• Am I able to design to just this?

    6
    0 Votes
    6 Posts
    398 Views
    SplitMindGamingS
    @Hamed i just tested it out with the exact dimensions that i resized from photoshop. I tried it with relative position on and off and also relative sizing on and off and still get the same misalignment as seen on the photos from the 4.3 aspect ratio to the ipad pro. Were you able to get it to align on your end?
  • How to achieve this

    6
    0 Votes
    6 Posts
    577 Views
    SplitMindGamingS
    @Aidan-Oxley thanks this a very smart approach.
  • Is the final build more stable?

    12
    1 Votes
    12 Posts
    910 Views
    bosswaveB
    @Hamed I would love to but my project is actually top secret for the time being lol. I believe I had a similar issue with double champion but that was probably due to the poorly organized game logic.
  • Will this affect performance?

    4
    0 Votes
    4 Posts
    332 Views
    HamedH
    Off screen objects don't get "drawn" but they can have logic running on them. If they are physics objects like @bosswave described, then they will affect performance since they are part of the physical world. e.g if two objects bump into each other off screen, the bumped object could make its way back on screen
  • Pause game?

    7
    0 Votes
    7 Posts
    500 Views
    Aidan_FireA
    @SplitMindGaming At the moment time scale affects EVERYTHING and there's no way to change that as far as I know. If you wanted something to stay unaffected you would need to go with custom coding it so all your objects freeze. It depends on the object though, I think it might be possible to move an object while time is frozen but only using Move To Point with 0s duration (I haven't tested this though).
  • My iPad pro

    9
    0 Votes
    9 Posts
    610 Views
    SplitMindGamingS
    @Hamed I tried what you said and now it looks right on an iPad Pro aspect ratio but the images are off on the 4.3 aspect ratio. It’s fine you don’t need to worry about. I’m good with it only looking right on the 4.3 scale. I’d rather have u spend your time on implementing other things like lighting :)
  • Is this a HyperPad limitation?

    10
    1 Votes
    10 Posts
    698 Views
    SplitMindGamingS
    @Murtaza ok yes I understand now. That would be perfect.
  • Settings slider

    4
    0 Votes
    4 Posts
    288 Views
    SplitMindGamingS
    @Aidan-Oxley thanks i will check this out once i get home.
  • Reacting to an overlay being closed

    5
    0 Votes
    5 Posts
    547 Views
    StanicaS
    @SplitMindGaming For one of my modals I did the same thing you did and created the "overlay" on the UI layer. Messy but it works.
  • Multiplayer Camera

    4
    0 Votes
    4 Posts
    401 Views
    Aidan_FireA
    @LinkoGames ohhh. Get average position of both players (add x and y together then divide by 2), and move screen there. Then maybe do what LEGO Star Wars does and make is so players can't walk off screen, and maybe zoom out if you want.
  • Is there a way to do this

    11
    0 Votes
    11 Posts
    1k Views
    bosswaveB
    @SplitMindGaming Without trying it myself, I would recommend setting the backgrounds mass and friction to 0, and maybe using a pivot attach (set to “pin”) instead..? There’s probably a better way of doing this, but this is the simplest I can come up with without messing around lol
  • How To Make A Sports Game?

    2
    0 Votes
    2 Posts
    271 Views
    RobinsonXR
    I don't know how football works... 🤷‍♂️😅 I just know that the project is going to use a lot of movement, collisions, tags, etc. Here are some tips: Tags can be manipulated to control mulitple objects at once. So instead of many individual behaviors doing the same thing, you can have one object control all of the other objects. When touching an object with a specific tag, the behavior would output the object that was touched. This simplifies a lot of things, and all logic can be contained in on object. Try to limit how many timers you use at one point. Having multiple timers running at once can kill performance. Oh, another thing about tags. You can have two tags for two teams. There could be invisible barriers on both sides and you can have events when a tag collides with one side. For example, when "red" team collides with the right barrier, they score.
  • Deleted files are still present

    3
    0 Votes
    3 Posts
    236 Views
    SplitMindGamingS
    @Hamed not sure what is going on actually. But old files are definitely present.
  • Is this possible to recreate in hyperPad

    3
    1 Votes
    3 Posts
    306 Views
    MelideM
    @Murtaza Would there be more blending options in the future? It would be really awesome 😶✨
  • Load from file is now dark orange?

    7
    0 Votes
    7 Posts
    448 Views
    MurtazaM
    @SplitMindGaming if load behaviour value is blank, use default value
  • Attributes issue

    5
    0 Votes
    5 Posts
    391 Views
    DJEmergencyD
    Never mind. To make an always event you need to use Timer = 0
  • Bullet collision stops working

    5
    0 Votes
    5 Posts
    487 Views
    leewsimpsonL
    Thank you so much for taking the time. Removing the specific shoot works as a good workaround.
  • only top half of animation displayed

    7
    0 Votes
    7 Posts
    481 Views
    MurtazaM
    What album are you importing from? If you’re importing from Recent Photos, then that is most likely the issue. For some reason iOS does not keep transparency in this album and the images are not the same.
  • Countries

    2
    0 Votes
    2 Posts
    247 Views
    MurtazaM
    We’re available globally in all app stores. But hyperPad is only in English.
  • Is there a way to use GIF’s as animations?

    2
    0 Votes
    2 Posts
    287 Views
    SplitMindGamingS
    @SonicKid7 no theres not i also asked this question awhile ago. The only alternative is to use websites that can separate the gif image. Then in hyperpad import them as an animation.