• Random ads

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    HakanH
    I tried it by saving before but it isnt working as once you save a value event if you use delete from file it isnt saving the new value.using random number is the best way thanks jack
  • Pathfinding

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    Jack de WildeJ
    @DGames135 You could take a look at the A Star Algorithm, it might be possible to do, but the performance might not be great.
  • Impulse output?

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    MurtazaM
    @Aidan-Oxley It's fairly new. I think it was added in the last update.
  • Parallax Behavior.

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    MurtazaM
    @TutorialDoctor parallaxing layers be added to the next update ( not the one we're about to release, the one after). That being said you can do it manually by just moving the different background objects at different speeds. The further back you go, the slower you move it.
  • Extremely Large Text Crash

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    Jack de WildeJ
    @Hamed a text length behaviour told me it was 500k, unless that was glitched.
  • If anyone can figure out how to do this, that would be awesome...

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    RyanAndChadR
    @Jack8680 Thank you! This should work well for my project :)
  • Lifetime developer purchase

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    iTap DevelopmentI
    @Murtaza ok thanks!
  • Removed Features?

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    Aidan_FireA
    @Benstar If you're ever gonna submit a game to the App Store you will need to upgrade to developer account anyway, when this happens you can add your custom font. While it's on the hub you could just use a basic font, or depending on what the text is for you could just make it an image of the text rather than actual text.
  • Check for <null>

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    Jack de WildeJ
    @iTap-Development yeah, that should work too.
  • 15% Holiday Sale Bug

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    MurtazaM
    Should be working now :).
  • Does enlarging cause crashing

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    Jack de WildeJ
    @DGames135 enlarging a small object shouldn't affect performance I believe, but if it's a wall/physics object, the collisions could impact it. I'm fairly sure resizing a small object is better than using a large graphic, but of course the resolution will be lower.
  • Deleting Games

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    Jack de WildeJ
    @Murtaza I didn't mean overwrite with a blank project, I meant overwrite with a different project that you make by clearing the existing one, as opposed to starting from a blank project from the create project.
  • Lightning

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    MurtazaM
    @Jack8680 good question.. I'm not sure.
  • Resizing app

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    Aidan_FireA
    @DGames135 No I haven't, mail app shows nothing not even in junk mail, it's unusual though that I have no junk mail so I'll check the website mail to make sure it's not my mail app that's failing. If by transparency not working you mean in the Photos app it stops showing transparent background, don't worry about it mine does that too, if not and the image actually isn't transparent any more I'll help you fix it. EDIT: never mind I found the email, for some reason I have 2 junk mail boxes and one of the are fake lol.
  • Please Help

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    Aidan_FireA
    @DGames135 Yes if you branch from projects menu it has the same effect as branching it from the hub.
  • Scenes

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    54rush5
    @Jack8680 Ok. They seem to duplicate/change randomly. I don't see much of a pattern. For example, I'm working on my 2nd scene and my 3rd scene would change into my first scene. No correlation.
  • Performance?

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    Jack de WildeJ
    @iTap-Development yeah, but there will also be lag after placing loads of objects in the editor. I don't think there is a (noticeable) difference.
  • Publishing Without Mac Or Developer License

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    MurtazaM
    You have the gist of it. It's basically saying we'll partner with you and publish your game. Is this legal? Of course. There are companies are are "Publishers" that partner with developers and help sell/promote their games and offer other services. For example, take Angry birds for example. Rovio made the game, and chillingo sold it, and helped make it a success. You've probably heard of these publishers before. Some of the big ones are EA Games, Atari, Activision, Sony, Microsoft. And finally, no we wouldn't publish any app. That's part of our terms of service is more there just in case we do launch a publishing service, or were to partner with a user who has a game that could use our help. We'd approach you about the potential publishing deal, if one were to come up.
  • Can you play on desktop?

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    MurtazaM
    Nope not yet. It's more for future planning. Eventually we'd like to add Apple TV and desktop players/exporters. But that's still off into the future a bit.
  • Input fields update?

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    Jack de WildeJ
    @iTap-Development They update constantly or when they are used