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    Topics created by bosswave

    • bosswave

      SNKRX
      General Discussion • • bosswave

      2
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      32
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      Murtaza

      This looks really cool, I like the aesthetics and the wobble effect.
      I never heard of Snkrx, will have to check it out!

    • bosswave

      WIP For a one-button shmup
      WIP and Showcase • • bosswave

      4
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      4
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      54
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      RobinsonX

      Looks like a shooter and flappy bird combined. Can't wait to try it out! 😛

    • bosswave

      What kind of progression do you prefer?
      General Discussion • • bosswave

      6
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      6
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      67
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      LinkoGames

      @bosswave Depends on the game, but I’m fond of option 1 and 2 for mobile games

    • bosswave

      tips on optimizing game?
      Help and Support • • bosswave

      6
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      6
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      47
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      Aidan_Fire

      @bosswave hyperPad DM?

    • bosswave

      Set and return absolute position of music tracks
      Comments & Feedback • • bosswave

      13
      4
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      13
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      138
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      RobinsonX

      @MyVibes If you're using hyperPad viewer, you won't be able to create projects. You only have the ability to play projects.

    • bosswave

      Thrusterpunch (WIP)
      WIP and Showcase • • bosswave

      25
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      25
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      162
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      SplitMindGaming

      @bosswave i love the screen transition effect when it exits the room.

    • bosswave

      Object rotation issues
      Bug Reports • • bosswave

      5
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      5
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      36
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      bosswave

      @Hamed I was actually able to recreate the way my turret’s rotation gets messed up here: https://bit.ly/2Dqgnnq

      It seems that “propel object” is affecting the object’s rotation. I don’t believe I ever had to compensate for that in the past so I’m assuming it’s new. Maybe locking and unlocking rotation while using propel object might fix this..? Just not sure if it was intentional.

    • bosswave

      Pivot/weld attach to spawned object
      Help and Support • • bosswave

      9
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      9
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      65
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      bosswave

      @Aidan_Fire Thanks for sharing! My game logic is, unfortunately, not all in one place. There are a lot of moving parts to my game and so I simply don’t know how I would be able to accomplish that lol. My “spawn marker/attach marker” logic is performed by the spawned enemy objects, but I think I thought of a way to accomplish this thanks to your example.

      And I would definitely share but my project is pretty large and... well I guess the best way to describe the state of my behaviors would be “organized chaos” lol. Thanks again!

    • bosswave

      Lost Particles
      Bug Reports • • bosswave

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      30
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      bosswave

      @Aidan_Fire Yes, I encountered that, too! I think I ended up giving up on adding particle effects to my rocket for this very reason. I thought that maybe I was just stupid and was doing something wrong lol.

    • bosswave

      Laser
      Help and Support • • bosswave

      4
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      4
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      30
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      bosswave

      @RobinsonX I suppose there is a word for it if I had just taken a second to think about it lol

    • bosswave

      Destroy objects with overlay loaded
      Bug Reports • • bosswave

      7
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      54
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      Hamed

      @bosswave said in Destroy objects with overlay loaded:

      Comment behaviors set to be turned off behave as if they are turned on

      Yes comment behaviours should act as "Root" behaviours but this isn't something i thought of. We will make a new comment behaviour and just deprecate the old comment behaviours so we don't run into this issue.

    • bosswave

      Persisting overlays
      Comments & Feedback • • bosswave

      5
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      39
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      bosswave

      @Hamed that’s fair! I can make do lol

      Thanks for replying!

    • bosswave

      Weird duplication bug?
      Bug Reports • • bosswave

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      62
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      Hamed

      @SplitMindGaming said in Weird duplication bug?:

      @Hamed when selecting clean project is it suppose to look like this? All I see is a real quick flash. I made a video of what I’m talking about. Not sure if it’s working or if it’s glitched out. This is on the beta when selecting clean project.FullSizeRender.mov

      if it ends quickly, then that means there isn't much to clean. It cleans up any lingering behaviours, or objects that were never quite deleted.

    • bosswave

      Behaviors in disabled objects
      Bug Reports • • bosswave

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      31
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      Hamed

      @bosswave I think only "Timed" behaviours are disabled but everything else is instantaneous. Unless you're triggering the behaviours manually, then I think it doesn't care if the object is disabled. e.g send/receive behaviours are still able to work.

      Unless everyone thinks that you shouldn't be able to do that. What we can do is deprecate disable / enable object to make it disable everything

    • bosswave

      Homing projectile vs multiple targets
      Help and Support • • bosswave

      59
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      59
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      131
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      Aidan_Fire

      @Hamed Oh right I forgot about them. Uh, I'll go try remember and make proper bug reports. I think there was actually only 1 bug.

    • bosswave

      Pathfinding
      General Discussion • • bosswave

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      73
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      bosswave

      @Murtaza thanks, I’ll definitely take a look at it!

    • bosswave

      Stuff I make
      General Discussion • • bosswave

      7
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      96
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      bosswave

      CD591B17-5D51-4937-9E9E-4399DF51B416.gif

    • bosswave

      IRIS
      WIP and Showcase • • bosswave

      7
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      98
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      Melide

      @Murtaza Thank you! I'll do that soon 😁

    • bosswave

      Butler Moose
      WIP and Showcase • • bosswave

      4
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      48
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      Aidan_Fire

      Awesome lol. I don't remember any Butler Moose just Boxer Moose which was on App Store for a bit too.