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    • SuperSeanS

      Is this where you got it?

      • • SuperSean
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      MurtazaM

      @SuperSean yeah we got a lot of the assets from KeenyNL and often link to his site.

      We had to make some changes and trimming. But all the assets are from there.

    • Unitycube2U

      Restricted creativity

      • • Unitycube2
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      Aidan_FireA

      @Unitycube2 Find an app that can crop your images to exact pixel sizes. YouDoodle is a free app that can do this.

    • SplitMindGamingS

      CleanUp Project

      • • SplitMindGaming
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      SplitMindGamingS

      @Hamed hmm maybe a way it can atleast highlight the sounds that are not in use perhaps. Take a look at my sound folder. About 30% of those sounds were test audio that no longer are in use. If it can highlight what sounds are currectly not in use. It will give us the option to delete it manually. I can also understand your point of view. Some developers may import sounds ahead of time and use them later. The highlight unused audio is probably the safest method to please both worlds.
      F34DA1EC-82F2-40CF-A687-4E733D39092D.png

    • SplitMindGamingS

      Set specific collide point

      • • SplitMindGaming
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      SplitMindGamingS

      @Hamed oh I see yes thats perfect. Thank you.

    • SplitMindGamingS

      Set show FPS and other testing to always on

      • • SplitMindGaming
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    • SplitMindGamingS

      I think theres a bug with this

      • • SplitMindGaming
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      SplitMindGamingS

      @Hamed i see makes sense. What i did before you answered this was actually tied my animations with if statements. If flying play flying, if falling play falling, if powerup is enabled play powerup. This seems to work also.

    • SplitMindGamingS

      Whats the real answer to this

      • • SplitMindGaming
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      MurtazaM

      You can also create large pixel art by increasing your brush size.

      For example every 4 pixels is 1 pixel.

    • Unitycube2U

      Any help with box containers?

      • • Unitycube2
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      Aidan_FireA

      @Unitycube2 You can either press on the small button near the Input Field of the box container and you will be given the option to add a value that modifies it, or you can drag the output of another behaviour into the box container and it will read that.

    • bosswaveB

      Laser

      • • bosswave
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      bosswaveB

      @RobinsonX I suppose there is a word for it if I had just taken a second to think about it lol

    • StanicaS

      Conditional collisions

      • • Stanica
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      StanicaS

      @Murtaza said in Conditional collisions:

      We have an ignore collisions behaviour. Will this do what you want?

      https://hyperpad.zendesk.com/hc/en-us/articles/360016443491-Ignore-Collisions

      ....can't believe I missed that. Thanks!

    • SplitMindGamingS

      Need help with some math logic

      • • SplitMindGaming
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      bosswaveB

      @SplitMindGaming Any time :)

    • SplitMindGamingS

      This topic is deleted!

      • • SplitMindGaming
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    • SplitMindGamingS

      Registering only 1 bullet

      • • SplitMindGaming
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      RobinsonXR

      @SplitMindGaming Great idea! Single register for a single shot.

    • SplitMindGamingS

      Am I able to design to just this?

      • • SplitMindGaming
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      SplitMindGamingS

      @Hamed i just tested it out with the exact dimensions that i resized from photoshop. I tried it with relative position on and off and also relative sizing on and off and still get the same misalignment as seen on the photos from the 4.3 aspect ratio to the ipad pro. Were you able to get it to align on your end?

    • SplitMindGamingS

      How to achieve this

      • • SplitMindGaming
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      SplitMindGamingS

      @Aidan-Oxley thanks this a very smart approach.

    • SplitMindGamingS

      Is the final build more stable?

      • • SplitMindGaming
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      bosswaveB

      @Hamed I would love to but my project is actually top secret for the time being lol. I believe I had a similar issue with double champion but that was probably due to the poorly organized game logic.

    • SplitMindGamingS

      Will this affect performance?

      • • SplitMindGaming
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      HamedH

      Off screen objects don't get "drawn" but they can have logic running on them. If they are physics objects like @bosswave described, then they will affect performance since they are part of the physical world. e.g if two objects bump into each other off screen, the bumped object could make its way back on screen

    • SplitMindGamingS

      Pause game?

      • • SplitMindGaming
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      Aidan_FireA

      @SplitMindGaming At the moment time scale affects EVERYTHING and there's no way to change that as far as I know. If you wanted something to stay unaffected you would need to go with custom coding it so all your objects freeze. It depends on the object though, I think it might be possible to move an object while time is frozen but only using Move To Point with 0s duration (I haven't tested this though).

    • SplitMindGamingS

      My iPad pro

      • • SplitMindGaming
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      SplitMindGamingS

      @Hamed I tried what you said and now it looks right on an iPad Pro aspect ratio but the images are off on the 4.3 aspect ratio. It’s fine you don’t need to worry about. I’m good with it only looking right on the 4.3 scale. I’d rather have u spend your time on implementing other things like lighting :)

    • SplitMindGamingS

      Is this a HyperPad limitation?

      • • SplitMindGaming
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      SplitMindGamingS

      @Murtaza ok yes I understand now. That would be perfect.