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    Topics created by bosswave

    • bosswaveB

      SNKRX

      General Discussion
      • • • bosswave
      2
      3
      Votes
      2
      Posts
      121
      Views

      MurtazaM

      This looks really cool, I like the aesthetics and the wobble effect.
      I never heard of Snkrx, will have to check it out!

    • bosswaveB

      WIP For a one-button shmup

      WIP and Showcase
      • • • bosswave
      4
      2
      Votes
      4
      Posts
      180
      Views

      RobinsonXR

      Looks like a shooter and flappy bird combined. Can't wait to try it out! 😛

    • bosswaveB

      What kind of progression do you prefer?

      General Discussion
      • • • bosswave
      6
      0
      Votes
      6
      Posts
      299
      Views

      LinkoGamesL

      @bosswave Depends on the game, but I’m fond of option 1 and 2 for mobile games

    • bosswaveB

      tips on optimizing game?

      Help and Support
      • • • bosswave
      6
      0
      Votes
      6
      Posts
      247
      Views

      Aidan_FireA

      @bosswave hyperPad DM?

    • bosswaveB

      Set and return absolute position of music tracks

      Comments & Feedback
      • • • bosswave
      13
      4
      Votes
      13
      Posts
      503
      Views

      RobinsonXR

      @MyVibes If you're using hyperPad viewer, you won't be able to create projects. You only have the ability to play projects.

    • bosswaveB

      Thrusterpunch (WIP)

      WIP and Showcase
      • • • bosswave
      25
      3
      Votes
      25
      Posts
      1.3k
      Views

      SplitMindGamingS

      @bosswave i love the screen transition effect when it exits the room.

    • bosswaveB

      Object rotation issues

      Bug Reports
      • • • bosswave
      5
      0
      Votes
      5
      Posts
      136
      Views

      bosswaveB

      @Hamed I was actually able to recreate the way my turret’s rotation gets messed up here: https://bit.ly/2Dqgnnq

      It seems that “propel object” is affecting the object’s rotation. I don’t believe I ever had to compensate for that in the past so I’m assuming it’s new. Maybe locking and unlocking rotation while using propel object might fix this..? Just not sure if it was intentional.

    • bosswaveB

      Pivot/weld attach to spawned object

      Help and Support
      • • • bosswave
      9
      0
      Votes
      9
      Posts
      282
      Views

      bosswaveB

      @Aidan_Fire Thanks for sharing! My game logic is, unfortunately, not all in one place. There are a lot of moving parts to my game and so I simply don’t know how I would be able to accomplish that lol. My “spawn marker/attach marker” logic is performed by the spawned enemy objects, but I think I thought of a way to accomplish this thanks to your example.

      And I would definitely share but my project is pretty large and... well I guess the best way to describe the state of my behaviors would be “organized chaos” lol. Thanks again!

    • bosswaveB

      Lost Particles

      Bug Reports
      • • • bosswave
      3
      1
      Votes
      3
      Posts
      103
      Views

      bosswaveB

      @Aidan_Fire Yes, I encountered that, too! I think I ended up giving up on adding particle effects to my rocket for this very reason. I thought that maybe I was just stupid and was doing something wrong lol.

    • bosswaveB

      Laser

      Help and Support
      • • • bosswave
      4
      0
      Votes
      4
      Posts
      115
      Views

      bosswaveB

      @RobinsonX I suppose there is a word for it if I had just taken a second to think about it lol

    • bosswaveB

      Destroy objects with overlay loaded

      Bug Reports
      • • • bosswave
      7
      0
      Votes
      7
      Posts
      210
      Views

      HamedH

      @bosswave said in Destroy objects with overlay loaded:

      Comment behaviors set to be turned off behave as if they are turned on

      Yes comment behaviours should act as "Root" behaviours but this isn't something i thought of. We will make a new comment behaviour and just deprecate the old comment behaviours so we don't run into this issue.

    • bosswaveB

      Persisting overlays

      Comments & Feedback
      • • • bosswave
      5
      0
      Votes
      5
      Posts
      153
      Views

      bosswaveB

      @Hamed that’s fair! I can make do lol

      Thanks for replying!

    • bosswaveB

      Weird duplication bug?

      Bug Reports
      • • • bosswave
      10
      1
      Votes
      10
      Posts
      283
      Views

      HamedH

      @SplitMindGaming said in Weird duplication bug?:

      @Hamed when selecting clean project is it suppose to look like this? All I see is a real quick flash. I made a video of what I’m talking about. Not sure if it’s working or if it’s glitched out. This is on the beta when selecting clean project.FullSizeRender.mov

      if it ends quickly, then that means there isn't much to clean. It cleans up any lingering behaviours, or objects that were never quite deleted.

    • bosswaveB

      Behaviors in disabled objects

      Bug Reports
      • • • bosswave
      2
      0
      Votes
      2
      Posts
      82
      Views

      HamedH

      @bosswave I think only "Timed" behaviours are disabled but everything else is instantaneous. Unless you're triggering the behaviours manually, then I think it doesn't care if the object is disabled. e.g send/receive behaviours are still able to work.

      Unless everyone thinks that you shouldn't be able to do that. What we can do is deprecate disable / enable object to make it disable everything

    • bosswaveB

      Homing projectile vs multiple targets

      Help and Support
      • • • bosswave
      59
      0
      Votes
      59
      Posts
      3.5k
      Views

      Aidan_FireA

      @Hamed Oh right I forgot about them. Uh, I'll go try remember and make proper bug reports. I think there was actually only 1 bug.

    • bosswaveB

      Pathfinding

      General Discussion
      • • • bosswave
      11
      1
      Votes
      11
      Posts
      463
      Views

      bosswaveB

      @Murtaza thanks, I’ll definitely take a look at it!

    • bosswaveB

      Stuff I make

      General Discussion
      • • • bosswave
      7
      6
      Votes
      7
      Posts
      294
      Views

      bosswaveB

      CD591B17-5D51-4937-9E9E-4399DF51B416.gif

    • bosswaveB

      IRIS

      WIP and Showcase
      • • • bosswave
      7
      2
      Votes
      7
      Posts
      269
      Views

      MelideM

      @Murtaza Thank you! I'll do that soon 😁

    • bosswaveB

      Butler Moose

      WIP and Showcase
      • • • bosswave
      4
      1
      Votes
      4
      Posts
      157
      Views

      Aidan_FireA

      Awesome lol. I don't remember any Butler Moose just Boxer Moose which was on App Store for a bit too.