• Scenes

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    54rush5
    @Jack8680 Ok. They seem to duplicate/change randomly. I don't see much of a pattern. For example, I'm working on my 2nd scene and my 3rd scene would change into my first scene. No correlation.
  • Performance?

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    Jack de WildeJ
    @iTap-Development yeah, but there will also be lag after placing loads of objects in the editor. I don't think there is a (noticeable) difference.
  • Publishing Without Mac Or Developer License

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    MurtazaM
    You have the gist of it. It's basically saying we'll partner with you and publish your game. Is this legal? Of course. There are companies are are "Publishers" that partner with developers and help sell/promote their games and offer other services. For example, take Angry birds for example. Rovio made the game, and chillingo sold it, and helped make it a success. You've probably heard of these publishers before. Some of the big ones are EA Games, Atari, Activision, Sony, Microsoft. And finally, no we wouldn't publish any app. That's part of our terms of service is more there just in case we do launch a publishing service, or were to partner with a user who has a game that could use our help. We'd approach you about the potential publishing deal, if one were to come up.
  • Can you play on desktop?

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    MurtazaM
    Nope not yet. It's more for future planning. Eventually we'd like to add Apple TV and desktop players/exporters. But that's still off into the future a bit.
  • Input fields update?

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    Jack de WildeJ
    @iTap-Development They update constantly or when they are used
  • HyperPad Splash Screen when I open my App?

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    MurtazaM
    @iTap-Development Businesses who typically want to use HyperPad for non AppStore usage. For example an interactive store kiosk
  • Do touch coordinates change when the screen is moved?

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    Jack de WildeJ
    @iTap-Development not directly, but as I said before you can find the coordinates relative to 0,0 of the screen by doing this (for default zoom): X=Touching.X(World Coords)-Screen.X+16 Y=Touching.Y(World Coords)-Screen.Y+12 When you change the zoom, this won't work anymore since the screen centre would change. To fix this, change the 16 and 12 offsets to the centre of the screen when you zoom.
  • Forum email

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    iTap DevelopmentI
    @Murtaza ok great!
  • Atributes

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    Michael KhalfinG
    No, it doesn't. In order to do that, you would make the set attribute value the value of the behavior as "chain" logic. Then you could use a started touching behavior to get that attribute, and therefore the current behavior. It's just a system I made up to help myself debug.
  • In app purchases

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    iTap DevelopmentI
    @Murtaza ok!
  • Spawned object with same behaviors as the original?

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    TutorialDoctorT
    My logic was wrong. Thanks.
  • 0 Votes
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    Aidan_FireA
    It can be annoying depending on what you're doing, but it could also be annoying if it is removed depending on what you're doing if you're bad at typing. I'd say remove it because if you really want autocorrect to help you with text you could just open a default iOS app like Notes and type what you want in there then paste it into hyperPad.
  • Animation speed problem.

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    Jack de WildeJ
    @Hamed I like the fps idea, then we can sync up footstep sounds etc. easier without having to use tons of set graphics or work out the animation speed.
  • Backup and upload

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    Aidan_FireA
    Yes. You can email a project to yourself, airdrop it to your notes save as backup using hyperPad's My Cloud Backups and will be able to update it.
  • Collision bug maybe?

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    MurtazaM
    @Slackersoftworks You'll need to play with the numbers so it suits your project. The default settings are pretty conservative so it doesn't affect performance too much and works in most situations.
  • Custom forums logo

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    MurtazaM
    It could be that the feature is disabled. I don't remember if we disabled avatars on not when setting up the forum.
  • Button bug

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    iTap DevelopmentI
    @Unit566 no problem!
  • Indie

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    MurtazaM
    Got your email. Everything should be sorted now :)
  • Parallel?

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    MurtazaM
    There are a few reasons. Parallel programming is really really hard (not for us.. for you). If things are happening in parallel it's really difficult to sync things up. Your logic becomes very complicated for just making sure things happen at the same time, or they run when they're supposed to. It's not often used for video game logic. Video games are very state based. Do this, if that happens. etc. In parallel programming, the states are all happening at the same time so you're actually spending a lot of time (and behaviours) to just keep track of things. It gets messy quick, and gives off very little reward. The times where parallel programming are useful, are for things like physics engines, and AI. But we handle that (At least physics) for you. So you don't need to worry about it. Did I mention it's really hard? Even now, most apps are not written this way. Unless you're getting into very serious advanced scientific simulations, or things that require a lot of computational power (physics, AI etc. Even these are rarely done in parallel), it's not worth the extra effort. Only in the last few years some AAA titles (games with huge budgets in the high millions) have started doing some things in parallel. Parallel programming sounds cool. But not really something you need in most situations.
  • Game Download feature

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    Andrey GhostA
    Thanks for the answer Murtaza.