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  3. RobinsonX (Game ChangeLogs)

RobinsonX (Game ChangeLogs)

Scheduled Pinned Locked Moved WIP and Showcase
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  • RobinsonXR Offline
    RobinsonXR Offline
    RobinsonX
    wrote on last edited by
    #68

    Yea. :3
    I use it in all my games, gives that 8-bit theme.

    1 Reply Last reply
    0
    • RobinsonXR Offline
      RobinsonXR Offline
      RobinsonX
      wrote on last edited by
      #69

      Weird... The screenshots are not behaving today. (It wasn't uploading.)

      The new update came out anyway! And there was a typo! Oops. :3

      1 Reply Last reply
      0
      • RobinsonXR Offline
        RobinsonXR Offline
        RobinsonX
        wrote on last edited by
        #70

        0_1533098422799_72018711-45FF-4E4A-A115-0AE9E32E6CF2.png

        Decorating and implementing new land to explore!
        This is gonna take a while...
        Adding grass everywhere and bushes is going to take up some memory, hope it doesn't break the game performance..

        1 Reply Last reply
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        • RobinsonXR Offline
          RobinsonXR Offline
          RobinsonX
          wrote on last edited by
          #71

          0_1533452535794_0E8ACB7C-7927-4B6C-BE8D-3E90D675AD63.png

          (Sorry for blurry image)

          Doubled the size of the playable map,
          and still running smooth, topping 60 fps! :D

          Possible Upcoming Features...? (Ideas.)
          • Thinking of adding special events throughout gameplay. (Unexpected solar eclipse, lunar event, etc.)
          • People have suggested pets or allies, probably implementing them as flying buddies.
          • New recipes; campfires, and beds to skip through day.
          • Possibly new character animations. (Blinking, sleeping, etc.)
          • Natural weather; monsters could possibly change depending on the weather.

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          0
          • RobinsonXR Offline
            RobinsonXR Offline
            RobinsonX
            wrote on last edited by
            #72

            Sorry to announce, but I probably won't be on HyperPad as much as I'm used to. High school is coming up over me, I just wanted to let everyone know that I'm still gonna be on Hyperpad, just not as much as before.

            Andrey GhostA 1 Reply Last reply
            0
            • RobinsonXR RobinsonX

              Sorry to announce, but I probably won't be on HyperPad as much as I'm used to. High school is coming up over me, I just wanted to let everyone know that I'm still gonna be on Hyperpad, just not as much as before.

              Andrey GhostA Offline
              Andrey GhostA Offline
              Andrey Ghost
              wrote on last edited by Andrey Ghost
              #73

              @robinsonx Ow man :c Wish ya good luck with 'dis stuff mate.

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              • RobinsonXR Offline
                RobinsonXR Offline
                RobinsonX
                wrote on last edited by
                #74

                0_1535107354620_668A74F4-7274-4BCB-AFB5-5D9ADD145E3D.jpeg

                Working on a Battle Royale gameplay? Coming soon?
                Maybe..............
                Thanks to my friend Nate for this idea! :D

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                • RobinsonXR Offline
                  RobinsonXR Offline
                  RobinsonX
                  wrote on last edited by
                  #75

                  I redesigned the model of the player and sort of changed how it works, brand new sprites and animation. :)
                  This model will only be in the new Battle Royale gamemode coming soon!

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                  • RobinsonXR Offline
                    RobinsonXR Offline
                    RobinsonX
                    wrote on last edited by
                    #76

                    And another sneak peak....
                    Bullets have new behaviors.

                    • Bullets won't be able to penetrate through walls/enemies like they used to do...
                    • Bullets now travel at a speed, cool.
                    • But bullets won't travel very far (unless using a sniper rifle.) as they slow from air resistance. They usually only travel a thousand meters.

                    Michael KhalfinG 1 Reply Last reply
                    0
                    • RobinsonXR RobinsonX

                      And another sneak peak....
                      Bullets have new behaviors.

                      • Bullets won't be able to penetrate through walls/enemies like they used to do...
                      • Bullets now travel at a speed, cool.
                      • But bullets won't travel very far (unless using a sniper rifle.) as they slow from air resistance. They usually only travel a thousand meters.

                      Michael KhalfinG Offline
                      Michael KhalfinG Offline
                      Michael Khalfin
                      wrote on last edited by
                      #77

                      @robinsonx cool stuff!

                      1 Reply Last reply
                      0
                      • Andrey GhostA Andrey Ghost

                        @robinsonx dude, no way! Pixel art maker by Nikomimi?0_1532970850893_Фото 30.07.18, 21 12 48.png
                        Awesome app :) Only 2 cons i'd say, only 1 layer and 32 colors per art limit.. Still, very good app.

                        Michael KhalfinG Offline
                        Michael KhalfinG Offline
                        Michael Khalfin
                        wrote on last edited by
                        #78

                        @andrey-ghost said in RobinsonX (Game ChangeLogs):

                        @robinsonx dude, no way! Pixel art maker by Nikomimi?0_1532970850893_Фото 30.07.18, 21 12 48.png
                        Awesome app :) Only 2 cons i'd say, only 1 layer and 32 colors per art limit.. Still, very good app.

                        You should try Pixely. Simply the best pixel art program for iPad.

                        Andrey GhostA 1 Reply Last reply
                        0
                        • Michael KhalfinG Michael Khalfin

                          @andrey-ghost said in RobinsonX (Game ChangeLogs):

                          @robinsonx dude, no way! Pixel art maker by Nikomimi?0_1532970850893_Фото 30.07.18, 21 12 48.png
                          Awesome app :) Only 2 cons i'd say, only 1 layer and 32 colors per art limit.. Still, very good app.

                          You should try Pixely. Simply the best pixel art program for iPad.

                          Andrey GhostA Offline
                          Andrey GhostA Offline
                          Andrey Ghost
                          wrote on last edited by
                          #79

                          @gamecrazy I'll take a look at Pixely, thanks! (:

                          1 Reply Last reply
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                          • RobinsonXR Offline
                            RobinsonXR Offline
                            RobinsonX
                            wrote on last edited by
                            #80

                            I worked on an AI for bots, seems nice....

                            1 Reply Last reply
                            1
                            • Andrey GhostA Offline
                              Andrey GhostA Offline
                              Andrey Ghost
                              wrote on last edited by
                              #81

                              Looks great!

                              1 Reply Last reply
                              0
                              • RobinsonXR Offline
                                RobinsonXR Offline
                                RobinsonX
                                wrote on last edited by
                                #82

                                Thanks! Probably not gonna post an update this week though... So here's a sneak peak of what it could look like:

                                • I'm finally starting to add customizable UI, you can position your controls to where ever on the screen, they can also be adjusted in size to fit the screen.

                                • I'm starting to also add Terrain, scenery and more details would just make the game a better experience, but the project will be using a complex algorithm to minimize how many objects are present, smooth and ease gameplay is possible. (You may notice trees pop out and in the scene.)

                                • And I simply added sound effects to just magnify the experience, cool. :3

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                                • RobinsonXR Offline
                                  RobinsonXR Offline
                                  RobinsonX
                                  wrote on last edited by
                                  #83

                                  Today, I did some tweaking and improvements...
                                  I'm usually on HyperPad on the weekends, posting a project update. The 1.2 update is probably going to be released on the next weekend. Stay tuned! :)

                                  Here's a run-down of what I've added so far:
                                  • Health, the UI element is also customizable in the settings.
                                  • Customizable shooting controls : Tap Anywhere, Dedicated Button, Aiming Joystick. (Right Joystick)
                                  • PvP : Different weapons deal different damage, players can "kill" an another player.
                                  • Scenery Objects (Trees) now behave as "minimal graphics" ; scenery objects are only active if you are nearby them. This decreases a lot of lag.

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                                  • RobinsonXR Offline
                                    RobinsonXR Offline
                                    RobinsonX
                                    wrote on last edited by
                                    #84

                                    It's coming...

                                    Use your parachute to glide through air, fly away or to the enemy, play your way. ;)

                                    1 Reply Last reply
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                                    • RobinsonXR Offline
                                      RobinsonXR Offline
                                      RobinsonX
                                      wrote on last edited by
                                      #85

                                      0_1538649759583_A53B55FC-468F-42DB-A34F-B3FA9B4E13E0.png

                                      Build, destroy, repeat. (Coming soon)

                                      1 Reply Last reply
                                      1
                                      • MurtazaM Online
                                        MurtazaM Online
                                        Murtaza
                                        Admin
                                        wrote on last edited by
                                        #86

                                        Love seeing the progress of this. We're actually working on a tutorial to create a multiple game. It should hopefully be out in a few weeks. It'd be really cool to see this as a multiplayer deathmatch style game :)

                                        1 Reply Last reply
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                                        • RobinsonXR Offline
                                          RobinsonXR Offline
                                          RobinsonX
                                          wrote on last edited by
                                          #87

                                          :) For some odd reason, my Survivalist project keeps crashing upon playing it, I'll try to find the cause of it... (I've messed around with the new behaviors which is probably why..)

                                          And if you were wondering, Survivalist is going into a full overhaul! I found out a way to create a color picker that selects a custom color using the RGB system itself.

                                          And now that we have object referencing, why not have the player model go in a full makeover? Blinking eyes, moving legs, animations & possibly emotes? (gotta love the new update!)

                                          Could possibly implement weekly seasonal events, where users can earn special rewards and outfits. ;)

                                          Don't want to make this too long, so concluding the rest: functioning game matches, realtime multiplayer (if I manage to find a socket.io server), new weapons, map overhaul, and possibly custom gamemodes)

                                          I was bored, so in the meantime, I worked on a new game. Sound is working good! 👌 (Not sure if I'm going to publish it to the Hub soon..)
                                          And Object referencing makes enemies SO MUCH EASIER to work with! :D

                                          1 Reply Last reply
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