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hyperPad

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  3. How to import SpriteSheets and their plist?

How to import SpriteSheets and their plist?

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  • HamedH Hamed

    When importing an image, it counts it as the @2x version. So if you're uploading a 256 x 256 image, its actually, creating the @1x version for you. So the 128x128 px is accurate.

    Its maximum 2048 on each side. So if you have 2050px by 10px for example, it will error out.

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    Deeeds
    wrote on last edited by
    #12

    @Hamed said in How to import SpriteSheets and their plist?:

    When importing an image, it counts it as the @2x version. So if you're uploading a 256 x 256 image, its actually, creating the @1x version for you. So the 128x128 px is accurate.

    Strictly speaking, this is ONLY accurate information if it lets me know it's creating a 1x version for me. Otherwise I feel like I've lost half my pixel information. And I love my pixels. Every single one of them.

    They're my little digital minions.

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    • HamedH Offline
      HamedH Offline
      Hamed
      Admin
      wrote on last edited by
      #13

      Can you email us the images that you're using so I can re-create this and see whats going on?

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      • HamedH Hamed

        Can you email us the images that you're using so I can re-create this and see whats going on?

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        Deeeds
        wrote on last edited by
        #14

        @Hamed try these: https://www.dropbox.com/sh/jq2iedb8aw1gw1w/AAAoOxfVzrhc7GTVn-c0VKMha?dl=0

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        • MurtazaM Murtaza

          Working on updating our roadmap with known bugs and issues.
          BM Fonts have the same issue.

          However, I just thought of a work around.
          You can send your self the .tap project, extract it on a computer (it's just a zip).

          Then add your assets manually. However, make sure you have both retina and non retina version and they have the correct naming scheme (check out the other assets).
          There is also a hidden meta data file that tells hyperPad what the asset is.

          If you download an art pack from the asset library you should be able to figure out the structure.

          I know this suck. Hopefully the dropbox integration will be back in the next update.

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          Deeeds
          wrote on last edited by
          #15

          @Murtaza I can't get this to work the way I want. Placement issues abound. And very time consuming.

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          • HamedH Offline
            HamedH Offline
            Hamed
            Admin
            wrote on last edited by Hamed
            #16

            So here are the steps I took:

            1. Import one of the images. It will have a graphic label in the assets library.

            2. Press and hold the graphic. Tap on Add animation.

            3. Since each image is 256 x 256 px, this means you can only select 8 images (Max 2048 x 2048 px).

            4. create a name for your your animation and press save.

            This creates a sprite sheet with your 8 images.

            If you wanted all 40 of the images, aim for 51px per image

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            • HamedH Hamed

              So here are the steps I took:

              1. Import one of the images. It will have a graphic label in the assets library.

              2. Press and hold the graphic. Tap on Add animation.

              3. Since each image is 256 x 256 px, this means you can only select 8 images (Max 2048 x 2048 px).

              4. create a name for your your animation and press save.

              This creates a sprite sheet with your 8 images.

              If you wanted all 40 of the images, aim for 51px per image

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              Deeeds
              wrote on last edited by
              #17

              @Hamed How is 256x256x8 getting you to 2048x2048?

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              • HamedH Offline
                HamedH Offline
                Hamed
                Admin
                wrote on last edited by
                #18

                Its x :256 * 8, y: 256 * 8

                The axis are independent.

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                • HamedH Hamed

                  Its x :256 * 8, y: 256 * 8

                  The axis are independent.

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                  Deeeds
                  wrote on last edited by
                  #19

                  @Hamed So you fill the sprite sheet in a diagonal line?

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                  • HamedH Offline
                    HamedH Offline
                    Hamed
                    Admin
                    wrote on last edited by
                    #20

                    Oh i see the confusion. Its not actually multiplying 2048 and 2048. Your final image must be less than 2048 on the x direction and 2048 in the y direction.

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                    • HamedH Hamed

                      Oh i see the confusion. Its not actually multiplying 2048 and 2048. Your final image must be less than 2048 on the x direction and 2048 in the y direction.

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                      Deeeds
                      wrote on last edited by
                      #21

                      @Hamed So you're doing this?

                      0_1513271259809_grid8x8.png

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                      • HamedH Offline
                        HamedH Offline
                        Hamed
                        Admin
                        wrote on last edited by
                        #22

                        Hmmm. No, but I see what you mean. I should definitely be able to fill up a 2048 by 2048 area.

                        This is the final image its producing 0_1513271460638_IMG_0008-hd.png

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                        • HamedH Offline
                          HamedH Offline
                          Hamed
                          Admin
                          wrote on last edited by Hamed
                          #23

                          And I can only add 7 and not 8.

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                          • HamedH Offline
                            HamedH Offline
                            Hamed
                            Admin
                            wrote on last edited by
                            #24

                            Another bug to add to the list!

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                            • HamedH Hamed

                              Another bug to add to the list!

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                              Deeeds
                              wrote on last edited by
                              #25

                              @Hamed Cheers, if you can, aim for wrapping, like this:

                              0_1513271708563_Screen Shot 2017-12-15 at 1.14.07 AM.png

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                              • HamedH Hamed

                                And I can only add 7 and not 8.

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                                Deeeds
                                wrote on last edited by
                                #26

                                @Hamed In the most basic version, just force users (me) to use square images, in square values (64x64, 128x128, 256x256, 512x512 etc) as this is a pretty common limitation. Most designers and artists for games are used to this limitation.

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