• Losing Progress

    6
    0 Votes
    6 Posts
    576 Views
    Michael KhalfinG
    Ok, I sent it out to you! I do not know whether you or @Murtaza will receive it, but I copied/pasted it off of our old chains. It was also a little awkward because I've been having all my previous discussions with Apple through my distinct apple email. Thanks!
  • Insert behavior?

    4
    0 Votes
    4 Posts
    556 Views
    Aidan_FireA
    Is this like you have a behaviour and you want to position the sub behaviour in between all the other sub behaviours you already have, so you have to disconnect all the wires, add the new one in then reconnect them? If so I have this problem too lol. Maybe make it so that when you tap on a sub behaviour, it brings up a left and right arrow somewhere and when you press them it swaps that behaviour with the one next to it. That would be handy.
  • I broke my game with 'preload scene'?

    3
    0 Votes
    3 Posts
    340 Views
    Jack de WildeJ
    @donni_didit probably a visual bug. Make sure you make backups and hope it's fixed
  • Impulse output

    Unsolved
    7
    0 Votes
    7 Posts
    735 Views
    HamedH
    Yes, it should never stop. That being said, the physics engine isn't perfect and there maybe a loss of energy somewhere through a rounding error.
  • Newby question about hide/show graphic

    12
    0 Votes
    12 Posts
    1k Views
    Michael KhalfinG
    @donni_didit :)
  • Death Animation Help

    Solved
    12
    0 Votes
    12 Posts
    1k Views
    Ultra RobotU
    @SIRD4SH Thanks a bunch! That's actually really helpful! XD
  • Can attributes work across layers?

    15
    0 Votes
    15 Posts
    2k Views
    Jack de WildeJ
    @This if you want it to happen every time the attribute satisfies a condition, you could use an execute behaviour in the objects that set the attribute, executing the get attribute and check if it's greater. That way, it checks if the attribute is greater than one every time you change the attribute.
  • Will converting a project to Xcode help performance?

    2
    1 Votes
    2 Posts
    368 Views
    HamedH
    There's a very slight performance increase. It's pretty much negligible.
  • Particle Tornado

    12
    0 Votes
    12 Posts
    1k Views
    Michael KhalfinG
    @Jack8680 That is great!
  • Game icons

    9
    0 Votes
    9 Posts
    941 Views
    RyanAndChadR
    I use an app called Pixelmator for everything graphic related. It is not free but it is worth it. It is pretty much photoshop for your iPad.
  • Round not working...

    13
    0 Votes
    13 Posts
    1k Views
    iTap DevelopmentI
    If anyone is interested, it works to get the text length of the rounded number, and then add 1 to it(since after dividing there's a decimal) and then trimming any decimals off by putting the added value as the end index and having it start from beginning. I guess depending on what you're doing with the rounded number you'll have to add or subtract or whatever from the text length. I think i fixed the decimals in my weather app, but if anyone still has a decimal in it, please let me know!
  • App Size Question

    2
    0 Votes
    2 Posts
    299 Views
    MurtazaM
    It exports everything in your asset library. So even unused assets get exported. But you can manually go an delete the unused assets from xcode. May be a bit easier if you're dealing with a lot of images and sounds.
  • Change particle size?

    3
    0 Votes
    3 Posts
    362 Views
    ThisT
    @Aidan-Oxley Awesome! Thanks!
  • Dictionary Help

    3
    0 Votes
    3 Posts
    428 Views
    RyanAndChadR
    @Jack8680 That works thanks! :slight_smile:
  • Editing in all scenes

    10
    0 Votes
    10 Posts
    1k Views
    DGames135D
    @Murtaza I think the logic of the character is the too complicated ro be conected by bundles. [image: f3b88d4d-7328-4876-b8eb-6c5b542a7760.PNG] The main question was that if I duplicate a scene with the mirrored character will it still have the mirror effect?
  • Change Variable based on length of touch?

    7
    0 Votes
    7 Posts
    832 Views
    TutorialDoctorT
    If it activates at 60 times per second, you may want to divide by a constant (60 perhaps) first.
  • Enermy health bar

    Unsolved
    13
    0 Votes
    13 Posts
    1k Views
    Aidan_FireA
    @DGames135 If you can't figure it out, you can just try to copy it behaviour for behaviour. All the combine text does is combines the words Xposition, Yposition or Health with its ID, all the spawning does is adds 1 to the ID attribute then spawns an enemy and a health bar to go with it.
  • Graphing Calculator (anyone know how to do this?)

    18
    0 Votes
    18 Posts
    2k Views
    TutorialDoctorT
    @DomiNation So, will you be creating a parser? That's always a course of action.
  • Track number of spawned objects?

    12
    0 Votes
    12 Posts
    1k Views
    ThisT
    Thank you all!
  • Clicking on objects in scene

    5
    0 Votes
    5 Posts
    633 Views
    Aidan_FireA
    @Jack8680 yeah I doubt it was a but, you probably changed your tool or moved to a different layer, and when you restarted hyperPad it all went back to the default layer and tool.