the editor. This way you can quickly test with out always having to switch aspect ratios. Of course in both situations the available aspect ratios will be selectable from the in game menu as it is now. Does this idea solve your problem?
  • Let the community see what you're working on before it hits the Hub or App Store

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    MurtazaM
    Heres a quick video showing the latest addition. Pairing your iPhone to use as a controller in hyperPad IMG_5301.mp4
  • Discuss anything that doesn't fit anywhere else

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    KrystalYeeK
    Game development is about small wins. What’s one thing you got working in hyperPad this week? Maybe you fixed a movement problem, made a menu, added an animation, figured out some behaviors, or finally solved that bug that was driving you crazy. Big or small, share your win below in a screenshot!👇