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    • DingusDevD

      Cant seem to make animations work

      • • DingusDev
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      RobinsonXR

      @DingusDev Can you share screenshots of how you've set up your animations?

    • AcebossA

      Remove Joystick?

      • • Aceboss
      3
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      3
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      171
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      AcebossA

      @Murtaza Thanks!

    • the meme manT

      𝐈 𝐍𝐄𝐄𝐃 𝐇𝐄𝐋𝐏 πŒπ€πŠπˆππ† 𝐓𝐄𝐗𝐓𝐔𝐑𝐄𝐒 𝐎𝐍 πŒπŽππˆπ‹π„

      help • • the meme man
      3
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      3
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      136
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      the meme manT

      oh hi hyperpad creator

    • Stuart_McKayS

      Rendered texture > draw polygon collisions

      • • Stuart_McKay
      2
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      2
      Posts
      164
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      RobinsonXR

      @Stuart_McKay Hello! I know it's been a while, but there is a new Raycast Test behavior you can try out to detect objects at a specific angle. Hope this helps if you see this.

    • infinite2I

      No search bar

      • • infinite2
      3
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      3
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      115
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      MurtazaM

      In the meantime, you can actually search google for hyperPad hub games.
      Just add hyperPad hub to your search and it should come up.

    • DingusDevD

      how do make a character quit the game when HP is 0

      • • DingusDev
      3
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      3
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      179
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      RobinsonXR

      @DingusDev You've programmed it to only check on start. You can plug the Add to Health Bar behavior to Quit Project behavior, like TutorialDoctor suggested. This makes it so when the health bar reaches 0, it will restart the game.

      This is because in the Add to Health Bar behavior, there is a toggle to trigger when the health bar becomes empty (it should be on by default).

    • Juan RomeroJ

      Copy logic and make instances of objects

      • • Juan Romero
      7
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      7
      Posts
      235
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      Juan RomeroJ

      @Murtaza I’ve tried to download Hyperpad in my Mac but I have to buy It again, since it’s a different OS it doesn’t let me just download it. It’s a shame but maybe I’ll buy it again.

    • Andy004A

      Move in new direction

      • • Andy004
      2
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      2
      Posts
      150
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      RobinsonXR

      @Andy004 I know this is old, but you should use the Set Velocity behavior. You can dynamically change the object's velocity.

    • gameyichenG

      Problems backing up

      • • gameyichen
      3
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      Votes
      3
      Posts
      133
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      gameyichenG

      @RobinsonX
      Thanks!
      And hope it can be fixed soon.

    • ANGRYBIRDSFILMSALTA

      How to make tracer tool?

      • • ANGRYBIRDSFILMSALT
      2
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      Votes
      2
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      131
      Views

      RobinsonXR

      @ANGRYBIRDSFILMSALT This can either be simple or complex depending on the path of your object.

      Assuming it is a straight path, you can use an Empty Object for it. Make the anchor of the object to be 50, 0 so the bottom center of the object will be used in transformations.

      Calculate the distance from point A to point B. Calculate the direction from point A to point B. Now move the empty object to point A. Rotate the object to the direction given in step 2. Now rescale the object so that the y matches the distance given in step 1. You can change x to any width you like - this will be the stroke length. Now you should have a line connecting from point A to point B.

      You can use this every time an object is moving to a point. However, do note that distance is affected by the zoom; it'll be normal at 100% zoom but it will double when zoom is 50%.

    • LupoL

      loop not working

      • • Lupo
      5
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      5
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      279
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      RobinsonXR

      @Lupo The loop triggers events instantaneously, so it doesn't wait until the behaviors under it are done executing like Kamdroid said.

      The wait behavior would execute once because every time it's executed, it interrupts its previous instance - it's like resetting a clock every time it executes.

      The way you would achieve something like this is to connect the behaviors from the bottom to the top so it makes a loop. When you want to stop the loop, use the Behavior Off behavior to interrupt the chain of events.

    • SplitMindGamingS

      Apple is asking me some questions about my game

      • • SplitMindGaming
      5
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      5
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      272
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      HamedH

      @SplitMindGaming answer no to the rest

    • ZuniSoftZ

      Play Animation Holds onto Last Animation Used

      • • ZuniSoft
      5
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      5
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      233
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      RobinsonXR

      @ZuniSoft I just fixed this. Thank you for bringing this to our attention. :) When selecting an animation cycle, it should replace all the frames. You can still add individual images as frames without it resetting.

    • SplitMindGamingS

      This topic is deleted!

      • • SplitMindGaming
      3
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      3
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      14
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    • SplitMindGamingS

      Cant Open Xcode Project

      • • SplitMindGaming
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      1.2k
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      SplitMindGamingS

      @Hamed not sure if this has something to do with it not building or finding the gameanalytics. But some of these frameworks on the hyperpad file is in red indicating it cant find the path or its missing? BB5BF6EA-B68C-49B3-A713-E4C0A37CEAAE.jpeg

    • T_hyperpadT

      I need the Search Button on the Hub!

      • • T_hyperpad
      2
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      Votes
      2
      Posts
      84
      Views

      RobinsonXR

      @T_hyperpad This is planned! Thanks for the request.

    • Stuart_McKayS

      Arrays across scenes

      • • Stuart_McKay
      7
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      7
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      352
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      Aidan_FireA

      @Kamdroid Literally no idea why I haven’t tried that yet, and if I have tried it no idea why I’m not doing it.

    • SplitMindGamingS

      Running ads on game

      • • SplitMindGaming
      7
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      7
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      247
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      RobinsonXR

      @SplitMindGaming Yeah, it shows the entire time. From what I know, you can't hide it unless you want to hide it in the scene UI layer.

    • ZuniSoftZ

      Simple Question on Desired Screen Behavior

      • • ZuniSoft
      5
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      5
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      257
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      ZuniSoftZ

      @RobinsonX Got working by setting my player’s anchor to the correct value. It was causing the erratic behavior. Thank you for your input!

    • ZuniSoftZ

      Enabling and Disabling Follow Screen

      • • ZuniSoft
      7
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      7
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      591
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      ZuniSoftZ

      @Aidan_Fire thanks so much, it was a big help! I found the source of my frustration, I had set the wrong anchor on my player and that was causing the screen jumping.