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    Delete tags and use them only in one scene

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    • D
      Deeeds @Aidan_Fire
      last edited by

      @aidan-oxley Don't forget... scenes and their objects and their behaviours (when deleted) are still in the project. And this might be causing tags that aren't publicly used to be privately held by the project. I'm seeing something like this.

      Tags I used once, and then never again, still exist in the project despite their entire scenes having been deleted from the project.

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      • MurtazaM
        Murtaza Admin
        last edited by

        As @Aidan-Oxley says, make sure the tag isn't being used elsewhere. I

        @Deeeds I don't think that issue is connected to this. The fact that objects and their behaviours are still there is more of a garbage collection thing. They shouldn't still be usable/active in the project in any way. Unless something else is causing it to happen.

        D GameCRAZYG 2 Replies Last reply Reply Quote 0
        • Aidan_FireA
          Aidan_Fire
          last edited by

          I just did some testing, if I create a tag on some object in one scene, that tag is completely invisible in every other scene, before I even delete it.

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          • Aidan_FireA
            Aidan_Fire @Kamdroid
            last edited by

            @kamdroid Are you talking about object tags or something else, like Save File Keys? (Because I know that save file keys can't be deleted)

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            • D
              Deeeds @Murtaza
              last edited by

              @murtaza Who knows...

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              • GameCRAZYG
                GameCRAZY @Murtaza
                last edited by

                @murtaza Actually, deleting tags from all objects does not work every time.

                MurtazaM 1 Reply Last reply Reply Quote 1
                • MurtazaM
                  Murtaza Admin @GameCRAZY
                  last edited by

                  @gamecrazy said in Delete tags and use them only in one scene:

                  rom

                  Good to know. We'll look into it.

                  Any more info on recreating it?

                  GameCRAZYG 1 Reply Last reply Reply Quote 0
                  • GameCRAZYG
                    GameCRAZY @Murtaza
                    last edited by

                    @murtaza It does not seem to happen in simpler, smaller projects.

                    If you would like, I could send you a Loopy Blocks tap file, since it is broken there.

                    Do you have any info on when the next update is coming out? Or when bloated projects will be fixed?

                    Aidan_FireA 1 Reply Last reply Reply Quote 1
                    • Aidan_FireA
                      Aidan_Fire @GameCRAZY
                      last edited by

                      @gamecrazy Bloated projects will be fixed next update, there will be some sort of button to delete unused game data.

                      GameCRAZYG 1 Reply Last reply Reply Quote 0
                      • GameCRAZYG
                        GameCRAZY @Aidan_Fire
                        last edited by

                        @aidan-oxley Actually, Hamed previously told me he would private message everyone who was having the issue, and instruct them on what to do. He told me it would be done 2 weeks ago.

                        D 1 Reply Last reply Reply Quote 0
                        • D
                          Deeeds @GameCRAZY
                          last edited by

                          @gamecrazy prob 2 bz bc tradn

                          MurtazaM 1 Reply Last reply Reply Quote 0
                          • MurtazaM
                            Murtaza Admin @Deeeds
                            last edited by Murtaza

                            @deeeds said in Delete tags and use them only in one scene:

                            @gamecrazy prob 2 bz bc tradn

                            Or you know. Busy coding. (Actually don't even know what you're trying to say?)

                            Honestly, any date @hamed gives should be ignored. He's not the best when it comes to estimating times.

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