How can I make a smooth d-pad
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Ok thanks
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@Aidan-Oxley, or anyone, how did you change the value of the box container?
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@Stephenn, any behavior output you put in the box container will set the value of the box container when the behavior runs . And you can drag as many outputs in a box container that you need.
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@iTap-Development Yeah I'm still not used to that, I'm still stuck in the old way of using box containers lol before they let you have multiple storages.
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Ok thanks
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@Aidan-Oxley yeah I found it out by trying to put an output in the default value input field, and when it move up to its own input field I tried again and found you could do multiple. Lol
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@Aidan-Oxley I SOOO did not know box containers could do this. How do you access one of the values?
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@TutorialDoctor I'd like to know that too 😛 never used it.
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Does anyone know how I could make a 2x2 grid for a player to move on?
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Yes, look for my project on the hub called something like grid lock (although I don't think it works properly for negative coordinates). I think for that I would make the joystick player invisible and add a second scenery player that just moves to the invisible player, on a grid.
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@Stephenn you can divid the position by the grid size, round that number. And then multiply by the grid size.
So an x position of 7.4 would move to an x position of 8 since 7.4/2 is 3.7 rounded is 4 and 4*2 =8 -
Ok thanks, I was over complicating by using modulus and subtract.
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@Stephenn Lol my grid lock is actually very old, round number didn't even exist when I made it.
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We actually have a grid demo we use for our internal testing. I thought we uploaded it to the hub but I guess not. I'll get @Hamed to upload it when he gets a minute free.
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It's on the hub!
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Ok thanks, I actually want be able to move between blocks on the grid. I am trying to make a bomberman game.
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Ok actually I just got an idea from your example thanks.
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The game gets glitchy when I add particals, is there a way to prevent this?