• Set specific collide point

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    SplitMindGamingS
    @Hamed oh I see yes thats perfect. Thank you.
  • Set show FPS and other testing to always on

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  • I think theres a bug with this

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    SplitMindGamingS
    @Hamed i see makes sense. What i did before you answered this was actually tied my animations with if statements. If flying play flying, if falling play falling, if powerup is enabled play powerup. This seems to work also.
  • Whats the real answer to this

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    MurtazaM
    You can also create large pixel art by increasing your brush size. For example every 4 pixels is 1 pixel.
  • Any help with box containers?

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    Aidan_FireA
    @Unitycube2 You can either press on the small button near the Input Field of the box container and you will be given the option to add a value that modifies it, or you can drag the output of another behaviour into the box container and it will read that.
  • Laser

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    bosswaveB
    @RobinsonX I suppose there is a word for it if I had just taken a second to think about it lol
  • Conditional collisions

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    StanicaS
    @Murtaza said in Conditional collisions: We have an ignore collisions behaviour. Will this do what you want? https://hyperpad.zendesk.com/hc/en-us/articles/360016443491-Ignore-Collisions ....can't believe I missed that. Thanks!
  • Need help with some math logic

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    bosswaveB
    @SplitMindGaming Any time :)
  • This topic is deleted!

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  • Registering only 1 bullet

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    RobinsonXR
    @SplitMindGaming Great idea! Single register for a single shot.
  • Am I able to design to just this?

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    SplitMindGamingS
    @Hamed i just tested it out with the exact dimensions that i resized from photoshop. I tried it with relative position on and off and also relative sizing on and off and still get the same misalignment as seen on the photos from the 4.3 aspect ratio to the ipad pro. Were you able to get it to align on your end?
  • How to achieve this

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    SplitMindGamingS
    @Aidan-Oxley thanks this a very smart approach.
  • Is the final build more stable?

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    bosswaveB
    @Hamed I would love to but my project is actually top secret for the time being lol. I believe I had a similar issue with double champion but that was probably due to the poorly organized game logic.
  • Will this affect performance?

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    HamedH
    Off screen objects don't get "drawn" but they can have logic running on them. If they are physics objects like @bosswave described, then they will affect performance since they are part of the physical world. e.g if two objects bump into each other off screen, the bumped object could make its way back on screen
  • Pause game?

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    Aidan_FireA
    @SplitMindGaming At the moment time scale affects EVERYTHING and there's no way to change that as far as I know. If you wanted something to stay unaffected you would need to go with custom coding it so all your objects freeze. It depends on the object though, I think it might be possible to move an object while time is frozen but only using Move To Point with 0s duration (I haven't tested this though).
  • My iPad pro

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    SplitMindGamingS
    @Hamed I tried what you said and now it looks right on an iPad Pro aspect ratio but the images are off on the 4.3 aspect ratio. It’s fine you don’t need to worry about. I’m good with it only looking right on the 4.3 scale. I’d rather have u spend your time on implementing other things like lighting :)
  • Is this a HyperPad limitation?

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    SplitMindGamingS
    @Murtaza ok yes I understand now. That would be perfect.
  • Settings slider

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    SplitMindGamingS
    @Aidan-Oxley thanks i will check this out once i get home.
  • Reacting to an overlay being closed

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    StanicaS
    @SplitMindGaming For one of my modals I did the same thing you did and created the "overlay" on the UI layer. Messy but it works.
  • Multiplayer Camera

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    Aidan_FireA
    @LinkoGames ohhh. Get average position of both players (add x and y together then divide by 2), and move screen there. Then maybe do what LEGO Star Wars does and make is so players can't walk off screen, and maybe zoom out if you want.