Let's get some activity going!
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Personally, sometimes I feel I should just stop wasting my time needing to do workarounds of missing features, and not work on anything until the core features I need are released.
These are primarily:
- prefab system (+ community prefabs)
- proper functions system with defined parameters and return values
- UI features + scrolling
- Still need way more dynamic features for advanced users
- Behaviour searching in your project, find broadcast keys used, etc
I understand more frequent updates cause less people to update, but considering the current inactive community, I think it'll be a very worthwhile trade-off.
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Selling packs for hyper coins, you can make your own packs and sell them for hyper coins, what you buy with them, you can use them in your own games.
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Great suggestions guys! We're actually working on a lot of this stuff. But how about some things we can do that doesn't require waiting on an update? :)
- the reward/badge system is actually part of the new hub. We've got a few ideas for some badges, but happy to take suggestions for other ways to earn them.
- Leaving feedback on a project is also part of the new hub. When you finish playing a project you're immediately prompted asking if you like it or not. Depending on your choice you are then prompted with a feedback field telling the person why or why not.
- The hub is also more like the new app store where there are featured posts. Whether they're article, or peoples projects. Basically an incentive to keep people coming back to see what's new.
- Additionally the new hub will simplify the submission process. This will hopefully get people to submit more. So we will be lifting some of the restrictions that people find intimidating. Making it more welcoming for smaller tests and simple projects.
- Prefabs are coming! We've had a small breakthrough on how we can do it with out changing everything. It is currently planned after the hub. So with prefabs, you can share "objects" to other projects or people.
- Functions are currently planned after our "lighting" launch. But may be moved before that.
- Letting users sell content is what we're working towards. It's still a little ways off. But the idea is to have a shop with you guys selling templates, prefabs, and assets.
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I can't think of much that wouldn't require waiting for updates other than putting some advertisements out or starting a new challenge soon.
I don't know how viable this is, but what if you advertised hyperPad not only for people to make games on but for people who don't make games themselves to come and look at new games? Like another App Store, with overall less quality games though but they're all free and they can potentially have more input. This would definitely need some sort of better filtering system where people can find the good games even if they're really old (as long as they still actually work after all the hyperPad updates), not just the relatively new games that appear in new/hot section.
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Definitely would be cool to also market towards regular people who want to play some free "indie" games.
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@Aidan-Oxley Yeah I thought of that too. I have project’s teammates that can not test the game because it was very hard to understand when I told them in the past and now hyperPad has become a paid App, decision that I absolutely agreed with because it gives so much possibilities to us now, the programmer and developper. So maybe like a free app that is available for iPad and iPhone and maybe Mac where you can play the games directly from the hyperPad hub, it would be amazing. But I don’t know how it could be done. It could help my teammates to better understand what is the game we are making ( from the beginning, I always show them videos of the games we are making ).
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I think hyperPad already made a stand-alone player, but they haven't released it yet.
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Marketing as a place to play indie games is an interesting idea. Maybe something we can do specifically for the player app.
And @Kamdroid is right, we did make a stand alone player, just never released it. There were a few bugs holding it back and it was such low priority because hyperPad has always been free any ways. But now that we're a paid app the player app is much more important so we're going to get it out shortly.
Doing an ios13 bug fix update, and then shortly afterwards we'll have the dedicated player ready. -
Yes! A stand-alone player will be useful! I want other people to see the capabilities of hyperPad, without having them to pay.
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Game jams
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@SuperSean
Thats what the first post was hinting at. Contests and challenges, or also known as Game jams :)