Categories

  • Announcements regarding hyperPad and our community

    53 Topics
    397 Posts
    KrystalYeeK
    ✅ Confirmed in the Next Update — Revamped Audio System The next update will include the reworked audio system! All features mentioned previously will be available in the next update with the addition of new capabilities: You can now perfectly loop sound effects in the Play Sound behavior. When Loop is enabled, you can define how many times it repeats before completing. Sound effects have a priority field. When the audio engine is handling too many sound effects (or it's stuttering), it will drop sound effects with the lowest priority first. Use this to prioritize playback of important sound effects. Sounds are preloaded, so there's no longer any lag when playing sound effects for the first time. The Play Music behavior will have the ability to preload audio tracks too. If disabled, it will load the track before playback occurs (without lagging). Music can also be persistent between scenes. When enabled in Play Music, music will not be interrupted when loading another scene. Preloading scenes and overlays no longer interrupts audio. [image: 0dd8d1c3-2bc5-49f4-8d31-b049ad71fb3c.png] [image: eb0d6546-1a5a-44a7-8c07-2b4d41ce8202.png]
  • Ask Questions about hyperPad or provide cool tips and tricks to other users.

    653 Topics
    5k Posts
    RobinsonXR
    @themerpygirl Hello! You can use Play Sound behaviors instead. They have almost the same capabilities of Play Music behaviors - you can loop them and even define a start time. Since we've just revamped the audio engine, audio playback is much better and you can get away with using Play Sound behaviors. The only downside is that you can't define the end time with Play Sound behaviors unlike in Play Music behaviors.
  • Find a bug with hyperPad? Let us know here!

    317 Topics
    2k Posts
    MurtazaM
    @Kore This is actually a separate bug. This is a bug with creating animations using the Asset Library. A workaround is to use the Play Animation behavior and select all the frames manually.
  • Got a suggestion, or have feedback for hyperPad? Let us know!

    326 Topics
    2k Posts
    KrystalYeeK
    [image: 4b6b3404-44a7-4496-b31a-dc047342b1fb.png] How to Submit Your Feedback Create a new post in the ""Comments & Feedback"" section. Give detailed feedback if you want to work with us on a solution! What Happens Next? Our team reviews all feedback and considers suggestions for future updates. If we need more details, we may ask follow-up questions. Major feature requests may be added to our roadmap! Thank you for helping us improve hyperPad! We can’t wait to hear your ideas for game development on iPad.
  • Let the community see what you're working on before it hits the Hub or App Store

    224 Topics
    1k Posts
    MurtazaM
    We've just submitted a new beta new bug fixes: Double tapping on a behavior will now also snap all child behaviors into position. Fixed Shoot and Shoot with Button behaviors not playing their selected sound effects. Fixed sound objects unable to be previewed in the editor. Fixed sound objects not being able to be looped. Fixed duplicating a behavior tree to another object causing the behaviors to become root behaviors. Fixed wall-to-wall collisions not being handled on start.
  • Discuss anything that doesn't fit anywhere else

    199 Topics
    899 Posts
    themerpygirlT
    @Murtaza oh hey that is totally fair, thank you for being transparent abt it