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    Topics

    • hotmailH

      Get Object

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      RobinsonXR
      @JonnyFlapjack Plug the objectA_ID output of the Get Object into the object fields of other behaviors. The other behaviors will only perform the actions on the specified object. Object IDs can be used to dynamically select which objects to perform things on.
    • hotmailH

      Saving Object Name into variable and moving it using the variable name

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      1 Votes
      3 Posts
      352 Views
      gmailG
      @RobinsonX Yes, thank you! I have determined that you can “find” an object by Name, but you must use the Object ID to manipulate it.
    • hotmailH

      Sprite sheets

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      No one has replied
    • hotmailH

      Shoot behavior bullet placement

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      4 Posts
      861 Views
      hotmailH
      A while back the Emitter Position options was not effecting the actual position of the emitter...this apparently has been fixed!
    • hotmailH

      Creating playable version outside of hPad, etc

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      BD StudiosB
      @murtaza do you have a rough date we can expect the iPhone player?
    • hotmailH

      Spawn object not exhibiting original behaviors

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      hotmailH
      @murtaza An enemy collides with player, player looses a health, enemy is spawned into a random area of play. That spawn does not exhibit original behaviors. If the “spawn in area” behavior is used, how do you specifiy behavior for that spawn when it hasn’t been created?
    • hotmailH

      Last and final post...

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      D
      @murtaza Noted.
    • hotmailH

      Connection error!!

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      MurtazaM
      Also another thing to note. Follow us on Facebook and twitter so you can be up to date on any potential down time. Sometimes we need to update the servers and things will temporarily be off line.
    • hotmailH

      Back u- failing

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      2 Posts
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      hotmailH
      Sorry Back up failing
    • hotmailH

      Cannot edit while offline

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      hotmailH
      HyperPad crashing everytime I attempt to edit offline.....
    • hotmailH

      Set input field....on the fly

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      hotmailH
      Adding additional bullets as each target is eliminated