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    Tutorial Doctor Hyperpad Showcase

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    • TutorialDoctorT
      TutorialDoctor
      last edited by

      Now that AnimationPro(iPad) is released, I can finally start adding some polish to games on hyerpad. I've waited almost a year for this (reason why I haven't really done much with hyperpad since game press.)

      1 Reply Last reply Reply Quote 0
      • MurtazaM
        Murtaza Admin
        last edited by

        While github is great.. Why not just use the hub? I feel this introduces an extra layer of complexity and friction.

        1 Reply Last reply Reply Quote 1
        • TutorialDoctorT
          TutorialDoctor
          last edited by

          Isn't the hub for complete games? I'd rather post complete games to the hub. There isn't really a place to share ideas without polluting the hub with unfished or half-baked games/demos.

          1 Reply Last reply Reply Quote 0
          • MurtazaM
            Murtaza Admin
            last edited by

            No, not exactly. They don't have to be complete, but there should be some purpose to what your sharing.

            Demos, prototypes, cool ideas are all fine.

            What's not fine is just a standard Green spaceman character with joystick controlled behaviour and a few blocks.

            The hub is a place to inspire each other and share what your working on. Completed games go in the App Store ;).

            1 Reply Last reply Reply Quote 1
            • TutorialDoctorT
              TutorialDoctor
              last edited by TutorialDoctor

              PENCIL PUSHER

              On Github and The Hub:

              Looking for coders to add gameplay to this one! View it on The Hub!

              Graphics from the inkPad app. Character created while watching

              video tutorial on youtube.

              https://www.hyperpad.com/projects/tw4vunbv/versions/pencil-pusher

              1 Reply Last reply Reply Quote 0
              • TutorialDoctorT
                TutorialDoctor
                last edited by TutorialDoctor

                Art Style test

                0_1482352229040_IMG_1398.PNG

                Been looking at what type of art styles I would like to use for a couple of games. I think I am on to something. How about it?

                1 Reply Last reply Reply Quote 1
                • TutorialDoctorT
                  TutorialDoctor
                  last edited by

                  Finally have my animation, character design, and pixel art drawing techniques down:

                  0_1483805953551_IMG_1533.PNG

                  1 Reply Last reply Reply Quote 1
                  • MurtazaM
                    Murtaza Admin
                    last edited by

                    Looks great. Can't wait to see it in action.

                    1 Reply Last reply Reply Quote 0
                    • TutorialDoctorT
                      TutorialDoctor
                      last edited by

                      @Murtaza Thanks. Doing some testing right now. Perhaps I will do a tutorial also.
                      0_1483977823969_IMG_1558.PNG

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                      • TutorialDoctorT
                        TutorialDoctor
                        last edited by TutorialDoctor

                        I'm thinking of distributing the animations as .piskel files that someone can go in and add their own character design. This is 12 frames and about 10 minutes of work. Not bad eh?
                        0_1484154299099_anim_ballet_spin (1).gif
                        0_1484154915590_anim_ballet_spin2.gif

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                        • TutorialDoctorT
                          TutorialDoctor
                          last edited by TutorialDoctor

                          The Blob

                          https://www.hyperpad.com/projects/n8x4vd3m/versions/the-blob

                          is on the Hub:
                          https://drive.google.com/open?id=0B__SxPD_FJB7OU4wU2txUmJqVjg

                          Aidan_FireA 1 Reply Last reply Reply Quote 1
                          • Aidan_FireA
                            Aidan_Fire @TutorialDoctor
                            last edited by Aidan_Fire

                            @TutorialDoctor tried to play video, an error has occurred, please try again later. EDIT: Nevermind somehow I got it to work. How did you record your iPad screen?

                            1 Reply Last reply Reply Quote 0
                            • TutorialDoctorT
                              TutorialDoctor
                              last edited by TutorialDoctor

                              Screenflow: http://www.telestream.net/screenflow/overview.htm

                              A free alternative is Open Broadcaster: https://obsproject.com

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                              • TutorialDoctorT
                                TutorialDoctor
                                last edited by

                                If you can tell what this is, then I am on to something.

                                0_1485018398551_obj_water_splash.gif

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                                • MurtazaM
                                  Murtaza Admin
                                  last edited by

                                  Looks like a water splash?

                                  TutorialDoctorT 1 Reply Last reply Reply Quote 0
                                  • TutorialDoctorT
                                    TutorialDoctor @Murtaza
                                    last edited by

                                    @Murtaza Yup! Okay. It's time to figure out how to turn this stuff into a tutorial...

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                                    • TutorialDoctorT
                                      TutorialDoctor
                                      last edited by TutorialDoctor

                                      My next project is going to be pretty cool. Going to try to make a V.S. fighting game demo.

                                      Here is the Link to it on Github (couldn't upload to the hub because of an image limit. Perhaps in a future update 1024x1024 images should not be a required icon size?

                                      https://github.com/TutorialDoctor/Hyperpad-Projects/blob/master/Tests/Fighter/Fighter Test Demo.tap

                                      Aidan_FireA 1 Reply Last reply Reply Quote 0
                                      • Aidan_FireA
                                        Aidan_Fire @TutorialDoctor
                                        last edited by

                                        @TutorialDoctor 1024 × 1024 images are required because I'm pretty sure that is the resolution your icon image must be when releasing to the App Store. Can't you just resize your icon?

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                                        • TutorialDoctorT
                                          TutorialDoctor
                                          last edited by TutorialDoctor

                                          It has to be 1024x1024 and that is the size I uploaded. I don't know how I would go about degrading the quality? Maybe make it 512x512 and stretching it?

                                          That's what I did. I just made the graphics half the size and stretched them. Thanks.
                                          https://www.hyperpad.com/projects/bjp1-hqj/versions/fighter-test-demo

                                          https://drive.google.com/open?id=0B__SxPD_FJB7OTZWRFd5dmNRcmc

                                          1 Reply Last reply Reply Quote 0
                                          • TutorialDoctorT
                                            TutorialDoctor
                                            last edited by

                                            My art workflow goes something like this (Desktop to Hyperpad):

                                            https://drive.google.com/open?id=0B__SxPD_FJB7SXRQNVp0VEdLQUU

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