@Aidan_Fire Thanks for sharing! My game logic is, unfortunately, not all in one place. There are a lot of moving parts to my game and so I simply don’t know how I would be able to accomplish that lol. My “spawn marker/attach marker” logic is performed by the spawned enemy objects, but I think I thought of a way to accomplish this thanks to your example.
And I would definitely share but my project is pretty large and... well I guess the best way to describe the state of my behaviors would be “organized chaos” lol. Thanks again!