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    Topics

    • bosswaveB

      SNKRX

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      3 Votes
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      MurtazaM
      This looks really cool, I like the aesthetics and the wobble effect. I never heard of Snkrx, will have to check it out!
    • bosswaveB

      WIP For a one-button shmup

      Watching Ignoring Scheduled Pinned Locked Moved WIP and Showcase
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      2 Votes
      4 Posts
      369 Views
      RobinsonXR
      Looks like a shooter and flappy bird combined. Can't wait to try it out! šŸ˜›
    • bosswaveB

      What kind of progression do you prefer?

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      LinkoGamesL
      @bosswave Depends on the game, but I’m fond of option 1 and 2 for mobile games
    • bosswaveB

      tips on optimizing game?

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      6 Posts
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      Aidan_FireA
      @bosswave hyperPad DM?
    • bosswaveB

      Set and return absolute position of music tracks

      Watching Ignoring Scheduled Pinned Locked Moved Comments & Feedback
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      RobinsonXR
      @MyVibes If you're using hyperPad viewer, you won't be able to create projects. You only have the ability to play projects.
    • bosswaveB

      Thrusterpunch (WIP)

      Watching Ignoring Scheduled Pinned Locked Moved WIP and Showcase
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      SplitMindGamingS
      @bosswave i love the screen transition effect when it exits the room.
    • bosswaveB

      Object rotation issues

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      bosswaveB
      @Hamed I was actually able to recreate the way my turret’s rotation gets messed up here: https://bit.ly/2Dqgnnq It seems that ā€œpropel objectā€ is affecting the object’s rotation. I don’t believe I ever had to compensate for that in the past so I’m assuming it’s new. Maybe locking and unlocking rotation while using propel object might fix this..? Just not sure if it was intentional.
    • bosswaveB

      Pivot/weld attach to spawned object

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      bosswaveB
      @Aidan_Fire Thanks for sharing! My game logic is, unfortunately, not all in one place. There are a lot of moving parts to my game and so I simply don’t know how I would be able to accomplish that lol. My ā€œspawn marker/attach markerā€ logic is performed by the spawned enemy objects, but I think I thought of a way to accomplish this thanks to your example. And I would definitely share but my project is pretty large and... well I guess the best way to describe the state of my behaviors would be ā€œorganized chaosā€ lol. Thanks again!
    • bosswaveB

      Lost Particles

      Watching Ignoring Scheduled Pinned Locked Moved Bug Reports
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      1 Votes
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      bosswaveB
      @Aidan_Fire Yes, I encountered that, too! I think I ended up giving up on adding particle effects to my rocket for this very reason. I thought that maybe I was just stupid and was doing something wrong lol.
    • bosswaveB

      Laser

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      bosswaveB
      @RobinsonX I suppose there is a word for it if I had just taken a second to think about it lol
    • bosswaveB

      Destroy objects with overlay loaded

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      HamedH
      @bosswave said in Destroy objects with overlay loaded: Comment behaviors set to be turned off behave as if they are turned on Yes comment behaviours should act as "Root" behaviours but this isn't something i thought of. We will make a new comment behaviour and just deprecate the old comment behaviours so we don't run into this issue.
    • bosswaveB

      Persisting overlays

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      bosswaveB
      @Hamed that’s fair! I can make do lol Thanks for replying!
    • bosswaveB

      Weird duplication bug?

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      10 Posts
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      HamedH
      @SplitMindGaming said in Weird duplication bug?: @Hamed when selecting clean project is it suppose to look like this? All I see is a real quick flash. I made a video of what I’m talking about. Not sure if it’s working or if it’s glitched out. This is on the beta when selecting clean project.FullSizeRender.mov if it ends quickly, then that means there isn't much to clean. It cleans up any lingering behaviours, or objects that were never quite deleted.
    • bosswaveB

      Behaviors in disabled objects

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      HamedH
      @bosswave I think only "Timed" behaviours are disabled but everything else is instantaneous. Unless you're triggering the behaviours manually, then I think it doesn't care if the object is disabled. e.g send/receive behaviours are still able to work. Unless everyone thinks that you shouldn't be able to do that. What we can do is deprecate disable / enable object to make it disable everything
    • bosswaveB

      Homing projectile vs multiple targets

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      Aidan_FireA
      @Hamed Oh right I forgot about them. Uh, I'll go try remember and make proper bug reports. I think there was actually only 1 bug.
    • bosswaveB

      Pathfinding

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      bosswaveB
      @Murtaza thanks, I’ll definitely take a look at it!
    • bosswaveB

      Stuff I make

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      bosswaveB
      [image: 9aefa983-a509-4e75-91b7-0dcb71483822.gif]
    • bosswaveB

      IRIS

      Watching Ignoring Scheduled Pinned Locked Moved WIP and Showcase
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      7 Posts
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      MelideM
      @Murtaza Thank you! I'll do that soon 😁
    • bosswaveB

      Butler Moose

      Watching Ignoring Scheduled Pinned Locked Moved WIP and Showcase
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      4 Posts
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      Aidan_FireA
      Awesome lol. I don't remember any Butler Moose just Boxer Moose which was on App Store for a bit too.