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    • SplitMindGamingS

      Settings slider

      • • SplitMindGaming
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      SplitMindGamingS

      @Aidan-Oxley thanks i will check this out once i get home.

    • StanicaS

      Reacting to an overlay being closed

      • • Stanica
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      StanicaS

      @SplitMindGaming For one of my modals I did the same thing you did and created the "overlay" on the UI layer. Messy but it works.

    • LinkoGamesL

      Multiplayer Camera

      • • LinkoGames
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      Aidan_FireA

      @LinkoGames ohhh. Get average position of both players (add x and y together then divide by 2), and move screen there. Then maybe do what LEGO Star Wars does and make is so players can't walk off screen, and maybe zoom out if you want.

    • SplitMindGamingS

      Is there a way to do this

      • • SplitMindGaming
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      bosswaveB

      @SplitMindGaming

      Without trying it myself, I would recommend setting the backgrounds mass and friction to 0, and maybe using a pivot attach (set to “pin”) instead..? There’s probably a better way of doing this, but this is the simplest I can come up with without messing around lol

    • SavageBuilderKidS

      How To Make A Sports Game?

      • • SavageBuilderKid
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      RobinsonXR

      I don't know how football works... 🤷‍♂️😅

      I just know that the project is going to use a lot of movement, collisions, tags, etc.

      Here are some tips:

      Tags can be manipulated to control mulitple objects at once. So instead of many individual behaviors doing the same thing, you can have one object control all of the other objects. When touching an object with a specific tag, the behavior would output the object that was touched. This simplifies a lot of things, and all logic can be contained in on object. Try to limit how many timers you use at one point. Having multiple timers running at once can kill performance. Oh, another thing about tags. You can have two tags for two teams. There could be invisible barriers on both sides and you can have events when a tag collides with one side.
      For example, when "red" team collides with the right barrier, they score.
    • SplitMindGamingS

      Deleted files are still present

      • • SplitMindGaming
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      SplitMindGamingS

      @Hamed not sure what is going on actually. But old files are definitely present.

    • SplitMindGamingS

      Is this possible to recreate in hyperPad

      • • SplitMindGaming
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      MelideM

      @Murtaza Would there be more blending options in the future? It would be really awesome 😶✨

    • SplitMindGamingS

      Load from file is now dark orange?

      • • SplitMindGaming
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      MurtazaM

      @SplitMindGaming

      if load behaviour value is blank, use default value

    • DJEmergencyD

      Attributes issue

      • • DJEmergency
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      DJEmergencyD

      Never mind. To make an always event you need to use Timer = 0

    • leewsimpsonL

      Bullet collision stops working

      • • leewsimpson
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      leewsimpsonL

      Thank you so much for taking the time. Removing the specific shoot works as a good workaround.

    • OrsoO

      only top half of animation displayed

      • • Orso
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      MurtazaM

      What album are you importing from?
      If you’re importing from Recent Photos, then that is most likely the issue. For some reason iOS does not keep transparency in this album and the images are not the same.

    • EpicCakeGameMakerE

      Countries

      • • EpicCakeGameMaker
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      MurtazaM

      We’re available globally in all app stores. But hyperPad is only in English.

    • SonicKid7S

      Is there a way to use GIF’s as animations?

      • • SonicKid7
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      SplitMindGamingS

      @SonicKid7 no theres not i also asked this question awhile ago. The only alternative is to use websites that can separate the gif image. Then in hyperpad import them as an animation.

    • SplitMindGamingS

      Play animation graphic is now smaller

      • • SplitMindGaming
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      SplitMindGamingS

      Also the choose position for the animation seems to not be working. I would think setting the position is suppose to play the animation on the location you set it to. But it doesn’t.C45A72BA-44B6-473D-8AB5-7584F5229F95.jpeg

    • StanicaS

      Optimizing objects

      • • Stanica
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      StanicaS

      Thanks for the tips everyone. Managed to fix all performance issues by decreasing the size of my assets!

    • Ragner23R

      Game creation and submission

      • • Ragner23
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      MurtazaM

      Basically, you press export and get sent an XCode project. The rest of the process takes place outside of hyperPad and requires a Mac running Xcode.
      The steps can be found at the link @SplitMindGaming shared.

    • SavageBuilderKidS

      How to make a shootout game?

      • • SavageBuilderKid
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      No one has replied

    • SavageBuilderKidS

      How to make a platformer game?

      • • SavageBuilderKid
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      HamedH

      https://hyperpad.zendesk.com/hc/en-us/sections/201314305-Complete-Guide-Creating-a-Platform-Game

    • bosswaveB

      Homing projectile vs multiple targets

      • • bosswave
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      Aidan_FireA

      @Hamed Oh right I forgot about them. Uh, I'll go try remember and make proper bug reports. I think there was actually only 1 bug.

    • SplitMindGamingS

      Spine 2D Integration

      • • SplitMindGaming
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      SplitMindGamingS

      @Hamed you know I love you right