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    Set Velocity Doesn't Work?!

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    • iTap DevelopmentI
      iTap Development
      last edited by

      http://bit.ly/2MQjfg6

      1 Reply Last reply Reply Quote 0
      • GameCRAZYG
        GameCRAZY @iTap Development
        last edited by

        @itap-development When I put in the while touching, tapping, holding... none of it even does anything. The character remains stationery.

        iTap DevelopmentI Dave007D 2 Replies Last reply Reply Quote 0
        • iTap DevelopmentI
          iTap Development @GameCRAZY
          last edited by

          @gamecrazy did you change the default object to the one in the started touching behavior?

          GameCRAZYG 1 Reply Last reply Reply Quote 0
          • Dave007D
            Dave007 @GameCRAZY
            last edited by

            @gamecrazy
            I am not using a beta version.
            Restart your device. If it still doesn't work, reinstall HyperPad. But make a backup of all your projects first! If it still doesn't work, the problem must be yours. It works for me without problems.

            1 Reply Last reply Reply Quote 0
            • GameCRAZYG
              GameCRAZY @iTap Development
              last edited by

              @itap-development Ok, weirdest thing. We have the exact same projects. Same behaviors, same objects, same settings.

              I downloaded your link and it worked!

              iTap DevelopmentI 1 Reply Last reply Reply Quote 0
              • iTap DevelopmentI
                iTap Development @GameCRAZY
                last edited by

                @gamecrazy lol 😂

                1 Reply Last reply Reply Quote 0
                • GameCRAZYG
                  GameCRAZY
                  last edited by

                  1. Set Velocity used to mean (in past versions of Hyperpad) that there would just be a constant rate of motion.

                  2. Whatever just happened... Weird!

                  MurtazaM 1 Reply Last reply Reply Quote 0
                  • iTap DevelopmentI
                    iTap Development
                    last edited by

                    So, the best way to fix a bug is to have someone else make the same change, and send it back! Lol bug fixing was never easier!

                    Dave007D 1 Reply Last reply Reply Quote 0
                    • Dave007D
                      Dave007 @iTap Development
                      last edited by

                      @itap-development haha xD

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                      • GameCRAZYG
                        GameCRAZY
                        last edited by

                        Thanks for the help!

                        iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                        • iTap DevelopmentI
                          iTap Development @GameCRAZY
                          last edited by

                          @gamecrazy no problem! At least it was an easy (ridiculously dumb) fix 🤣🤣🤣

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                          • GameCRAZYG
                            GameCRAZY
                            last edited by

                            First beta release on the hub now! Been working on this all day!

                            Before school starts, I’m going to be publishing a lot to the hub. Some of my App Store material, other ideas in progress, and an example project for my contest.

                            Will perfect my App Store page as well!

                            —

                            Let me know what y’all think. I’m excited to show off my stuff this week!

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                            • MurtazaM
                              Murtaza Admin @GameCRAZY
                              last edited by

                              @gamecrazy said in Set Velocity Doesn't Work?!:

                              1. Set Velocity used to mean (in past versions of Hyperpad) that there would just be a constant rate of motion.

                              Set velocity has always worked this way. You’re setting the velocity of the object, however it will naturally slow down and eventually stop because of other forces. Gravity, friction etc. It’s just how the physics works.
                              However if you do set velocity to a wall object that should remain constant. Since wall objects are not affected by outside forces. But this has some downsides as the wall object isn’t really meant to be used this way and can have unexpected results (like going through other objects)

                              Another way to go around this is set friction to 0 and gravity to zero. Now your object should remain moving.

                              Aidan_FireA 1 Reply Last reply Reply Quote 0
                              • Aidan_FireA
                                Aidan_Fire @Murtaza
                                last edited by

                                @murtaza Woah I never even knew you could set velocity of wall objects!

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