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  3. Dynamic Input to all behaviours

Dynamic Input to all behaviours

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  • KamdroidK Offline
    KamdroidK Offline
    Kamdroid
    wrote on last edited by
    #1

    Could you please add dynamic inputs to almost all applicable behaviours? e.g. Load scene by name from a label, Set Graphic by its file name from a label etc.

    Would allow for more dynamicness.

    Aidan_FireA Jack de WildeJ 2 Replies Last reply
    3
    • KamdroidK Kamdroid

      Could you please add dynamic inputs to almost all applicable behaviours? e.g. Load scene by name from a label, Set Graphic by its file name from a label etc.

      Would allow for more dynamicness.

      Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by
      #2

      @Kamdroid Yes. Things like move to object by name! Rather than collided with someTag move to object someTag.

      1 Reply Last reply
      1
      • KamdroidK Kamdroid

        Could you please add dynamic inputs to almost all applicable behaviours? e.g. Load scene by name from a label, Set Graphic by its file name from a label etc.

        Would allow for more dynamicness.

        Jack de WildeJ Offline
        Jack de WildeJ Offline
        Jack de Wilde
        wrote on last edited by
        #3

        @Kamdroid this would also be great for games that are procedurally generated or store the levels as arrays, etc. so we don't need to use a ton of 'if behaviours' to convert the id of a tile to a graphic.

        I'd also like to be able to download graphics with http requests and use them with set graphics, so we can use user created content and mods.

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        • MurtazaM Offline
          MurtazaM Offline
          Murtaza
          Admin
          wrote on last edited by
          #4

          Yeah this is something we've wanted to add for a while. It's just taken some time fo find the best way to implement it.

          Ie. keeping it the visual method, but have the option to enter an object by name. As well as handling situations where the usr accidentally deletes a character etc.

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