• Welcome to the hyperPad Help & Support Center! 🚀

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    KrystalYeeK
    🫂 Community & Support How can I get help from other hyperPad users? Explore the hyperPad Forum. Ask questions about no code game dev on iPad, share your amazing game dev projects, and connect with other iPad creators! How do I report a bug or suggest a feature? Visit the "Bug Reports" section and follow the instructions detailing what to include. If you would like to suggest a feature, head over to the "Comments & Feedback" section! We would love to hear what you have to suggest. Where can I find tutorials? Check out our official YouTube channel, our webpage - especially the Education and/ or Resource pages - as well as the hyperPad Forum for more advice about iPad game development, cool Behaviors, and best practices!
  • Must-Have Tools & Apps for iPad Game Dev Creators

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    KrystalYeeK
    🚀 New hyperPad Resource: "Game Dev on iPad" Journal! 🎮 Calling all hyperPad creators! Level up your game design skills with our brand-new Resource Journal: Game Dev on iPad—your ultimate guide to building polished, engaging games from start to finish. 📖 What’s Inside? A step-by-step companion for your dev journey, covering: 🚀 Project Description – Nail your game’s core idea & uniqueness. 💬 Community Insights – Leverage feedback to refine your vision. 🎨 Visual Style & Art – Craft mood, characters, and animations (using pro iPad tools!). 🎶 Sound & Music – Boost immersion with audio that fits your game’s vibe. 🧩 UI & Assets – Design intuitive menus, HUDs, and icons. 🔍 Creative References – Get inspired by games/media that shaped your project. 🧠 Wrap-Up & Reflections – Learn from each build and plan your next steps. ✨ Why Use It? ✅ Structured workflow – No more guessing what to document! ✅ Pro tips – Optimized for iPad game dev with hyperPad. ✅ Share-ready – Perfect for portfolios, team collabs, or devlogs. 📲 Grab the free resource journal now! Tag #hyperPad to show off your journal in action! Other relevant hashtags to use would be #GameDev #iPad #hyperPad #IndieDev Documenting your process isn’t just about the final game—it’s about the adventure. Start yours today!
  • Best Links & Resources for iPad Game Dev Creators

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  • Tips & Tricks for hyperPad Development

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  • How to make checkpoints?

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    RobinsonXR
    @Franjipang The Modify Save File behavior will have a Delete All Keys option which is equivalent to resetting the entire save file (what you shown in the screenshot). The thing is you want to trigger it before loading save values, so you'd want to trigger it before going into the level. This could be done in the title screen so the data isn't reset every time you restart the level.
  • THE FIRST PLAY AWARD

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    MurtazaM
    @Bryce678 Yes there is currently a bug in how rewards are treated. It should only be giving it to you the first time you earn it. However, it is giving it for every instance.
  • How to make a splash screen intro in hyperpad

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    RobinsonXR
    @Ethan-D This is late but for those who still are interested in how you can achieve this, you can use transform behaviors (the cyan behaviors) such as Move By, Scale To, and Rotate to Angle. You can use a combination of these behaviors to make your logo move, scale, and rotate. You can also fade its opacity by using Set Color. For a simple fade in effect, you can set the object's opacity to be 0% so that it is completely transparent. Then in the behaviors, you can place a Set Color behavior to make it change to white with full opacity over time. A lot of this is knowing how the behavior system works, so I recommend watching YouTube videos from the hyperPad YouTube channel to get a grasp on it. You'll be able to customize exactly how your logo animates by using transform behaviors and some other behaviors.
  • Pick up weapons

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    RobinsonXR
    @Anathematika Welcome to hyperPad. :) As actually mentioned, you can use Collision Event to trigger behaviors when colliding with another object. So when your player collides with a gun, you can trigger logic to: Remove the gun from the scene Make your player hold a weapon (could be a simple sprite change). And enable the ability for the player to shoot. Of course, if you want more customization than what is provided, you are free to use any other behaviors than the preset ones. For example, you can use the Raycast Test behavior if you want bullets to register instantly. Or you could have a graphic of the gun be attached to the player, then you can swap the graphic or change its visibility when the player switches weapons, unequips it, etc. Pretty much everything you can do in a 2D game is possible in hyperPad. You'd have to break big tasks into smaller steps to achieve what you want. Feel free to ask for anything specific! 👌
  • Why is the app telling me to download editor?

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    MurtazaM
    @Lorebound-Labs Also, note that the hyperPad editor apps are only available on iPad and Mac. Not for iPhone. So if you're using the hyperPad Hub app on iPhone, you wont find the editor there.
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    mr_monkeyM
    @NeilSenn alr thx
  • How To Make a Game on iPad with hyperPad

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  • How can I make ragdoll?

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    RobinsonXR
    @MoonSJ Make sure the objects don't have a gap at the time of attaching them. Also, in the Pivot Attach behavior, you can choose the anchor point - use this to define where the "joint" will be. The screenshot below shows me selecting an object and then moving the anchor point to where the attachment will roughly be. I also recommend turning off Attachments Collide so you don't get weird jiggly physics. [image: 3569655a-3bfe-459d-9dfa-b85b0b7a02b3.jpeg]
  • How to publish game.

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    MurtazaM
    @Eric726 Great glad to hear it! And thanks for letting us know, this helped us track down an issue with user accounts that we're sorting out.
  • need help please…

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    Eric726E
    [image: f0dc4793-727f-43fa-8d7b-32928f79e2c1.jpeg] FYI
  • Game Version

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    MurtazaM
    The main limitation between starter and the paid version is the amount of projects you can create. You shouldn't be limited by cloud back ups, rather the amount of new projects you can make. If you can't create more than one project let me know, as that sounds like some sort of bug. Also, when you have both apps on one iPad it can do weird things with your user account, so we don't recommend having both at the same time. This could confuse how your profile is treated. Which is probably why you're seeing a limitation with cloud backups.
  • Persistence between scenes

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    RobinsonXR
    @autumnsworld Yes! You are referring to the Modify Save File and Load from Save File behaviors. You can persist values in between plays using those behaviors. Modify Save File: Select a key (location) to save a value. You can also use this behavior to delete a key. Load from Save File: Select the key to load that value. If the key does not exist, it will output the default value. Let me know if you need more information.
  • I can see the behavior collided do I need to play?

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    MurtazaM
    @AMIR-GAMES As @NeilSenn says, there are no restrictions to behaviours available in the free Starter version, or the paid version of hyperPad. All behaviours are available to all users. Especially one as critical to game development as collision detection. We have gone through a series of updates and changed names of behaviours, so if you look at old tutorials or videos, you may see the behaviours by different names. In this case, the "Collided" behaviour is now called "Collision Event"
  • Blurry Pixel Art (SOLVED BY SELF)

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    MurtazaM
    Yup as you found, you have to disable anti-aliasing in the asset library. What anti aliasing does is smooth edges. For non pixel art graphics, this is a good thing.
  • Proper chain for applying and power-up and turning it off

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    NeilSennN
    @versioneight P.S. you might want to have a tag for bullet collisions specifically. Found out the hard way things get screwy if you start trying to use the same tags for more than one function
  • Is there a way to have two audio tracks playing at the same time?

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    RobinsonXR
    @themerpygirl There's a bug with duplicated behaviors (fixed in the beta). Try placing down a Behavior Bundle and connect it to those two behaviors so both of them can trigger on start.