• Overlays

    Unsolved
    13
    0 Votes
    13 Posts
    1k Views
    iTap DevelopmentI
    @Hamed ok thanks! Maybe you could add an option to stop running behaviors if it has pause on?
  • Make a platform rise and fall?

    5
    0 Votes
    5 Posts
    576 Views
    iTap DevelopmentI
    @This you could subtract the "stopped touching" from the "started touching" and move the platform by the result. I don't remember for sure, but you probably want world coordinates turned on on the touch behaviors.
  • Importing Data

    6
    0 Votes
    6 Posts
    854 Views
    HamedH
    @iTap-Development You cannot.
  • Cannot Examine "Behaviors" on Hub Examples

    2
    0 Votes
    2 Posts
    304 Views
    MurtazaM
    Which project is it? Try deleting it and downloading again.
  • Can,t log in on browser

    3
    0 Votes
    3 Posts
    448 Views
    HamedH
    unfortunately, our url is a little bit messed up right now. To login, you need to use https://www.hyperpad.com
  • Pause Button?

    2
    0 Votes
    2 Posts
    324 Views
    BenstarB
    Never mind. I found the music setting in 'Scene' instead of fx.
  • Bounce off the walls?

    4
    0 Votes
    4 Posts
    512 Views
    ThisT
    @Jack8680 Thanks! Didn't realize I had to set bounciness.
  • Loading an Array index from a File

    4
    0 Votes
    4 Posts
    568 Views
    iTap DevelopmentI
    @TutorialDoctor huh cool!
  • The Process of Game Development

    8
    1 Votes
    8 Posts
    995 Views
    GameCRAZYG
    @Cyber_Death You usually make fan games, such as similar or almost exactly like Mario. Nothing wrong with that, but I'm talking about making up your own, original-type game. I'd like to see you make your own such game... Though, you probably wouldn't end up drawing anyway - that's probably completely dependent on personality XD.
  • Just out if curiosity...

    2
    0 Votes
    2 Posts
    291 Views
    Cyber_DeathC
    Random effects, mainly ones I've created. And random colours if needed
  • Conditional loop text error

    1
    0 Votes
    1 Posts
    220 Views
    No one has replied
  • Targeting system

    Unsolved
    4
    0 Votes
    4 Posts
    462 Views
    Jack8680J
    @DGames135 you could use calculate direction to work out the direction of the target and then change the angle of the shoot to that direction.
  • Does slowing down a game make it run better

    2
    0 Votes
    2 Posts
    285 Views
    TutorialDoctorT
    It appears this behavior is for a fast-forward or slow-motion effect. And I didn't even know it existed until now. COOL! Playing the game with Show FPS enabled it doesn't seem to affect the frame-rate .
  • Importing Pixel Art

    12
    0 Votes
    12 Posts
    2k Views
    Jack8680J
    @Murtaza oh, I thought anti aliasing was on top of some kind of interpolation used to scale graphics, if turning it off retains the pixel sharpness then that would be great.
  • Tiny Plane video demo tutorials

    2
    0 Votes
    2 Posts
    310 Views
    MurtazaM
    Hi Aries, We just got the latest update out. It doesn't include the tutorials. When we spoke, I mentioned we'd be working on them after this update is out. I'm starting on mini tutorials/references for each behaviour first. Then eventually move on to project specific tutorials. Video tutorials are still a bit away, I want to get the text versions out first since they're a bit easier to create. Also the tutorials are an on-going thing. Not specific to an app update. We'll be adding content to the online manual as we go along.
  • Selecting object with 0 scale

    7
    0 Votes
    7 Posts
    775 Views
    ThisT
    @Aidan-Oxley Perfect. Thanks!
  • I cannot access Cloud Backups

    14
    0 Votes
    14 Posts
    2k Views
    MurtazaM
    Glad to hear it's all sorted!
  • Atributes

    Unsolved
    6
    0 Votes
    6 Posts
    789 Views
    MurtazaM
    To address your original question, no it doesn't give it the same behaviours. Attributes are sort of like box containers. They're another way of storing data. BUT the key difference is using the GET attribute or SET attribute you can find out about a value from another object. Say you have a game where you have some enemies, each with their own health. Before attributes you would have a complicated way of handling the logic because it wasn't so easy to get each enemies health. You would either need to have all your attack logic on each object, use send/receive message, or do other messy things. Now every object can share it's health with any other object in the scene. So essentially, attributes are a way for objects to tell other objects about them self. Another example is the built in physics behaviours, each object has a gravity, mass, etc. These are attributes predefined by hyperPad. We have "Set Gravity" and "Get Gravity" and you can do that to any object in your scene. But with attributes you can do things like "Get bannanas" Or "get sdgldfjkgjldkfgsd" what ever you want. Now what you do with those heavily depends on the rest of your behaviours.
  • Text I put boxes not working

    2
    0 Votes
    2 Posts
    286 Views
    Jack8680J
    @Georgiarox03 that sounds like a problem with your behaviours. Use email download link and copy&paste the link here so we can see.
  • Video capture

    13
    0 Votes
    13 Posts
    2k Views
    Jack8680J
    @Hakan for performance, you could try setting the time scale to 50% or 25% and then speeding up the video afterwards.