RobinsonX (Game ChangeLogs)
-
That's exactly what I did... Besides, constantly spawning objects and destroying them bends the performance a lot..
I tried using Enable & Disable objects, hide & show objects, but it still lags when it loads in...
-
It doesn't lag when all the blocks are loaded, it's just the loading process itself... It takes
unloaded
existing objects outside the map. Once the blocks are too far away from the screen, they are unloaded and hidden instead of being destroyed. -
Besides, I already have setup the method of using larger objects instead of block-to-block customization. I feel like having custom landscape and structure objects looks a lot better! 👌
(And yes, that image is real, hype!) -
I am revamping the ENTIRE project. Everything will look different, having slicker design. Working from the ground up,
performance
anddesign
will be top priority.So far, the new login screen is looking and feelin' sleek. 👌
-
If you would like to test the new version of the project, here you go! It's mainly the UI and performance that I am working on, there isn't much functionality yet.
-
Working on full color customization.
If needed, I can publish a project with this hue selector for your games!
-
@robinsonx Just branched your Color Picker project from the hub.
I think there's a weird hyperPad glitch?
All the images are just folders (except for "gradient"), and the minecraft.tff also appears to be a folder.Example:
Not sure what's going on
-
@Kamdroid I know what's causing it, but I don't know how it works...
I opened up a file app and copied the project, the copied project has the folder glitch thingy... I could use this bug to encrypt files that I don't want users to mess with, maybe an another feature we should have... Locking assets and stuff like that, similar to what we had in Gamepress...(The Old Days)
This is one heck of a weird bug, @Murtaza and @Hamed,
I think it's because it didn't go through the Import process. I'll put this on the Bug Report Tab. -
The game can now download new updates on it’s own! 👌
Don’t worry, each in-game update will be less than a MB, so it’ll just take seconds. -
You’re insane at this stuff, does it download assets, is that even possible?
-
Woah! Now, here’s where the flaws come in. 😅
It doesn’t, I mean cannot, download new Assets, hyperPad doesn’t support
importing content
in the project itself on the go.. 😭
This would open up many new possibilities, but as of right now, all we can do is use HTTP Requests to download text files.To answer your question, the updates only download text files. (Usually .json files) We can have parts of the gameplay alter dynamically from time to time but unfortunately can’t download new images or sound effects. 😕
-
-
What you could have download is custom maps, which would be a bunch of text depending on how Robinson has made his map loading work. And other stuff like that.
-
Yep! That’s exactly what I’m doing. 😨
-
Amazing how far you've progressed.
Maybe in the future, you could do a sequel with a programming game engine (like Unity) where you have the possibility to implement way more advanced features and get it cross-platform. Hopefully it'd be more optimised too, hyperPad has never been great at it in my expiernece.
-
@Kamdroid That’s big! I can try to create one, but one of the concerns that I have is the performance. 😨
Sure, maybe repeating some behaviors isn’t bad, but having multiple objects doing the same thing is a big performance bender... -
We have settings in place now. ;) (mostly)
I’m setting up the servers. Once they are working correctly and passed the beta test, the game modes should start rolling out one by one. 👌
-
One of the main concerns I have is
character animation
... 😅
I can probably create some poses, but it is difficult to replicate a complete walking animation, skeletal animation is hard to recreate in hyperPad because of some limitations. I might stick to the old way of using the Play Animation behavior itself... -
Anyways... This is all I got...
The problem is that it looks weird when I horizontally flip the character...
-
I haven’t been active very lately. All I did in the past week was uploading a small project in the meantime...
I have lots of stuff to worry about, but once everything is settled, I will be working on BotPixel Games again. ;)