Projectile not showing up on layer
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But the shoot doesn’t work it doesn’t respect the layers.
Is it possible to change the Z axis of the bullet somehow? -
I retested it again.. it would be nice thanks… No shoot for a bullet hell.. it’s problematic…
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Do you have any idea how to re-create that shoot button?
To shoot at a specific angle? To shoot at 360° for example to shooting in different pattern is there any up-to-date tutorial somewhere? -
This doesn’t really help me a lot. I don’t understand it. I can’t find any nodes with that name. Would it be possible to have a concrete explanation on how that works? Thank you.

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I'm assuming the screenshot you provided is from a tutorial.
What this is doing is getting the rotation of an object, calculating the x and y values to use based on the rotation, and then applying a force using those values. Effectively, this applies a force on a spawned object (presumably a bullet, a physics object) in the direction of the object.
Normalized x direction is a Math Function behavior that is using
Cosine.
Normalized y direction is a Math Function behavior that is usingSine.However, I see that the names are mixed up in the screenshot. So
Sineis used for the x andCosineis used for the y.The multiplier is self-explanatory - you can adjust the power that is applied on the force. Larger multiplier means stronger force. It looks like it's using a health bar to adjust the power.
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Did you publish a new version of the app?
How did you fix it? Is it something in the behaviour that is visible so we can change the Z axis? Or we have to use a behaviour on that behaviour? -
It would be nice that the bullets could have a tag just like an object.
It’s very useful when you have a hit box inside a collision box.
So you have a collision box for general collision and in the centre you have the real hit box -
Or, do you have any work around?
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