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Three Dimensional

Scheduled Pinned Locked Moved WIP and Showcase
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  • Aidan_FireA Offline
    Aidan_FireA Offline
    Aidan_Fire
    wrote on last edited by Aidan_Fire
    #2

    0_1488772039534_IMG_3412.PNG

    The code for that shape will work in the current version of 3D, it is: -6.8437,-0.140625,0,-1.421875,3.59375,0,-6.734375,6.171875,0,-4.03125,3.390625,0,-0.5,-3,0,-6.3125,-6.4375,0,-3.21875,-3.1875,0,-5.296875,7.953125,0,-3.8125,0.15625,0,-5.171875,-8.15625,0,0.953125,-7.53125,0,1.484375,7.828125,0,8.71875,3.765625,0,8.953125,-4.59375,0,6.984375,1.734375,0,6.90625,-2.1875,0,3.96875,4.109375,0,4.015625,-3.65625,0,18_16_9_5_12_13_7_1_5_10_4_3_13_14_17_18_10_6_2_9_11_12_1_4_6_7_16_15_15_17_8_2_14_11_3_8_8:3:2:1:7:9:16:15:13:15:13:17:9:4:1:7:10:6:18:14:11:14:14:16:7:5:10:11:18:12:13:12:17:5:7:9:3:4:2:16:14:18:2:4:9:12:17:18:|

    Jack de WildeJ 1 Reply Last reply
    0
    • Aidan_FireA Aidan_Fire

      0_1488772039534_IMG_3412.PNG

      The code for that shape will work in the current version of 3D, it is: -6.8437,-0.140625,0,-1.421875,3.59375,0,-6.734375,6.171875,0,-4.03125,3.390625,0,-0.5,-3,0,-6.3125,-6.4375,0,-3.21875,-3.1875,0,-5.296875,7.953125,0,-3.8125,0.15625,0,-5.171875,-8.15625,0,0.953125,-7.53125,0,1.484375,7.828125,0,8.71875,3.765625,0,8.953125,-4.59375,0,6.984375,1.734375,0,6.90625,-2.1875,0,3.96875,4.109375,0,4.015625,-3.65625,0,18_16_9_5_12_13_7_1_5_10_4_3_13_14_17_18_10_6_2_9_11_12_1_4_6_7_16_15_15_17_8_2_14_11_3_8_8:3:2:1:7:9:16:15:13:15:13:17:9:4:1:7:10:6:18:14:11:14:14:16:7:5:10:11:18:12:13:12:17:5:7:9:3:4:2:16:14:18:2:4:9:12:17:18:|

      Jack de WildeJ Offline
      Jack de WildeJ Offline
      Jack de Wilde
      wrote on last edited by Jack8680
      #3

      @Aidan-Oxley maybe an edit point button that lets us enter precise coordinates? Unless that's already included in place point

      1 Reply Last reply
      0
      • Aidan_FireA Offline
        Aidan_FireA Offline
        Aidan_Fire
        wrote on last edited by Aidan_Fire
        #4

        There is Drag Point for not precise movement (simply drag it) and there is Move Point for precise position entering, I didn't use precise position entering for the shape in the screenshot.

        Jack de WildeJ 1 Reply Last reply
        0
        • Aidan_FireA Aidan_Fire

          There is Drag Point for not precise movement (simply drag it) and there is Move Point for precise position entering, I didn't use precise position entering for the shape in the screenshot.

          Jack de WildeJ Offline
          Jack de WildeJ Offline
          Jack de Wilde
          wrote on last edited by
          #5

          @Aidan-Oxley oh okay

          1 Reply Last reply
          0
          • DGames135D Offline
            DGames135D Offline
            DGames135
            wrote on last edited by
            #6

            I don't know if the code system works well as I tried to do a 3d logo but later on when tried to get it back with the code it glitched the shape and looked like this0_1488834803351_IMG_3836.PNG

            DGames135D 1 Reply Last reply
            0
            • DGames135D DGames135

              I don't know if the code system works well as I tried to do a 3d logo but later on when tried to get it back with the code it glitched the shape and looked like this0_1488834803351_IMG_3836.PNG

              DGames135D Offline
              DGames135D Offline
              DGames135
              wrote on last edited by
              #7

              @DGames135 By the way the code was this
              -8.265625,7.671875,0,-3.359375,7.390625,0,-0.96875,4.328125,0,-1.296875,0.203125,0,-3.5625,-1.5,0,-7.6875,-1.71875,0,-1.5625,-3.296875,0,-1,-7.015625,0,-7.59375,-9.5625,0,-8.0625,5.96875,1.453125,-4.015625,5.859375,1.796875,-4,1.0625,1.578125,-7.46875,-0.09375,0.78125,-7.75,-3.75,2.359375,-3.671875,-3.71875,2.453125,-3.359375,-7.265625,2.625,-7.9375,-7.8125,2.53125,-10.375,6.546875,0,-2.890625,-8.953125,0,-9.90625,-8.21875,1.375,2_3_14_5_14_14_14_4_15_16_20_17_20_10_20_8_10_20_14_6_19_12_5_7_5_6_17_8_17_20_17_18_7_8_16_5_16_7_16_17_1_19_1_2_3_4_13_14_13_3_13_2_4_5_6_15_8_9_18_20_18_10_12_13_12_1_|

              Aidan_FireA 2 Replies Last reply
              0
              • DGames135D DGames135

                @DGames135 By the way the code was this
                -8.265625,7.671875,0,-3.359375,7.390625,0,-0.96875,4.328125,0,-1.296875,0.203125,0,-3.5625,-1.5,0,-7.6875,-1.71875,0,-1.5625,-3.296875,0,-1,-7.015625,0,-7.59375,-9.5625,0,-8.0625,5.96875,1.453125,-4.015625,5.859375,1.796875,-4,1.0625,1.578125,-7.46875,-0.09375,0.78125,-7.75,-3.75,2.359375,-3.671875,-3.71875,2.453125,-3.359375,-7.265625,2.625,-7.9375,-7.8125,2.53125,-10.375,6.546875,0,-2.890625,-8.953125,0,-9.90625,-8.21875,1.375,2_3_14_5_14_14_14_4_15_16_20_17_20_10_20_8_10_20_14_6_19_12_5_7_5_6_17_8_17_20_17_18_7_8_16_5_16_7_16_17_1_19_1_2_3_4_13_14_13_3_13_2_4_5_6_15_8_9_18_20_18_10_12_13_12_1_|

                Aidan_FireA Offline
                Aidan_FireA Offline
                Aidan_Fire
                wrote on last edited by Aidan_Fire
                #8

                @DGames135 Hmm that's really weird, are the points at least in the right positions? What exactly has changed there? I'm trying to open my 3D project on the hub but it won't open (it does nothing) @administrators why does this happen? Can you tell me if the purple edit menu buttons are there right away when you load the object? If so that isn't supposed to happen, they are supposed to show up only after you press the edit button (I might have forgotten to hide the layer before I uploaded), that could possibly cause problems. Otherwise it might just be the lag. EDIT: I just went back to the hub and the 3D project was open, I'm not sure why it took so long. Also I checked that the edit menu is working fine.

                1 Reply Last reply
                0
                • DGames135D DGames135

                  @DGames135 By the way the code was this
                  -8.265625,7.671875,0,-3.359375,7.390625,0,-0.96875,4.328125,0,-1.296875,0.203125,0,-3.5625,-1.5,0,-7.6875,-1.71875,0,-1.5625,-3.296875,0,-1,-7.015625,0,-7.59375,-9.5625,0,-8.0625,5.96875,1.453125,-4.015625,5.859375,1.796875,-4,1.0625,1.578125,-7.46875,-0.09375,0.78125,-7.75,-3.75,2.359375,-3.671875,-3.71875,2.453125,-3.359375,-7.265625,2.625,-7.9375,-7.8125,2.53125,-10.375,6.546875,0,-2.890625,-8.953125,0,-9.90625,-8.21875,1.375,2_3_14_5_14_14_14_4_15_16_20_17_20_10_20_8_10_20_14_6_19_12_5_7_5_6_17_8_17_20_17_18_7_8_16_5_16_7_16_17_1_19_1_2_3_4_13_14_13_3_13_2_4_5_6_15_8_9_18_20_18_10_12_13_12_1_|

                  Aidan_FireA Offline
                  Aidan_FireA Offline
                  Aidan_Fire
                  wrote on last edited by Aidan_Fire
                  #9

                  @DGames135 Ok I've figured out what's wrong, you used the delete point button, didn't you? I thought I got that working, but I didn't, it happens because even though you have deleted the point, the point that you joined it to still thinks it's connected, and it messes up every single other line in the shape. For now, the only way around this is to not use the delete point button, I'll try to fix it. EDIT: lol I'm still looking at the delete point button and it's actually completely broken, @DGames135 here is your code without lines (you will have to redraw them, don't use delete Point until next update):
                  -8.265625,7.671875,0,-3.359375,7.390625,0,-0.96875,4.328125,0,-1.296875,0.203125,0,-3.5625,-1.5,0,-7.6875,-1.71875,0,-1.5625,-3.296875,0,-1,-7.015625,0,-7.59375,-9.5625,0,-8.0625,5.96875,1.453125,-4.015625,5.859375,1.796875,-4,1.0625,1.578125,-7.46875,-0.09375,0.78125,-7.75,-3.75,2.359375,-3.671875,-3.71875,2.453125,-3.359375,-7.265625,2.625,-7.9375,-7.8125,2.53125,-10.375,6.546875,0,-2.890625,-8.953125,0,-9.90625,-8.21875,1.375,|

                  1 Reply Last reply
                  0
                  • DGames135D Offline
                    DGames135D Offline
                    DGames135
                    wrote on last edited by
                    #10

                    Thanks. I'll try not deoeting nut that's gonna be hard

                    1 Reply Last reply
                    0
                    • RyanAndChadR Offline
                      RyanAndChadR Offline
                      RyanAndChad
                      wrote on last edited by
                      #11

                      I made a branch of your project.
                      I looked at some of the behaviors
                      I can't even...

                      You are a legend

                      Aidan_FireA 1 Reply Last reply
                      0
                      • RyanAndChadR Offline
                        RyanAndChadR Offline
                        RyanAndChad
                        wrote on last edited by
                        #12

                        It's a diamond

                        0,-5,0,0,2,0,-5,0,0,5,0,0,0,0,5,0,0,-5,3.5,0,3.5,3.5,0,-3.5,-3.5,0,-3.5,-3.5,0,3.5,3,2,0,-3,2,0,0,2,3,0,2,-3,7:4:1:3:10:1:6:9:1:14:12:2:8:14:6:7:11:4:11:14:2:10:5:1:7:4:1:13:11:2:5:7:1:13:7:11:6:14:9:9:12:3:14:9:12:12:13:10:5:13:7:10:13:5:4:8:1:12:13:2:5:7:1:11:8:14:4:11:8:8:6:1:9:3:1:3:12:10:|

                        1 Reply Last reply
                        1
                        • RyanAndChadR RyanAndChad

                          I made a branch of your project.
                          I looked at some of the behaviors
                          I can't even...

                          You are a legend

                          Aidan_FireA Offline
                          Aidan_FireA Offline
                          Aidan_Fire
                          wrote on last edited by
                          #13

                          @DomiNation hahaha. Also I love your diamond, I was gonna make one but I thought that would be too hard. I want to make the faces change colour correctly in the next update, I could see the colours in the diamond looked a bit strange, and they do in the default cube as well.

                          1 Reply Last reply
                          0
                          • DGames135D Offline
                            DGames135D Offline
                            DGames135
                            wrote on last edited by
                            #14

                            Would it be hard to put the old system of rotating the shape in to moving points so you don't have to guess or be really precise about moving points.

                            Aidan_FireA 1 Reply Last reply
                            0
                            • RyanAndChadR Offline
                              RyanAndChadR Offline
                              RyanAndChad
                              wrote on last edited by
                              #15

                              @Aidan-Oxley after I finish my graphing calculator, I think I will work on a project to build 3D objects layer by layer and output it as code for your 3D engine. I think you could make some really complex models if you build it in layers or something :)

                              1 Reply Last reply
                              0
                              • DGames135D DGames135

                                Would it be hard to put the old system of rotating the shape in to moving points so you don't have to guess or be really precise about moving points.

                                Aidan_FireA Offline
                                Aidan_FireA Offline
                                Aidan_Fire
                                wrote on last edited by
                                #16

                                @DGames135 nah that's easy, I'll put it in for you next update. @DomiNation what do you mean by layers? I still really like your diamond, I'm gonna add a button for it next update (and text saying you made it).

                                1 Reply Last reply
                                0
                                • RyanAndChadR Offline
                                  RyanAndChadR Offline
                                  RyanAndChad
                                  wrote on last edited by
                                  #17

                                  @Aidan-Oxley This is just a concept for a tool to make building the 3D objects easier. You place points on a 2D layer, then add another layer "x" amount higher above the last layer, place more points, more layers, more points. I guess it would be a bit like a human 3D printer. :P Anyway, it would be a lot easier to make a lot of detail this way.

                                  Aidan_FireA 1 Reply Last reply
                                  0
                                  • RyanAndChadR RyanAndChad

                                    @Aidan-Oxley This is just a concept for a tool to make building the 3D objects easier. You place points on a 2D layer, then add another layer "x" amount higher above the last layer, place more points, more layers, more points. I guess it would be a bit like a human 3D printer. :P Anyway, it would be a lot easier to make a lot of detail this way.

                                    Aidan_FireA Offline
                                    Aidan_FireA Offline
                                    Aidan_Fire
                                    wrote on last edited by
                                    #18

                                    @DomiNation hmm, you can sort of do this because you have x y and z positions, but the layering wouldn't work as good because you would still see the points in the background and it could make it more confusing. I could add some sort of hide all points with this x, y or z value?

                                    RyanAndChadR 1 Reply Last reply
                                    0
                                    • Aidan_FireA Aidan_Fire

                                      @DomiNation hmm, you can sort of do this because you have x y and z positions, but the layering wouldn't work as good because you would still see the points in the background and it could make it more confusing. I could add some sort of hide all points with this x, y or z value?

                                      RyanAndChadR Offline
                                      RyanAndChadR Offline
                                      RyanAndChad
                                      wrote on last edited by
                                      #19

                                      @Aidan-Oxley That would be amazing. Maybe have a translucent plane that you can drag up and down along the y axis and any points, faces, and lines above the plane are hidden. I would definitely use that :)

                                      Aidan_FireA 1 Reply Last reply
                                      0
                                      • RyanAndChadR RyanAndChad

                                        @Aidan-Oxley That would be amazing. Maybe have a translucent plane that you can drag up and down along the y axis and any points, faces, and lines above the plane are hidden. I would definitely use that :)

                                        Aidan_FireA Offline
                                        Aidan_FireA Offline
                                        Aidan_Fire
                                        wrote on last edited by Aidan_Fire
                                        #20

                                        @DomiNation For now, there is a simple label you can enter a value into to hide points with a y level below that, I want to make something better but didn't want to wait till I made that before updating. @DGames135 the old precise rotation system
                                        is back, you can turn it on through the new settings button. Also, I'm pretty sure you can delete points with no worries now lol. 😀 EDIT: sorry I didn't test the new temporary button enough, it gets hidden in edit mode and the points reset colour 😔

                                        DGames135D 1 Reply Last reply
                                        0
                                        • Aidan_FireA Aidan_Fire

                                          @DomiNation For now, there is a simple label you can enter a value into to hide points with a y level below that, I want to make something better but didn't want to wait till I made that before updating. @DGames135 the old precise rotation system
                                          is back, you can turn it on through the new settings button. Also, I'm pretty sure you can delete points with no worries now lol. 😀 EDIT: sorry I didn't test the new temporary button enough, it gets hidden in edit mode and the points reset colour 😔

                                          DGames135D Offline
                                          DGames135D Offline
                                          DGames135
                                          wrote on last edited by DGames135
                                          #21

                                          @Aidan-Oxley My dreams are complete

                                          1 Reply Last reply
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