• Pause game?

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    Aidan_FireA
    @SplitMindGaming At the moment time scale affects EVERYTHING and there's no way to change that as far as I know. If you wanted something to stay unaffected you would need to go with custom coding it so all your objects freeze. It depends on the object though, I think it might be possible to move an object while time is frozen but only using Move To Point with 0s duration (I haven't tested this though).
  • My iPad pro

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    SplitMindGamingS
    @Hamed I tried what you said and now it looks right on an iPad Pro aspect ratio but the images are off on the 4.3 aspect ratio. It’s fine you don’t need to worry about. I’m good with it only looking right on the 4.3 scale. I’d rather have u spend your time on implementing other things like lighting :)
  • Is this a HyperPad limitation?

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    SplitMindGamingS
    @Murtaza ok yes I understand now. That would be perfect.
  • Settings slider

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    SplitMindGamingS
    @Aidan-Oxley thanks i will check this out once i get home.
  • Reacting to an overlay being closed

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    StanicaS
    @SplitMindGaming For one of my modals I did the same thing you did and created the "overlay" on the UI layer. Messy but it works.
  • Multiplayer Camera

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    Aidan_FireA
    @LinkoGames ohhh. Get average position of both players (add x and y together then divide by 2), and move screen there. Then maybe do what LEGO Star Wars does and make is so players can't walk off screen, and maybe zoom out if you want.
  • Is there a way to do this

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    bosswaveB
    @SplitMindGaming Without trying it myself, I would recommend setting the backgrounds mass and friction to 0, and maybe using a pivot attach (set to “pin”) instead..? There’s probably a better way of doing this, but this is the simplest I can come up with without messing around lol
  • How To Make A Sports Game?

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    RobinsonXR
    I don't know how football works... 🤷‍♂️😅 I just know that the project is going to use a lot of movement, collisions, tags, etc. Here are some tips: Tags can be manipulated to control mulitple objects at once. So instead of many individual behaviors doing the same thing, you can have one object control all of the other objects. When touching an object with a specific tag, the behavior would output the object that was touched. This simplifies a lot of things, and all logic can be contained in on object. Try to limit how many timers you use at one point. Having multiple timers running at once can kill performance. Oh, another thing about tags. You can have two tags for two teams. There could be invisible barriers on both sides and you can have events when a tag collides with one side. For example, when "red" team collides with the right barrier, they score.
  • Deleted files are still present

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    SplitMindGamingS
    @Hamed not sure what is going on actually. But old files are definitely present.
  • Is this possible to recreate in hyperPad

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    MelideM
    @Murtaza Would there be more blending options in the future? It would be really awesome 😶✨
  • Load from file is now dark orange?

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    MurtazaM
    @SplitMindGaming if load behaviour value is blank, use default value
  • Attributes issue

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    DJEmergencyD
    Never mind. To make an always event you need to use Timer = 0
  • Bullet collision stops working

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    leewsimpsonL
    Thank you so much for taking the time. Removing the specific shoot works as a good workaround.
  • only top half of animation displayed

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    MurtazaM
    What album are you importing from? If you’re importing from Recent Photos, then that is most likely the issue. For some reason iOS does not keep transparency in this album and the images are not the same.
  • Countries

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    MurtazaM
    We’re available globally in all app stores. But hyperPad is only in English.
  • Is there a way to use GIF’s as animations?

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    SplitMindGamingS
    @SonicKid7 no theres not i also asked this question awhile ago. The only alternative is to use websites that can separate the gif image. Then in hyperpad import them as an animation.
  • Play animation graphic is now smaller

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    SplitMindGamingS
    Also the choose position for the animation seems to not be working. I would think setting the position is suppose to play the animation on the location you set it to. But it doesn’t.[image: 399edf03-589f-45b6-8fd9-57d9aa7535a8.jpeg]
  • Optimizing objects

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    StanicaS
    Thanks for the tips everyone. Managed to fix all performance issues by decreasing the size of my assets!
  • Game creation and submission

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    MurtazaM
    Basically, you press export and get sent an XCode project. The rest of the process takes place outside of hyperPad and requires a Mac running Xcode. The steps can be found at the link @SplitMindGaming shared.
  • How to make a shootout game?

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