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    1.26 Beta

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    • KamdroidK
      Kamdroid @RobinsonX
      last edited by

      @RobinsonX thanks. In the past I've always just used get and set attributes, I had no idea

      1 Reply Last reply Reply Quote 1
      • KamdroidK
        Kamdroid
        last edited by

        @Murtaza @Hamed I sent you an email a few days ago, but if you didn't get it:

        Can you make a TestFlight version which is just the stable version of hyperPad with the bug fix for iPad Pro UI/global layer positioning bug (so people without beta can play my projects)

        That's the only reason I'm stuck using the beta, but it means I can't release or update any projects since most people don't use the beta.

        1 Reply Last reply Reply Quote 0
        • HamedH
          Hamed Admin
          last edited by

          @Kamdroid No because there are still some experimental things that some of the key fixes depend on. Unfortunately, needs to be part of the same build :(

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          • KamdroidK
            Kamdroid
            last edited by

            Really sad. Hope you can release an update soon. I think I've been waiting like 6 months 🙁

            MurtazaM 1 Reply Last reply Reply Quote 0
            • MurtazaM
              Murtaza Admin @Kamdroid
              last edited by

              @Kamdroid said in 1.26 Beta:

              Really sad. Hope you can release an update soon. I think I've been waiting like 6 months 🙁

              Yeah this update has taken a long time. Unfortunately COVID really slowed us down as we had to find how to adapt and change development strategies.

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              • Patrick123P
                Patrick123 @Kamdroid
                last edited by

                @Kamdroid I had a look through your project and I think I found what the issue is. I noticed that there is the stop touching behaviours to subtract from the Box container left/right but also the stop touching behaviour for objects with the tag "main controls". I think what is happening is that the stopped touching behaviour for the main controls is activating first. This then executes the "check if pressing both buttons". As a result, this is happening before the values in the box container left/right have been subtracted from. Try putting the execute "check if pressing both buttons" in the stopped touching events after you subtract the values as shown in the screenshot attached. This should fix the flip issue (This is in the game logic in The Caves - Door). I think in general the order of the execution of stop touching events is ambiguous which is something to look out for when using values from one event in the other. Let me know if you have any questions! Screen Shot 2020-11-18 at 10.15.37 AM.png

                KamdroidK 1 Reply Last reply Reply Quote 0
                • KamdroidK
                  Kamdroid @Patrick123
                  last edited by

                  @Patrick123 which project? I think you mentioned the wrong person

                  Patrick123P 1 Reply Last reply Reply Quote 0
                  • HamedH
                    Hamed Admin
                    last edited by

                    Yeah he meant @SplitMindGaming Sorry

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                    • Patrick123P
                      Patrick123 @Kamdroid
                      last edited by

                      @Kamdroid yes my apologies I meant to tag @SplitMindGaming sorry about that!

                      SplitMindGamingS 1 Reply Last reply Reply Quote 0
                      • SplitMindGamingS
                        SplitMindGaming @Patrick123
                        last edited by

                        @Patrick123 thanks for that. That definitely fixed the issue. I wonder why it actually worked from the last beta change. Also are you new to the team? If so welcome.

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