• Sprites gaining black background when imported?

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    KoresGamesK
    @Kore I finally got it working, please read! This is some sort of bug in Hyperpad. I tried the exact same method on my old IPad and it worked perfectly, no black background! So it works on my older IPad, but not on my newer one. They are both running Hyperpad version 2.0 (20) so I think this is some sort of IOS thing. My new Ipad is on IOS 18.1.1 and every time I imported, the sprites had black backgrounds My old Ipad is on version 15.7 and the importing of the sprites worked with no issues despite me doing the exact same method and using the same files. This may not be the actual issue, but it's the only thing I noticed that was different between my attempts. I guess something in the new IOS update causes sprite importing to not work properly. Please fix! And thanks for this awesome app.
  • Character swap

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  • I need to know

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    MurtazaM
    We've also just updated the tutorial! Check it out, it's much more in-depth now.
  • Updates and Save to File

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    MurtazaM
    The save file is stored outside the project file. So it's not affected by downloading a new version from the hub.
  • Advanced controls option missing

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    MurtazaM
    Just following up with this We've since rearranged the beahviours. There is no "advanced" category any more. The Joystick Left and Right behaviours are not combined into the "Joystick Input". So drag on the joystick input behaviour, then tap the beahviour, and from the drop down select Joystick left, and then add another one and make it say joystick right. Hope this helps!
  • Interface question

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    MurtazaM
    The dark interface is automatic based on your iOS preferences. In older versions of iOS, there is a manual control.
  • No Permissions

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  • Hyperpad viewer

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    MurtazaM
    @gmail Yeah, if you have both the viewer and the hyperPad app on the same device they will conflict. Because they're both capable of opening the hyperPad file. iOS doesn't have a nice way of handling this. As for the permissions, make sure you open the project in the editor at least once. Otherwise there will be no permissions attached to them.
  • hyperPad Viewer

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    gmailG
    @Murtaza Thank you Yes, confusion does happen!
  • Deleting cloud backups

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    gmailG
    @gmail I can easily delete backups from my laptop....but not iPad
  • Saving Object Name into variable and moving it using the variable name

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    gmailG
    @RobinsonX Yes, thank you! I have determined that you can “find” an object by Name, but you must use the Object ID to manipulate it.
  • Age access and ownership!

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    gmailG
    Yes, thank you, how do I do that?
  • This topic is deleted!

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  • Where is my .tap file after I save and quit?

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    gmailG
    @Murtaza Yes, please do that. I’m okay with the projects in hub being effected. Thank you…
  • Bug persisting until hyperPad restart

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    RobinsonXR
    @Shady91 However, a blank scene is very rare.. I'd assume it's a memory issue because it fixes itself after restarting the app. To clear up some memory, you can go to your account settings by pressing the top left hamburger icon and then tapping the gear. You want to press on the button called Clear Project Cache.
  • Top Down Floaty Movement (how to fix?)

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    RobinsonXR
    @dumbTactics Sorry for the late response, but make the world gravity stronger to remove the "floatiness". You can do this in project settings or use the Set Gravity behavior.
  • Get Object

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    RobinsonXR
    @JonnyFlapjack Plug the objectA_ID output of the Get Object into the object fields of other behaviors. The other behaviors will only perform the actions on the specified object. Object IDs can be used to dynamically select which objects to perform things on.
  • How do I make a rhythm game

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    Michael MooreM
    Firstly, you need to look at the outstanding games of this genre. Beat Saber, Hi Fi Rush, BPM, etc. Once you understand how rhythm games work, you need to decide on the genre (shooter, RPG, action, etc.). After that, you need to decide on the genre of the music itself (rock, pop, beat, dubstep or phonk, etc.). This is a rather complicated genre, and it will be extremely difficult to create a rhythm for the game on your own. Unless it's a pixelated platformer. By the way, platformers are good to make on Unity, there are many tutorials and templates. At CodeIT, we have even developed a virtual office in the form of a game, where we often relax, listen to music, and even play games within the game, so to speak. To reach a goal, you first have to find it. I wish you success!
  • Problem testing game in viewer app

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    RobinsonXR
    @TheMagicDesign That's awesome to hear! I think I can add some sort of "import project" feature into the native app so you don't have to do all these steps again. Apple is very weird when it comes to importing things via the File app.
  • In App Purchase Tutorial on Exported Projects

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