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  3. RobinsonX (Game ChangeLogs)

RobinsonX (Game ChangeLogs)

Scheduled Pinned Locked Moved WIP and Showcase
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  • RobinsonXR RobinsonX

    Sorry to announce, but I probably won't be on HyperPad as much as I'm used to. High school is coming up over me, I just wanted to let everyone know that I'm still gonna be on Hyperpad, just not as much as before.

    Andrey GhostA Offline
    Andrey GhostA Offline
    Andrey Ghost
    wrote on last edited by Andrey Ghost
    #73

    @robinsonx Ow man :c Wish ya good luck with 'dis stuff mate.

    1 Reply Last reply
    0
    • RobinsonXR Offline
      RobinsonXR Offline
      RobinsonX
      wrote on last edited by
      #74

      0_1535107354620_668A74F4-7274-4BCB-AFB5-5D9ADD145E3D.jpeg

      Working on a Battle Royale gameplay? Coming soon?
      Maybe..............
      Thanks to my friend Nate for this idea! :D

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      • RobinsonXR Offline
        RobinsonXR Offline
        RobinsonX
        wrote on last edited by
        #75

        I redesigned the model of the player and sort of changed how it works, brand new sprites and animation. :)
        This model will only be in the new Battle Royale gamemode coming soon!

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        • RobinsonXR Offline
          RobinsonXR Offline
          RobinsonX
          wrote on last edited by
          #76

          And another sneak peak....
          Bullets have new behaviors.

          • Bullets won't be able to penetrate through walls/enemies like they used to do...
          • Bullets now travel at a speed, cool.
          • But bullets won't travel very far (unless using a sniper rifle.) as they slow from air resistance. They usually only travel a thousand meters.

          Michael KhalfinG 1 Reply Last reply
          0
          • RobinsonXR RobinsonX

            And another sneak peak....
            Bullets have new behaviors.

            • Bullets won't be able to penetrate through walls/enemies like they used to do...
            • Bullets now travel at a speed, cool.
            • But bullets won't travel very far (unless using a sniper rifle.) as they slow from air resistance. They usually only travel a thousand meters.

            Michael KhalfinG Offline
            Michael KhalfinG Offline
            Michael Khalfin
            wrote on last edited by
            #77

            @robinsonx cool stuff!

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            • Andrey GhostA Andrey Ghost

              @robinsonx dude, no way! Pixel art maker by Nikomimi?0_1532970850893_Фото 30.07.18, 21 12 48.png
              Awesome app :) Only 2 cons i'd say, only 1 layer and 32 colors per art limit.. Still, very good app.

              Michael KhalfinG Offline
              Michael KhalfinG Offline
              Michael Khalfin
              wrote on last edited by
              #78

              @andrey-ghost said in RobinsonX (Game ChangeLogs):

              @robinsonx dude, no way! Pixel art maker by Nikomimi?0_1532970850893_Фото 30.07.18, 21 12 48.png
              Awesome app :) Only 2 cons i'd say, only 1 layer and 32 colors per art limit.. Still, very good app.

              You should try Pixely. Simply the best pixel art program for iPad.

              Andrey GhostA 1 Reply Last reply
              0
              • Michael KhalfinG Michael Khalfin

                @andrey-ghost said in RobinsonX (Game ChangeLogs):

                @robinsonx dude, no way! Pixel art maker by Nikomimi?0_1532970850893_Фото 30.07.18, 21 12 48.png
                Awesome app :) Only 2 cons i'd say, only 1 layer and 32 colors per art limit.. Still, very good app.

                You should try Pixely. Simply the best pixel art program for iPad.

                Andrey GhostA Offline
                Andrey GhostA Offline
                Andrey Ghost
                wrote on last edited by
                #79

                @gamecrazy I'll take a look at Pixely, thanks! (:

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                • RobinsonXR Offline
                  RobinsonXR Offline
                  RobinsonX
                  wrote on last edited by
                  #80

                  I worked on an AI for bots, seems nice....

                  1 Reply Last reply
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                  • Andrey GhostA Offline
                    Andrey GhostA Offline
                    Andrey Ghost
                    wrote on last edited by
                    #81

                    Looks great!

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                    • RobinsonXR Offline
                      RobinsonXR Offline
                      RobinsonX
                      wrote on last edited by
                      #82

                      Thanks! Probably not gonna post an update this week though... So here's a sneak peak of what it could look like:

                      • I'm finally starting to add customizable UI, you can position your controls to where ever on the screen, they can also be adjusted in size to fit the screen.

                      • I'm starting to also add Terrain, scenery and more details would just make the game a better experience, but the project will be using a complex algorithm to minimize how many objects are present, smooth and ease gameplay is possible. (You may notice trees pop out and in the scene.)

                      • And I simply added sound effects to just magnify the experience, cool. :3

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                      • RobinsonXR Offline
                        RobinsonXR Offline
                        RobinsonX
                        wrote on last edited by
                        #83

                        Today, I did some tweaking and improvements...
                        I'm usually on HyperPad on the weekends, posting a project update. The 1.2 update is probably going to be released on the next weekend. Stay tuned! :)

                        Here's a run-down of what I've added so far:
                        • Health, the UI element is also customizable in the settings.
                        • Customizable shooting controls : Tap Anywhere, Dedicated Button, Aiming Joystick. (Right Joystick)
                        • PvP : Different weapons deal different damage, players can "kill" an another player.
                        • Scenery Objects (Trees) now behave as "minimal graphics" ; scenery objects are only active if you are nearby them. This decreases a lot of lag.

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                        • RobinsonXR Offline
                          RobinsonXR Offline
                          RobinsonX
                          wrote on last edited by
                          #84

                          It's coming...

                          Use your parachute to glide through air, fly away or to the enemy, play your way. ;)

                          1 Reply Last reply
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                          • RobinsonXR Offline
                            RobinsonXR Offline
                            RobinsonX
                            wrote on last edited by
                            #85

                            0_1538649759583_A53B55FC-468F-42DB-A34F-B3FA9B4E13E0.png

                            Build, destroy, repeat. (Coming soon)

                            1 Reply Last reply
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                            • MurtazaM Offline
                              MurtazaM Offline
                              Murtaza
                              Admin
                              wrote on last edited by
                              #86

                              Love seeing the progress of this. We're actually working on a tutorial to create a multiple game. It should hopefully be out in a few weeks. It'd be really cool to see this as a multiplayer deathmatch style game :)

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                              • RobinsonXR Offline
                                RobinsonXR Offline
                                RobinsonX
                                wrote on last edited by
                                #87

                                :) For some odd reason, my Survivalist project keeps crashing upon playing it, I'll try to find the cause of it... (I've messed around with the new behaviors which is probably why..)

                                And if you were wondering, Survivalist is going into a full overhaul! I found out a way to create a color picker that selects a custom color using the RGB system itself.

                                And now that we have object referencing, why not have the player model go in a full makeover? Blinking eyes, moving legs, animations & possibly emotes? (gotta love the new update!)

                                Could possibly implement weekly seasonal events, where users can earn special rewards and outfits. ;)

                                Don't want to make this too long, so concluding the rest: functioning game matches, realtime multiplayer (if I manage to find a socket.io server), new weapons, map overhaul, and possibly custom gamemodes)

                                I was bored, so in the meantime, I worked on a new game. Sound is working good! 👌 (Not sure if I'm going to publish it to the Hub soon..)
                                And Object referencing makes enemies SO MUCH EASIER to work with! :D

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                                • RobinsonXR Offline
                                  RobinsonXR Offline
                                  RobinsonX
                                  wrote on last edited by
                                  #88

                                  Still learning how to use the new behaviors in relation to other behaviors... But wow...

                                  The player models have been in a full makeover, and the models can be duplicated since Object Referencing is a thing in spawned objects! Awesome!

                                  30 animating models, 60 fps, with over 300 objects...

                                  Oh, and the project itself is being remade, so a brand new project will be released instead of an update.

                                  1 Reply Last reply
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                                  • RobinsonXR Offline
                                    RobinsonXR Offline
                                    RobinsonX
                                    wrote on last edited by RobinsonX
                                    #89

                                    Haven't been active a lot... 0_1545772783224_699E343D-737F-4664-9320-F430B8467A68.png image url)

                                    It's because I'm finally implementing real time multiplayer. I got the socket.io server to connect successfully! But the issue is that the Socket Event behavior doesn't seem to work... Yet, Emit To Socket works, tested the behaviors.

                                    If anyone knows how to use these networking behaviors, feel free to leave a suggestion here. :)

                                    Still awaiting for a tutorial for this. :3

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                                    • RobinsonXR Offline
                                      RobinsonXR Offline
                                      RobinsonX
                                      wrote on last edited by
                                      #90

                                      If you guys want to test the project in it's current state, here it is! :D

                                      https://s3.amazonaws.com/hyperpad-share/471391D6-1574-440F-B06B-2E556BFBB5AB/Multiplayer Test.tap

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                                      • RobinsonXR Offline
                                        RobinsonXR Offline
                                        RobinsonX
                                        wrote on last edited by
                                        #91

                                        Oh wait.... The socket.io server works much more differently than I thought. 😦

                                        Still attempting to make a real-time multiplayer game.

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                                        • RobinsonXR Offline
                                          RobinsonXR Offline
                                          RobinsonX
                                          wrote on last edited by
                                          #92

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                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

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