@Square-Wave_Kittycat find the project in your projects and upload it again, it will become an update to the new one. Make sure it's the original project though, not a branch because otherwise it'll be uploaded as a separate project.
@Ritondecasa from the all projects sceen, tap the 3 dots underneath your projects and choose email download link. It will open an email. In this email, there will be a bit.ly link. Copy this link and paste it as a reply to this topic and I'll take a look.
If you are a Developer user, you can press the share to hub button on the bottom of the project (cloud with arrow).
Then you will be asked to fill out some information like description, add an icon, screen shots, and at the bottom there is a choice between closed source or open source.
I tried it by saving before but it isnt working as once you save a value event if you use delete from file it isnt saving the new value.using random number is the best way thanks jack
@TutorialDoctor parallaxing layers be added to the next update ( not the one we're about to release, the one after).
That being said you can do it manually by just moving the different background objects at different speeds. The further back you go, the slower you move it.
@Benstar If you're ever gonna submit a game to the App Store you will need to upgrade to developer account anyway, when this happens you can add your custom font. While it's on the hub you could just use a basic font, or depending on what the text is for you could just make it an image of the text rather than actual text.
@DGames135 enlarging a small object shouldn't affect performance I believe, but if it's a wall/physics object, the collisions could impact it. I'm fairly sure resizing a small object is better than using a large graphic, but of course the resolution will be lower.
@Murtaza I didn't mean overwrite with a blank project, I meant overwrite with a different project that you make by clearing the existing one, as opposed to starting from a blank project from the create project.