• Game Version

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    MurtazaM
    The main limitation between starter and the paid version is the amount of projects you can create. You shouldn't be limited by cloud back ups, rather the amount of new projects you can make. If you can't create more than one project let me know, as that sounds like some sort of bug. Also, when you have both apps on one iPad it can do weird things with your user account, so we don't recommend having both at the same time. This could confuse how your profile is treated. Which is probably why you're seeing a limitation with cloud backups.
  • Persistence between scenes

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    RobinsonXR
    @autumnsworld Yes! You are referring to the Modify Save File and Load from Save File behaviors. You can persist values in between plays using those behaviors. Modify Save File: Select a key (location) to save a value. You can also use this behavior to delete a key. Load from Save File: Select the key to load that value. If the key does not exist, it will output the default value. Let me know if you need more information.
  • I can see the behavior collided do I need to play?

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    MurtazaM
    @AMIR-GAMES As @NeilSenn says, there are no restrictions to behaviours available in the free Starter version, or the paid version of hyperPad. All behaviours are available to all users. Especially one as critical to game development as collision detection. We have gone through a series of updates and changed names of behaviours, so if you look at old tutorials or videos, you may see the behaviours by different names. In this case, the "Collided" behaviour is now called "Collision Event"
  • Blurry Pixel Art (SOLVED BY SELF)

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    MurtazaM
    Yup as you found, you have to disable anti-aliasing in the asset library. What anti aliasing does is smooth edges. For non pixel art graphics, this is a good thing.
  • Proper chain for applying and power-up and turning it off

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    NeilSennN
    @versioneight P.S. you might want to have a tag for bullet collisions specifically. Found out the hard way things get screwy if you start trying to use the same tags for more than one function
  • Is there a way to have two audio tracks playing at the same time?

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    RobinsonXR
    @themerpygirl There's a bug with duplicated behaviors (fixed in the beta). Try placing down a Behavior Bundle and connect it to those two behaviors so both of them can trigger on start.
  • Xcode project is ready

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    MurtazaM
    For that past little while our XCode exporter has been broken. It was just fixed, and the emails are automatically going out from before. So you must have selected "Export For The App Store" in the project menu some time in the past little while. You must be running the latest version of XCode, if you are having issues with that part of it I suggest searching XCode documentation. We do have some documentation on exporting: some of it is out of date (due to apple changes), but for the most part it still applies or may require some slight adjustments. https://hyperpad.zendesk.com/hc/en-us/categories/200163049-Publishing As for wanting an app that can be played immediately on any device, easiest way is to just run it within hyperPad/ use the viewer app. This XCode project is for submitting to the Apple App store.
  • Is it possible to make a level editor in HyperPad games?

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    HiStudiosOFFICALH
    Yes is it possible because I can make level editors and they work just fine no bugs if it doesn’t work I just check if I forgot anything and it’s normally if I forgot a behavior
  • Viewer can't fit my game

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    RobinsonXR
    @gmail When pausing the game, you can also change the aspect ratio to best fit your screen.
  • From game to App

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    KrystalYeeK
    @gmail Here's the full link, it should pop up to a Canva view link but I can send you a PDF if needed! https://www.canva.com/design/DAGkFKebPyo/dqkFof9MHsXlw-JuG0GSmA/view?utm_content=DAGkFKebPyo&utm_campaign=designshare&utm_medium=link&utm_source=viewer And that's awesome to hear! I believe hyperPad should be compatible with that version of MacOS
  • No Permissions

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    MurtazaM
    @gmail Glad to hear it!
  • Sounds

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    gmailG
    @gmail Never mind...figured out the problem, user error
  • How to recover a project?

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  • How do you make music play in Bg

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    SaltyChip4S
    @SplitMindGaming Just downloaded it now. On the world looking button at the top, click the earth then click on behaviors and go to “add music” and go from there.
  • Great Engine! Questions before beginning!

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    MurtazaM
    Sorry for the late reply. To address your concern, the app is far from dead. The forum could use some life though. We're going to start actively working on making the forum more active!
  • Tap screen instead of object

    screen
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    MurtazaM
    @Ninjadoodle Easiest way is to just have an object the size of the screen on the UI layer. In the next update we've added a toggle to interact with the screen on touch behaviours.
  • How to make transparent animations

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    MurtazaM
    @Ana-potato Hey sorry for the late reply, there is actually a bug right now making imported images not transparent if they are over a certain resolution. This has been fixed in the upcoming update.
  • Anyone want to team up?

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  • Sprites gaining black background when imported?

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    KoresGamesK
    @Kore I finally got it working, please read! This is some sort of bug in Hyperpad. I tried the exact same method on my old IPad and it worked perfectly, no black background! So it works on my older IPad, but not on my newer one. They are both running Hyperpad version 2.0 (20) so I think this is some sort of IOS thing. My new Ipad is on IOS 18.1.1 and every time I imported, the sprites had black backgrounds My old Ipad is on version 15.7 and the importing of the sprites worked with no issues despite me doing the exact same method and using the same files. This may not be the actual issue, but it's the only thing I noticed that was different between my attempts. I guess something in the new IOS update causes sprite importing to not work properly. Please fix! And thanks for this awesome app.
  • Character swap

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