• Feature Request: CCMotionStreak

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  • Suggestion: Spawn with Reference, as Instance.

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    @Kamdroid It's not an ideal solution, and doesn't come near to solving all the questions asked of references and instances, but you can use the Global UI layer to hide your permanent versions of things, offscreen, so you can persist them through Scenes.
  • Feature Request: Polyphonic style culling of Spawns

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  • Feature Request: Behaviour On/Off/Pause/Resume, in one Behaviour

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  • Feature Request: Channeling in Receive Message Behaviour

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    iTap DevelopmentI
    @Deeeds I would rather chop my tree down with an axe, and have a wood stove to burn it in, rather than cut it down with a chainsaw and stack it up outside to rot. At some point, the chainsaw makes sense, but the stove comes first. In other words, I think this feature would be useful, but like I said before, other things like lighting and prefabs should be higher priority. I know, an equally silly example as yours.
  • Feature Request: Add to Score show the Score to be added...

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    @Thecheater887 I think you've misunderstood my meaning. This is what I'm asking for: [image: 4edfefee-52e4-4e0d-bc48-c59374c734fa.png]
  • Feature Request: Scene Editor: Duplicate in Place

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    @Thecheater887 @hamed And provide a coordinate control for a group that's copied and pasted or duplicated, so they can be moved as a group once they've been duplicated.
  • Inconsistent coordinate toggles

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    @Hamed I feel for just two options, the toggle would work better. Anything will work, though, I’m sure.
  • Feature Request: Searchable Notes in Every Behaviour Node

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  • On Physics Update...

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  • Feature Request: Import plists, and associate with...

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    @Hamed SPRITESHEETS!
  • Do behaviours before rendering/showing screen to user

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    iTap DevelopmentI
    @Kamdroid oh yeah🤔
  • Suggestion: X Y Manual Adjuster for Screen View

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    Aidan_FireA
    I don’t like that you can’t have a specific screen start position or zoom. So either I use behaviours to instantly move the screen when the game is run or I design the game in a way so that the start screen is where default is sitting. But being able to accurately adjust start screen position and zoom would be awesome.
  • Multithreading

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    @Thecheater887 Here's a long read that's well worth your time: https://developer.apple.com/library/content/documentation/General/Conceptual/ConcurrencyProgrammingGuide/OperationQueues/OperationQueues.html
  • HTML5 UI elements

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  • Feature Request: Select ALL in Dropbox import

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  • Combine text with variable without combine text behaviour

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    KamdroidK
    @Kamdroid said in Combine text with variable without combine text behaviour: @Thecheater887 If there was a “replace text with different text” behaviour that would contradict this idea, as I intended it so everything can be done using one behaviour, rather than multiple combine text or replace text behaviours @Thecheater887 With my idea, all text/word replacement can be done in one behaviour Your idea makes it need multiple behaviours to achieve what I want. It’s still a good idea, but I think it shouldn’t replace my idea
  • Spawned Object Illogic

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    @iTap-Development I'm presuming he needs the spawning object for a while. Imagine it's a castle. At some point he needs to destroy the burnt castle. In which case he's going to need identify each castle. etc.
  • Search and jump to a behaviour

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  • Bullets Incomplete

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    MurtazaM
    @Thecheater887 said in Bullets Incomplete: Here's a better idea - remove the shoot behaviors entirely. They're way too limited compared to being able to create custom "guns" (shooters) and bullets using spawn and tags. The shoot behaviours are there for beginners or those needing simple basic shooter elements. You're completely free to create your own shooting logic. That being said our shoot definitely could use some updating :).