• I broke my game with 'preload scene'?

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    Jack8680J
    @donni_didit probably a visual bug. Make sure you make backups and hope it's fixed
  • Impulse output

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    HamedH
    Yes, it should never stop. That being said, the physics engine isn't perfect and there maybe a loss of energy somewhere through a rounding error.
  • Newby question about hide/show graphic

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    GameCRAZYG
    @donni_didit :)
  • Death Animation Help

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    Ultra RobotU
    @SIRD4SH Thanks a bunch! That's actually really helpful! XD
  • Can attributes work across layers?

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    Jack8680J
    @This if you want it to happen every time the attribute satisfies a condition, you could use an execute behaviour in the objects that set the attribute, executing the get attribute and check if it's greater. That way, it checks if the attribute is greater than one every time you change the attribute.
  • Will converting a project to Xcode help performance?

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    HamedH
    There's a very slight performance increase. It's pretty much negligible.
  • Particle Tornado

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    GameCRAZYG
    @Jack8680 That is great!
  • Game icons

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    RyanAndChadR
    I use an app called Pixelmator for everything graphic related. It is not free but it is worth it. It is pretty much photoshop for your iPad.
  • Round not working...

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    iTap DevelopmentI
    If anyone is interested, it works to get the text length of the rounded number, and then add 1 to it(since after dividing there's a decimal) and then trimming any decimals off by putting the added value as the end index and having it start from beginning. I guess depending on what you're doing with the rounded number you'll have to add or subtract or whatever from the text length. I think i fixed the decimals in my weather app, but if anyone still has a decimal in it, please let me know!
  • App Size Question

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    MurtazaM
    It exports everything in your asset library. So even unused assets get exported. But you can manually go an delete the unused assets from xcode. May be a bit easier if you're dealing with a lot of images and sounds.
  • Change particle size?

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    ThisT
    @Aidan-Oxley Awesome! Thanks!
  • Dictionary Help

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    RyanAndChadR
    @Jack8680 That works thanks! :slight_smile:
  • Editing in all scenes

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    DGames135D
    @Murtaza I think the logic of the character is the too complicated ro be conected by bundles. [image: f3b88d4d-7328-4876-b8eb-6c5b542a7760.PNG] The main question was that if I duplicate a scene with the mirrored character will it still have the mirror effect?
  • Change Variable based on length of touch?

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    TutorialDoctorT
    If it activates at 60 times per second, you may want to divide by a constant (60 perhaps) first.
  • Enermy health bar

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    Aidan_FireA
    @DGames135 If you can't figure it out, you can just try to copy it behaviour for behaviour. All the combine text does is combines the words Xposition, Yposition or Health with its ID, all the spawning does is adds 1 to the ID attribute then spawns an enemy and a health bar to go with it.
  • Graphing Calculator (anyone know how to do this?)

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    TutorialDoctorT
    @DomiNation So, will you be creating a parser? That's always a course of action.
  • Track number of spawned objects?

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    ThisT
    Thank you all!
  • Clicking on objects in scene

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    Aidan_FireA
    @Jack8680 yeah I doubt it was a but, you probably changed your tool or moved to a different layer, and when you restarted hyperPad it all went back to the default layer and tool.
  • Calculate Distance

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    Jack8680J
    @H34D-SP4C3 it depends on what you want to do with the distance. If you want to show it to the player, you could use it as a value in a set label behaviour. If you want to use it to do something when an object is in range of another, you could use it in an if, e.g. Check whether the distance is less than 5, if so shoot at it or something.
  • Strange Hyperpad Glitch

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    Jack8680J
    @GameCRAZY the first post should have a dropdown menu called topic tools below to the right. When you tap it, the delete topic button should be there.