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    Topics

    • F

      Play mode Automatic rotation

      Watching Ignoring Scheduled Pinned Locked Moved Can't Reproduce / Expired
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      RobinsonXR
      This never happened to me, maybe it's exclusive to specific devices... I'm on iPad Pro. :-3
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      Query on HyperPad Teams

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support
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      MurtazaM
      The teams feature is still a bit away. During some testing it just didn't work how we hoped. So we're back at the drawing board to come up with a better way to collaborate.
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      Support for .svg Files

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support
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      MurtazaM
      Nope, not supported. SVG files are vector images. Vector graphics work differently, and not something we support. You'll have to use another app to import/export them as PNG or some other pixel graphic.
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      Request for Developer name change

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support
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      4 Posts
      375 Views
      MurtazaM
      @Evolution You'll get a response within 24 hr. Behind the scenes it uses email, so you will receive a response to the email account you used to register your hyperPad account.
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      [Cancelled] 2.5d Line Game

      Watching Ignoring Scheduled Pinned Locked Moved WIP and Showcase
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      373 Views
      Andrey GhostA
      Yep, sharing screenshots of such an awesome-looking game and than saying it won't be released is crime! Eh, OK, your game, your decision what to do with it. :-(
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      Hyperpad CPU/Running Speed

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      iTap DevelopmentI
      @Murtaza ok!
    • F

      Character Movement

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support
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      Andrey GhostA
      Hello, @Evolution I know 2 ways: using velocity and using timers+move by [image: 5bb9ab56-c293-4734-8523-3216326bb081.PNG] [image: dfde3299-38e0-464f-9327-bf528ed46109.PNG] My velocity behaviors had a bug when character stops if you touched 2 buttons at same time and then released only one, but this can be easily fixed with «Behaviors on/off» [image: 929ae0fe-d736-4136-ac42-b63f1b5d9717.PNG] Simply timer and move by.. Behaviors on/off required for proper work without any glitches. P.S. It's hard to see behavior off connections on this screenshot (sorry, my butterfingers), but it's simple: turn off right timer when character moves left and turn off left timer when character moves right. I can send the project by e-mail if ya want. Hope this helps! :-)
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      Super Phantom Cat (Recreation)

      Watching Ignoring Scheduled Pinned Locked Moved WIP and Showcase
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      182 Views
      No one has replied
    • F

      A Question about cloning objects

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support
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      F
      @Jack8680 It's working! There is only one problem, whenever the object turns direction, it begins uhhhh, doing something odd, as if it keeps changing z layer again and again. But it doesn't always happen, only sometimes. [image: 47609030-b489-4d2c-9b45-a256b3d04afe.PNG]
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      What are all these Discovery Students?

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      Wazk MobileW
      It's nice to see that more people are coming to hyperPad, hopefully they will get better. If you go to my hyperPad profile you will see that lots of my games are terrible (you should have see my game press games.) but I got better over the years. now lots of my games are in hot projects and I have 4 apps on the App Store. They will get better as everyone else did.
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      Group Project, Spelunky Recreation

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      F
      @T-Studios That sounds awesome! I'll send you think the link to the Discord Group in a Private Message.
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      Line Generation Help

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      Jack8680J
      @Evolution why not? It's at a fixed angle, if you set the z layers right it should work with a single graphic per cube, right?
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      How to change value during game

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support
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      Jack8680J
      Set input fields are probably slightly better than behaviour on/off, but both would work depending on what exactly you are trying to do. I don't get exactly why you're using patrol to move the character, but if you want to change them alł easily, you could use a single broadcast message, and use receive message in each part. In the broadcast message select a box container that you set to the speed, then use the output from receive message as the speed of the patrol.
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      How do you make a cloning and moving shadow? (That doesn't overlap)

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      iTap DevelopmentI
      @Evolution does that work for you?