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Help and Support

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Ask Questions about hyperPad or provide cool tips and tricks to other users.

  • Cloud Backup Page Blank

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    Speakman610S
    The backup page is not working again for me. It opens one of the backups but it won’t let me browse or pick which one to use
  • Looping, Scrolling, Flat "world", like DEFENDER?

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    D
    @iTap-Development Cheers for this, too! Hugely helpful tip. I'm flogging the physics engine, so any/all extra CPU saved is freedom to do more stuff, add more particles, use more graphics, make more sounds, etc.
  • Bumping posts?

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    HamedH
    Yeah I missed all of those.
  • My scene cuts out so I can only see the background why is this happening

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    Aidan_FireA
    You could send a screenshot of your behaviours or create a download link to your project (by using the Email Download Link option on your project then copying the link it ends up making, paste into forum).
  • How many Layers are allowed per scene?

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    MurtazaM
    Free users are limited to 5 layers per scene.
  • 0 Votes
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    RobinsonXR
    Are you using a joystick for it to shoot? Are you using the character to shoot? For the joystick, you just do the angle of the bullet as an output angle of joystick analog.
  • Delete

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    MurtazaM
    You can't delete the items on that list. Also, there is no storage space for that. So there is nothing to really worry about.
  • "Group" help.

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    MurtazaM
    Check out these help docs in our manual. They cover tags, and how to use them in a few ways. https://hyperpad.zendesk.com/hc/en-us/articles/202466275-Object-Tags https://hyperpad.zendesk.com/hc/en-us/articles/202467545-Applying-Behaviors-to-Tagged-Objects https://hyperpad.zendesk.com/hc/en-us/articles/115001430843-Collided https://hyperpad.zendesk.com/hc/en-us/articles/205763199-Part-6-Adding-enemies
  • "Breakout" style physics for ball

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    J
    @GameCRAZY That is fine, I am making a breakout game (for fun) and your suggestion made me think to have certain bricks in the game that adjust the balls speed when broken. So far I have made regenerating bricks and ball/paddle power-ups. I'm thinking next will be a paddle health bar. =]
  • Help Dropbox won’t open

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    MurtazaM
    There is a bug in the version of Dorpbox hyperPad uses, so Dropbox has disabled this version causing any apps using it to stop working. We've fixed this issue for the next update due in a the next week or two. As a work around you can use the dropbox app to import to your camera roll, then import into hyperPad from there.
  • Ai file

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    Michael KhalfinG
    I can convert, but I'm not buying any graphics.
  • Empty object?

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    HamedH
    You can use it as a kind of sensor, originally it was used as a placeholder (we will bring this back one day), invisible walls, shapes, etc.
  • how do you make a project

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    Jack de WildeJ
    @jack_1 go to the 'projects' tab on the bottom bar and press '+ New Project': [image: 0_1505779951454_IMG_0207.JPG]
  • Can't upload Screenshots to the Hub Project

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    HamedH
    Is it still not working?
  • Uploading error

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  • Hyperpad CPU/Running Speed

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    iTap DevelopmentI
    @Murtaza ok!
  • Passing a Ball

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    MurtazaM
    Here's what I sent to your email. Posting here since it may give other users an idea. It's not a fully fleshed out method, but I think the concept is sound. If you only want to be able to pass backwards, you can use a behaviour like calculate direction (may be renamed to calculate angle, cant remember). to figure out where the team mate is in relation to the player. If they are behind, then turn on the "pass button" behaviours. This concept requires some math and calculations to get right. But I think that is one way that may work. Or at least it's an idea on how to get started.
  • Lost on "ifs"

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    Jack de WildeJ
    @Tal-G Drag the output from the started touching behaviour onto the field of the if. This is the output: [image: 0_1504905046754_IMG_0171.JPG]
  • Open URL doesn't adjust for target device

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  • Character Movement

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    Andrey GhostA
    Hello, @Evolution I know 2 ways: using velocity and using timers+move by [image: 1_1503777645715_IMG_0096.PNG] [image: 0_1503777645714_IMG_0095.PNG] My velocity behaviors had a bug when character stops if you touched 2 buttons at same time and then released only one, but this can be easily fixed with «Behaviors on/off» [image: 0_1503777687995_IMG_0094.PNG] Simply timer and move by.. Behaviors on/off required for proper work without any glitches. P.S. It's hard to see behavior off connections on this screenshot (sorry, my butterfingers), but it's simple: turn off right timer when character moves left and turn off left timer when character moves right. I can send the project by e-mail if ya want. Hope this helps! :-)