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    How can I make a smooth d-pad

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    • Jack8680J
      Jack8680 @iTap Development
      last edited by

      @Stephenn This should work:
      0_1493250473832_IMG_3207.PNG

      iTap DevelopmentI 1 Reply Last reply Reply Quote 0
      • iTap DevelopmentI
        iTap Development @Jack8680
        last edited by

        @Jack8680 that is what I was trying to say to do, and probably failed lol 😂. I didn't think of what you did for the joystick down, but that's a good way to do it!

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        • S
          Stephenn
          last edited by

          Ok thanks for the help everyone.

          1 Reply Last reply Reply Quote 0
          • S
            Stephenn
            last edited by

            Ok so I have my joystick 0_1493289167232_IMG_1321.PNG if I walk into an object I kind of squish into it can someone tell me how to fix this?

            iTap DevelopmentI 1 Reply Last reply Reply Quote 0
            • iTap DevelopmentI
              iTap Development @Stephenn
              last edited by

              @Stephenn you could do this. Put the move behaviors in the "behavior off"'s and have each of the collided behaviors have one direction (up down left or right) selected. Now since the "stopped colliding" behavior doesn't have directions, you can just turn the move behaviors back on when the joystick moves in the opposite direction, since that would move it away from the object you hit.0_1493290353899_IMG_1866.PNG

              @Murtaza why doesn't the stopped colliding have directions?

              Aidan_FireA 1 Reply Last reply Reply Quote 0
              • Aidan_FireA
                Aidan_Fire @iTap Development
                last edited by Aidan_Fire

                I checked the screenshot I sent you, played the project and it works, there is no diagonal movement. Try it. @Jack8680 yeah but no one will notice it lol. Well I sort of do, but I don't really care, doesn't affect it in any major way.

                1 Reply Last reply Reply Quote 0
                • S
                  Stephenn
                  last edited by

                  Ok thanks

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                  • S
                    Stephenn
                    last edited by

                    @Aidan-Oxley, or anyone, how did you change the value of the box container?

                    iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                    • iTap DevelopmentI
                      iTap Development @Stephenn
                      last edited by

                      @Stephenn, any behavior output you put in the box container will set the value of the box container when the behavior runs . And you can drag as many outputs in a box container that you need.

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                      • Aidan_FireA
                        Aidan_Fire
                        last edited by

                        0_1493336261810_IMG_3523.PNG
                        Press on the box container, then press on the symbol to the left of the default value.

                        iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                        • iTap DevelopmentI
                          iTap Development @Aidan_Fire
                          last edited by

                          @Aidan-Oxley I think this will work better, because with what you did you have to use the extra "set input field" behavior. For mine, When one of the add value's is triggered it will set the box container to its output automatically.0_1493340437316_IMG_1870.PNG

                          Aidan_FireA 1 Reply Last reply Reply Quote 0
                          • Aidan_FireA
                            Aidan_Fire @iTap Development
                            last edited by Aidan_Fire

                            @iTap-Development Yeah I'm still not used to that, I'm still stuck in the old way of using box containers lol before they let you have multiple storages.

                            iTap DevelopmentI TutorialDoctorT 2 Replies Last reply Reply Quote 1
                            • S
                              Stephenn
                              last edited by

                              Ok thanks

                              1 Reply Last reply Reply Quote 0
                              • iTap DevelopmentI
                                iTap Development @Aidan_Fire
                                last edited by

                                @Aidan-Oxley yeah I found it out by trying to put an output in the default value input field, and when it move up to its own input field I tried again and found you could do multiple. Lol

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                                • TutorialDoctorT
                                  TutorialDoctor @Aidan_Fire
                                  last edited by TutorialDoctor

                                  @Aidan-Oxley I SOOO did not know box containers could do this. How do you access one of the values?

                                  Aidan_FireA 1 Reply Last reply Reply Quote 1
                                  • Aidan_FireA
                                    Aidan_Fire @TutorialDoctor
                                    last edited by

                                    @TutorialDoctor I'd like to know that too 😛 never used it.

                                    1 Reply Last reply Reply Quote 0
                                    • S
                                      Stephenn
                                      last edited by

                                      Does anyone know how I could make a 2x2 grid for a player to move on?

                                      iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                                      • Aidan_FireA
                                        Aidan_Fire
                                        last edited by

                                        Yes, look for my project on the hub called something like grid lock (although I don't think it works properly for negative coordinates). I think for that I would make the joystick player invisible and add a second scenery player that just moves to the invisible player, on a grid.

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                                        • iTap DevelopmentI
                                          iTap Development @Stephenn
                                          last edited by

                                          @Stephenn you can divid the position by the grid size, round that number. And then multiply by the grid size.
                                          So an x position of 7.4 would move to an x position of 8 since 7.4/2 is 3.7 rounded is 4 and 4*2 =8

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                                          • S
                                            Stephenn
                                            last edited by

                                            Ok thanks, I was over complicating by using modulus and subtract.

                                            Aidan_FireA 1 Reply Last reply Reply Quote 0
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