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697 Topics 4.8k Posts

Ask Questions about hyperPad or provide cool tips and tricks to other users.

  • How do I make a rhythm game

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    Michael MooreM
    Firstly, you need to look at the outstanding games of this genre. Beat Saber, Hi Fi Rush, BPM, etc. Once you understand how rhythm games work, you need to decide on the genre (shooter, RPG, action, etc.). After that, you need to decide on the genre of the music itself (rock, pop, beat, dubstep or phonk, etc.). This is a rather complicated genre, and it will be extremely difficult to create a rhythm for the game on your own. Unless it's a pixelated platformer. By the way, platformers are good to make on Unity, there are many tutorials and templates. At CodeIT, we have even developed a virtual office in the form of a game, where we often relax, listen to music, and even play games within the game, so to speak. To reach a goal, you first have to find it. I wish you success!
  • Problem testing game in viewer app

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    RobinsonXR
    @TheMagicDesign That's awesome to hear! I think I can add some sort of "import project" feature into the native app so you don't have to do all these steps again. Apple is very weird when it comes to importing things via the File app.
  • In App Purchase Tutorial on Exported Projects

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  • Carrying values between scenes?

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    AcebossA
    @RobinsonX Thanks, that was it!
  • ASYNCH LOOPS (or how to flash a light?)

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  • This topic is deleted!

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  • Basic logic help

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    RobinsonXR
    @Aceboss Yeah, for an else if, you can make it a condition that's always true so it'll just act like an else.
  • Timer at 0 seconds doesn’t fire?

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    RobinsonXR
    @Aceboss Yep! If the time to move (duration) is equal to or less than the interval of the timer, then it will be able to complete its movement.
  • Cant seem to make animations work

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    RobinsonXR
    @DingusDev Can you share screenshots of how you've set up your animations?
  • Remove Joystick?

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    AcebossA
    @Murtaza Thanks!
  • 0 Votes
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    the meme manT
    oh hi hyperpad creator
  • Rendered texture > draw polygon collisions

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    RobinsonXR
    @Stuart_McKay Hello! I know it's been a while, but there is a new Raycast Test behavior you can try out to detect objects at a specific angle. Hope this helps if you see this.
  • No search bar

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    MurtazaM
    In the meantime, you can actually search google for hyperPad hub games. Just add hyperPad hub to your search and it should come up.
  • how do make a character quit the game when HP is 0

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    RobinsonXR
    @DingusDev You've programmed it to only check on start. You can plug the Add to Health Bar behavior to Quit Project behavior, like TutorialDoctor suggested. This makes it so when the health bar reaches 0, it will restart the game. This is because in the Add to Health Bar behavior, there is a toggle to trigger when the health bar becomes empty (it should be on by default).
  • Copy logic and make instances of objects

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    Juan RomeroJ
    @Murtaza I’ve tried to download Hyperpad in my Mac but I have to buy It again, since it’s a different OS it doesn’t let me just download it. It’s a shame but maybe I’ll buy it again.
  • Move in new direction

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    RobinsonXR
    @Andy004 I know this is old, but you should use the Set Velocity behavior. You can dynamically change the object's velocity.
  • Problems backing up

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    gameyichenG
    @RobinsonX Thanks! And hope it can be fixed soon.
  • How to make tracer tool?

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    RobinsonXR
    @ANGRYBIRDSFILMSALT This can either be simple or complex depending on the path of your object. Assuming it is a straight path, you can use an Empty Object for it. Make the anchor of the object to be 50, 0 so the bottom center of the object will be used in transformations. Calculate the distance from point A to point B. Calculate the direction from point A to point B. Now move the empty object to point A. Rotate the object to the direction given in step 2. Now rescale the object so that the y matches the distance given in step 1. You can change x to any width you like - this will be the stroke length. Now you should have a line connecting from point A to point B. You can use this every time an object is moving to a point. However, do note that distance is affected by the zoom; it'll be normal at 100% zoom but it will double when zoom is 50%.
  • loop not working

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    RobinsonXR
    @Lupo The loop triggers events instantaneously, so it doesn't wait until the behaviors under it are done executing like Kamdroid said. The wait behavior would execute once because every time it's executed, it interrupts its previous instance - it's like resetting a clock every time it executes. The way you would achieve something like this is to connect the behaviors from the bottom to the top so it makes a loop. When you want to stop the loop, use the Behavior Off behavior to interrupt the chain of events.
  • Apple is asking me some questions about my game

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    HamedH
    @SplitMindGaming answer no to the rest