• Execute and wait for behaviour bundle to finish

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    Aidan_FireA
    @Kamdroid Just after doing some testing, for me the game seems to always actually wait for the calculation to finish before moving on to the next behaviour under behaviour on anyway, even when calculate result had loops.
  • About game logic

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    GeorgeSmtG
    I'd recommend you to see this article about coding apps for kids. There are a lot of helpful information for you there
  • Port hyperpad games to pc?

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    RobinsonXR
    Best engine :)
  • How to upgrade to developer tier?

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    SplitMindGamingS
    @Murtaza on the hyperpad app. If you click on the 3 lines on the top left and click on ‘my cloud backups’ it shows the option to go to a developer tier for 10gb.
  • Pivot/weld attach to spawned object

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    bosswaveB
    @Aidan_Fire Thanks for sharing! My game logic is, unfortunately, not all in one place. There are a lot of moving parts to my game and so I simply don’t know how I would be able to accomplish that lol. My “spawn marker/attach marker” logic is performed by the spawned enemy objects, but I think I thought of a way to accomplish this thanks to your example. And I would definitely share but my project is pretty large and... well I guess the best way to describe the state of my behaviors would be “organized chaos” lol. Thanks again!
  • Ragdoll player

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    SuperSeanS
    @Aidan_Fire said in Ragdoll player: @SuperSean It can be complicated depending on how you want it to work. I sort of made one that can balance (if you put his feet in the right places) and it's on the hub as Stickman Sports Concept. I also know how to modify that one so that he cannot ever fall over. The hardest part I think is making the rag doll player walk, this is why I gave up on it for the sports challenge. Oh
  • On-screen keyboard button effect

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    RobinsonXR
    @Unitycube2 You can get the label of a text, combine it with another letter you are trying to type and set the label of that text. This is perfect for making keyboards, because you can control every aspect of it.
  • Is this where you got it?

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    MurtazaM
    @SuperSean yeah we got a lot of the assets from KeenyNL and often link to his site. We had to make some changes and trimming. But all the assets are from there.
  • Restricted creativity

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    Aidan_FireA
    @Unitycube2 Find an app that can crop your images to exact pixel sizes. YouDoodle is a free app that can do this.
  • CleanUp Project

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    SplitMindGamingS
    @Hamed hmm maybe a way it can atleast highlight the sounds that are not in use perhaps. Take a look at my sound folder. About 30% of those sounds were test audio that no longer are in use. If it can highlight what sounds are currectly not in use. It will give us the option to delete it manually. I can also understand your point of view. Some developers may import sounds ahead of time and use them later. The highlight unused audio is probably the safest method to please both worlds. [image: a6590b79-6118-49e2-abd3-f57df2d3420f.png]
  • Set specific collide point

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    SplitMindGamingS
    @Hamed oh I see yes thats perfect. Thank you.
  • Set show FPS and other testing to always on

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  • I think theres a bug with this

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    SplitMindGamingS
    @Hamed i see makes sense. What i did before you answered this was actually tied my animations with if statements. If flying play flying, if falling play falling, if powerup is enabled play powerup. This seems to work also.
  • Whats the real answer to this

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    MurtazaM
    You can also create large pixel art by increasing your brush size. For example every 4 pixels is 1 pixel.
  • Any help with box containers?

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    Aidan_FireA
    @Unitycube2 You can either press on the small button near the Input Field of the box container and you will be given the option to add a value that modifies it, or you can drag the output of another behaviour into the box container and it will read that.
  • Laser

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    bosswaveB
    @RobinsonX I suppose there is a word for it if I had just taken a second to think about it lol
  • Conditional collisions

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    StanicaS
    @Murtaza said in Conditional collisions: We have an ignore collisions behaviour. Will this do what you want? https://hyperpad.zendesk.com/hc/en-us/articles/360016443491-Ignore-Collisions ....can't believe I missed that. Thanks!
  • Need help with some math logic

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    bosswaveB
    @SplitMindGaming Any time :)
  • This topic is deleted!

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  • Registering only 1 bullet

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    RobinsonXR
    @SplitMindGaming Great idea! Single register for a single shot.