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    RobinsonX (Game ChangeLogs)

    Scheduled Pinned Locked Moved
    WIP and Showcase
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    • RobinsonXR
      RobinsonX
      last edited by

      Oh my gosh, my mind is blown by how much I can learn from this... ๐Ÿ˜จ

      The HTTP Request behavior will be a game changer. I can fix all the glitches with the <null> accounts in my game, learned how to create new urls... This stuff can get very dynamic, I don't have to keep using the same urls.

      This means that I can actually manage storage in a way that each account has it's own pathway and identification rather than sharing the same pathway with one another. This fixes many of the weird <null> bugs players can see in-game.

      To sum it all up, game is getting an another maintence update that will fix many bugs and open up a huge variety of possibilities. ๐Ÿ‘Œ๐Ÿ˜ฌ

      1 Reply Last reply Reply Quote 0
      • RobinsonXR
        RobinsonX
        last edited by

        Custom Avatars are coming!

        0_1547336302183_F9384056-2A0F-4D03-B467-B62D70E95ED9.png

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        • RobinsonXR
          RobinsonX
          last edited by

          This is what our BotPixel servers look like right now. (We use Google Firebase to store content online)

          2_1547744561818_96630217-DABD-47FA-B93E-C48116CFD4C2.jpeg 1_1547744561808_78C2C1A0-343E-40A9-ABC9-70FAAF64B0F6.jpeg 0_1547744561808_E2B9ADF4-D8C2-4B33-AB71-B12DF632D6DC.jpeg

          You can already see awesome new features that are coming along. :)

          Once we release a new update, content will be flooding like crazy. Don't worry, none of this costs any money. ;)

          1 Reply Last reply Reply Quote 0
          • RobinsonXR
            RobinsonX
            last edited by

            Unfortunately, the accounts of existing users would have to be cleared out because the servers are going to be using a new format and structure. (This is to fix the <null> bugs you would usually see on anyone's profile.)

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            • RobinsonXR
              RobinsonX
              last edited by

              The server of BotPixel Games has been moved, so the project is not playable until an update fixes it.

              And here's an another peice of cake from the update:
              ยป Every player will have their own ID key. Even if they change their username and password, they will still be the same player they are.

              This is so the servers can track which player is who, and so your data is not affected.

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              • RobinsonXR
                RobinsonX
                last edited by

                0_1548785106198_CD78E060-0628-4F4C-98AA-78D5615D021C.jpeg

                I'm fixing up the UI, will finally apply some UI settings very soon.

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                • RobinsonXR
                  RobinsonX
                  last edited by

                  0_1548802720591_DF53BF48-CDCD-480B-9617-AFA8ACE9AA8F.jpeg

                  Going out with this new idea. ๐Ÿ˜ฌ

                  Users will be able to create custom maps. For map submissions, activities, or maybe just for fun. ๐Ÿค”

                  This will take a while to implement though...

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                  • RobinsonXR
                    RobinsonX
                    last edited by

                    I changed many things of the map editor. Maps will now be block based, this also brings up a method of chunking, maps will load chunk by chunk similarly to the games of Minecraft and Terraria, this just reduces lag and uses less memory.

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                    • RobinsonXR
                      RobinsonX
                      last edited by

                      Unfortunately, loading block by block (chunking) is too laggy. I might have to abandon the idea of having a block-to-block customization. However, I will still leave the map editor as it is, I will not remove the current map editing we have, but I will append a brand new editor specifically for creating actual maps instead of creations. I can simplify a lot of stuff in this case.

                      For example, instead of using so many blocks just for making the ground, we can use a terrain object instead. Placing one single object rather than a 25 by 25 block is much more conservative. ๐Ÿ‘Œ

                      Aidan_FireA 1 Reply Last reply Reply Quote 0
                      • Aidan_FireA
                        Aidan_Fire @RobinsonX
                        last edited by Aidan_Fire

                        @robinsonx So it's laggy to have all the blocks loaded? What if you tried making a system where any block outside the screen gets unloaded (Destroyed)? And as you move camera around it loads other blocks in. Maybe that would be too laggy as well anyway though.

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                        • RobinsonXR
                          RobinsonX
                          last edited by

                          That's exactly what I did... Besides, constantly spawning objects and destroying them bends the performance a lot..

                          I tried using Enable & Disable objects, hide & show objects, but it still lags when it loads in...

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                          • RobinsonXR
                            RobinsonX
                            last edited by

                            It doesn't lag when all the blocks are loaded, it's just the loading process itself... It takes unloaded existing objects outside the map. Once the blocks are too far away from the screen, they are unloaded and hidden instead of being destroyed.

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                            • RobinsonXR
                              RobinsonX
                              last edited by

                              0_1552148774208_90C0FE64-2680-45B2-B903-F352BF34A4C0.png

                              Besides, I already have setup the method of using larger objects instead of block-to-block customization. I feel like having custom landscape and structure objects looks a lot better! ๐Ÿ‘Œ
                              (And yes, that image is real, hype!)

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                              • RobinsonXR
                                RobinsonX
                                last edited by

                                I am revamping the ENTIRE project. Everything will look different, having slicker design. Working from the ground up, performance and design will be top priority.

                                So far, the new login screen is looking and feelin' sleek. ๐Ÿ‘Œ

                                1 Reply Last reply Reply Quote 1
                                • RobinsonXR
                                  RobinsonX
                                  last edited by

                                  If you would like to test the new version of the project, here you go! It's mainly the UI and performance that I am working on, there isn't much functionality yet.

                                  https://s3.amazonaws.com/hyperpad-share/A4438F93-1958-4AF0-A28B-6A9EE1FB4A43/BotPixel Battle Royale.tap

                                  1 Reply Last reply Reply Quote 0
                                  • RobinsonXR
                                    RobinsonX
                                    last edited by

                                    Working on full color customization.

                                    If needed, I can publish a project with this hue selector for your games!

                                    KamdroidK 1 Reply Last reply Reply Quote 0
                                    • KamdroidK
                                      Kamdroid @RobinsonX
                                      last edited by

                                      @robinsonx Just branched your Color Picker project from the hub.

                                      I think there's a weird hyperPad glitch?
                                      All the images are just folders (except for "gradient"), and the minecraft.tff also appears to be a folder.

                                      Example: 0_1553123195506_FDFC7430-7F8D-4AA8-9546-EAA53FE25A8D.png

                                      Not sure what's going on

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                                      • RobinsonXR
                                        RobinsonX
                                        last edited by

                                        @Kamdroid I know what's causing it, but I don't know how it works...

                                        I opened up a file app and copied the project, the copied project has the folder glitch thingy... I could use this bug to encrypt files that I don't want users to mess with, maybe an another feature we should have... Locking assets and stuff like that, similar to what we had in Gamepress...(The Old Days)

                                        This is one heck of a weird bug, @Murtaza and @Hamed,
                                        I think it's because it didn't go through the Import process. I'll put this on the Bug Report Tab.

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                                        • RobinsonXR
                                          RobinsonX
                                          last edited by

                                          0_1554007443724_8877EE90-1D8D-42C0-9B11-3CA5BA2F9A44.jpeg

                                          The game can now download new updates on itโ€™s own! ๐Ÿ‘Œ
                                          Donโ€™t worry, each in-game update will be less than a MB, so itโ€™ll just take seconds.

                                          1 Reply Last reply Reply Quote 0
                                          • BD StudiosB
                                            BD Studios
                                            last edited by

                                            Youโ€™re insane at this stuff, does it download assets, is that even possible?

                                            Aidan_FireA 1 Reply Last reply Reply Quote 0
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