@Murtaza I think the logic of the character is the too complicated ro be conected by bundles.
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The main question was that if I duplicate a scene with the mirrored character will it still have the mirror effect?
@DGames135 If you can't figure it out, you can just try to copy it behaviour for behaviour. All the combine text does is combines the words Xposition, Yposition or Health with its ID, all the spawning does is adds 1 to the ID attribute then spawns an enemy and a health bar to go with it.
@Jack8680 yeah I doubt it was a but, you probably changed your tool or moved to a different layer, and when you restarted hyperPad it all went back to the default layer and tool.
@H34D-SP4C3 it depends on what you want to do with the distance. If you want to show it to the player, you could use it as a value in a set label behaviour. If you want to use it to do something when an object is in range of another, you could use it in an if, e.g. Check whether the distance is less than 5, if so shoot at it or something.
@This you could subtract the "stopped touching" from the "started touching" and move the platform by the result.
I don't remember for sure, but you probably want world coordinates turned on on the touch behaviors.
@Cyber_Death You usually make fan games, such as similar or almost exactly like Mario. Nothing wrong with that, but I'm talking about making up your own, original-type game.
I'd like to see you make your own such game... Though, you probably wouldn't end up drawing anyway - that's probably completely dependent on personality XD.