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Help and Support

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Ask Questions about hyperPad or provide cool tips and tricks to other users.

  • Welcome to the hyperPad Help & Support Center! 🚀

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    KrystalYeeK
    Common Issue If hyperPad won’t log in / crashes: Tell us your iPad model + iPadOS version Tell us which app: hyperPad / hyperPad Hub / hyperPad Starter Send a 10-sec screen recording of the issue Include the exact step you were doing when it happened Email it to: support@hyperpad.com
  • Must-Have Tools & Apps for iPad Game Dev Creators

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    KrystalYeeK
    🚀 New hyperPad Resource: "Game Dev on iPad" Journal! 🎮 Calling all hyperPad creators! Level up your game design skills with our brand-new Resource Journal: Game Dev on iPad—your ultimate guide to building polished, engaging games from start to finish. 📖 What’s Inside? A step-by-step companion for your dev journey, covering: 🚀 Project Description – Nail your game’s core idea & uniqueness. 💬 Community Insights – Leverage feedback to refine your vision. 🎨 Visual Style & Art – Craft mood, characters, and animations (using pro iPad tools!). 🎶 Sound & Music – Boost immersion with audio that fits your game’s vibe. 🧩 UI & Assets – Design intuitive menus, HUDs, and icons. 🔍 Creative References – Get inspired by games/media that shaped your project. 🧠 Wrap-Up & Reflections – Learn from each build and plan your next steps. ✨ Why Use It? ✅ Structured workflow – No more guessing what to document! ✅ Pro tips – Optimized for iPad game dev with hyperPad. ✅ Share-ready – Perfect for portfolios, team collabs, or devlogs. 📲 Grab the free resource journal now! Tag #hyperPad to show off your journal in action! Other relevant hashtags to use would be #GameDev #iPad #hyperPad #IndieDev Documenting your process isn’t just about the final game—it’s about the adventure. Start yours today!
  • Best Links & Resources for iPad Game Dev Creators

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  • Tips & Tricks for hyperPad Development

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  • Projectile not showing up on layer

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    MrAeon1111M
    As I’m not an engineer in IT or mathematician. I would need a tutorial on how to shoot with a precise angle. Trying to become an engineer now, it will be too late for me. I would need a tutorial for that. When you just have to have a node that say shoot by an angle. making this by yourself with math formula, it’s mind blowing weird. Do you know somebody or something that can show me a complete and clean explanation how to do this? Thank you very much
  • How to save an added tag

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    RobinsonXR
    You need to save and load the array. When loading the array, you must reapply the tags. Let's start with saving and loading. After modifying the array (it should now contain all the tags you need), you can trigger the Modify Save File behavior and save the entire array. When the scene starts, you can trigger Load from Save File with the same key you used in the modify save file behavior. Now you can load the array, but you must add the tags back, otherwise all the work you did for saving and loading was for nothing. Grab the loaded value from the load from save file behavior, and plug it into the Modify Tag behavior. There is an option to set the tags of the object (or append tags) which takes in an array.
  • Scene chang

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    RobinsonXR
    A better approach would be to utilize the screen behaviors to move between images. This allows things to persist instead of the entire scene resetting every time.
  • Bird eye diagonal viewpoints for character help!

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    HakujyuH
    Thank you, I need to read more tutorials, thanks for explaining
  • Yellow collision box

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    MurtazaM
    Oh oops. I accidentally half opened it. 😅
  • How to Stay inside a background object with different devices

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    RobinsonXR
    No I never had the need to do anything like this, but if I'm understanding this correctly, you want the image to clamp to the screen's boundaries when the image is larger than the screen. There's no built-in way to do this. The easiest thing I can think of is moving the image to the player every frame (Frame Event --> Move to Object) and then using the Clamp Value behavior. You can clamp the x and y position of the image as it moves and restrict it to a rectangular area. You would have to account for the dimensions of the image and the screen.
  • Move player forward In their direction

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    Ya7Y
    @IAmPotat Hey, So you could use an attribute system to set when the player is in a certain direction. For example, create an attribute in an object’s menu settings called “Direction“. When the player is facing to the right (or doing anything that makes them face right) set the Direction to “Right”. If left for any reason, set it to “Left”. When you go to move the player, Get Attribute, and If attribute = Right, move the player in the positive X axis, and If attribute = Left, move player along the negative X axis. This is one of many ways. Behaviors Used Set Attribute Get Attribute If Move by
  • Dictionary load and save tutorials

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    MrAeon1111M
    Sorry about that I found a solution to my problem
  • Best way to erase something in an array

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    MurtazaM
    There are a few major tentpole changes to hyperPad that are in the works. Once these are in place we'll be doing more of a focus on tutorials and documentation
  • I lost my code

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    IAmPotatI
    Ok thank you!
  • Loop and spawn

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    MrAeon1111M
    Perfection thanks
  • Broadcast message from a scene to an overlay possible?

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    MrAeon1111M
    You mean having the inventory always loaded, but visibility turned off. I need to try that
  • Can’t switch joysticks (Change weapon)

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    MrAeon1111M
    It works with joystick input but not with joystick control.
  • Pick up weapons

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    MrAeon1111M
    MrAeon1111 [image: IcB2504faY.jpg]
  • Attribute default value not loading at game start

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    RobinsonXR
    @MrAeon1111 There are two ways. Behaviors that don't have anything attached to the top are triggered when the scene starts. We call these root behaviors. You can have your Set Attribute behaviors be root behaviors. In the editor, you can define object attributes from the selected objects like shown in the screenshot below. [image: 93b50169-ebd7-4d97-8a7c-4760438b5f9b.jpeg]
  • This topic is deleted!

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