• Copy logic and make instances of objects

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    Juan RomeroJ
    @Murtaza I’ve tried to download Hyperpad in my Mac but I have to buy It again, since it’s a different OS it doesn’t let me just download it. It’s a shame but maybe I’ll buy it again.
  • Move in new direction

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    RobinsonXR
    @Andy004 I know this is old, but you should use the Set Velocity behavior. You can dynamically change the object's velocity.
  • Problems backing up

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    gameyichenG
    @RobinsonX Thanks! And hope it can be fixed soon.
  • How to make tracer tool?

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    RobinsonXR
    @ANGRYBIRDSFILMSALT This can either be simple or complex depending on the path of your object. Assuming it is a straight path, you can use an Empty Object for it. Make the anchor of the object to be 50, 0 so the bottom center of the object will be used in transformations. Calculate the distance from point A to point B. Calculate the direction from point A to point B. Now move the empty object to point A. Rotate the object to the direction given in step 2. Now rescale the object so that the y matches the distance given in step 1. You can change x to any width you like - this will be the stroke length. Now you should have a line connecting from point A to point B. You can use this every time an object is moving to a point. However, do note that distance is affected by the zoom; it'll be normal at 100% zoom but it will double when zoom is 50%.
  • loop not working

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    RobinsonXR
    @Lupo The loop triggers events instantaneously, so it doesn't wait until the behaviors under it are done executing like Kamdroid said. The wait behavior would execute once because every time it's executed, it interrupts its previous instance - it's like resetting a clock every time it executes. The way you would achieve something like this is to connect the behaviors from the bottom to the top so it makes a loop. When you want to stop the loop, use the Behavior Off behavior to interrupt the chain of events.
  • Apple is asking me some questions about my game

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    HamedH
    @SplitMindGaming answer no to the rest
  • Play Animation Holds onto Last Animation Used

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    RobinsonXR
    @ZuniSoft I just fixed this. Thank you for bringing this to our attention. :) When selecting an animation cycle, it should replace all the frames. You can still add individual images as frames without it resetting.
  • This topic is deleted!

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  • Cant Open Xcode Project

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    SplitMindGamingS
    @Hamed not sure if this has something to do with it not building or finding the gameanalytics. But some of these frameworks on the hyperpad file is in red indicating it cant find the path or its missing? [image: 1671035870310-bb5bf6ea-b68c-49b3-a713-e4c0a37ceaae.jpeg]
  • I need the Search Button on the Hub!

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    RobinsonXR
    @T_hyperpad This is planned! Thanks for the request.
  • Arrays across scenes

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    Aidan_FireA
    @Kamdroid Literally no idea why I haven’t tried that yet, and if I have tried it no idea why I’m not doing it.
  • Running ads on game

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    RobinsonXR
    @SplitMindGaming Yeah, it shows the entire time. From what I know, you can't hide it unless you want to hide it in the scene UI layer.
  • Simple Question on Desired Screen Behavior

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    Keith DavisZ
    @RobinsonX Got working by setting my player’s anchor to the correct value. It was causing the erratic behavior. Thank you for your input!
  • Enabling and Disabling Follow Screen

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    Keith DavisZ
    @Aidan_Fire thanks so much, it was a big help! I found the source of my frustration, I had set the wrong anchor on my player and that was causing the screen jumping.
  • Collision only happens once

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    Aidan_FireA
    @krdavis Hehe I’m also an idiot often, some of the dumb things I’ve done… :P
  • How to enroll as an Organization IOS Developer

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    Keith DavisZ
    @Murtaza I am there with you 😵‍💫
  • How would I make a friend list system?

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    aPaperWeightA
    [image: 1668322238787-22ac693c-327c-4f09-9a8c-ec5bc8fa0229-resized.png] Here is a screenshot of a mock up of the friend list in game.
  • Propel Object - Physics Issue

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    Keith DavisZ
    I read somewhere on the forum that the patrol behavior doesn’t play well with physics. So my observed behavior is expected. I fixed it by creating my own patrol behavior set… now propelling my second object works as expected!
  • Touch and Swipe Behavior

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    MurtazaM
    @krdavis Glad you figured it out!
  • I never received any xcode project

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    MurtazaM
    @Bactarus I thought I included this before but I guess I forgot sorry. You can see your list of exported projects from your profile within hyperPad. Or use this link https://www.hyperpad.com/apps